mzltv 2281 Posted May 21, 2012 My suggestion is the implementation of small, randomly placed yet quite infrequently encountered NPC hostiles, armed with pretty good loot.Since the storyline follows a zombpocalypse, I was thinking perhaps there could be some form of 'quarantine containment' team; NPC's who appear infrequently, in small groups of say 4?Those who decide to take on these teams are rewarded with some pretty good loot, and those who aren't well enough equipped will have to make the decision to attempt to engage, or sneak past?Arguements/Counter-Arguements? Share this post Link to post Share on other sites
Leechman 8 Posted May 21, 2012 I disagree.Furthermore, other people have had this suggestion.Please use the search function before posting. Share this post Link to post Share on other sites
RealSourLemonade 1 Posted May 21, 2012 I don't see the point if its only 4 guys, if its an official counter infection team then there would be more and possibly they would have a Car or something. Share this post Link to post Share on other sites
cuca 20 Posted May 21, 2012 Have you ever played with arma's AI?Try playing and then come back :D Share this post Link to post Share on other sites
mzltv 2281 Posted May 21, 2012 Sorry, I really don't know what you're trying to say?There'd be no playing with the AI as it'd be an independant team, hostile to all.If you're referring to the fact it may not be a challenge, with the previous Zombie Survival map on ArmA2 (can't remember the name) there was the same idea, except applied to the area's around a plane crash-sites. They still provided enough of a challenge. Share this post Link to post Share on other sites
terrvik 2409 Posted May 21, 2012 Space aliens on a clean up mission perhaps? Share this post Link to post Share on other sites
cuca 20 Posted May 21, 2012 Sorry' date=' I really don't know what you're trying to say?There'd be no playing with the AI as it'd be an independant team, hostile to all.If you're referring to the fact it may not be a challenge, with the previous Zombie Survival map on ArmA2 (can't remember the name) there was the same idea, except applied to the area's around a plane crash-sites. They still provided enough of a challenge.[/quote']The AI is not scripted and its really, really dumb and bugged. I think that NPC's would kill the immersion. Share this post Link to post Share on other sites
O'Malley 3 Posted May 21, 2012 What would be the point when there are bandit groups out there any way? And engaging bandits is far more complex and satisfying anyway, as they are humans that you can negotiate with, possibly even team up with, have actual intelligence rather than the artificial kind, and can challenge you in far more interesting ways. Share this post Link to post Share on other sites