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f4cksteam

Suggestions: Romaing, Rewards & Char- Development

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Just throwing some ideas out there, open to critic.

#1:

How about allowing a persons humanity (or other stats, such as zombie kills or time alive) to affect some of there other stats, some easy examples would be:

-Add Humanity to maximum blood

-Have Humanity affect the need for food/water

-Have the amount of zombie kills increase your humanity (or maybe +1 gear slot for every 100 zeds killed?)

-More Humanity > Less noticed by zeds

-Add a Moral stat (increased by food/drinks [a lot for say, whiskey, a little for normal food, a bit for killing zeds ...] decreased by murder/damage [getting hit by zeds, killing a player, starving]) and the higher your moral is, the less shaky you are.

~And wouldn't it be fun if the bandit with -587610 Humanity shakes like hell? At least there would be a hint of skill needed to hit someone then : )

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#2:

More skins. Make the new max humanity like 10 000 and give players a special skin at that (Ranger/helper/nato trooper) - same for a ton of zombie kills, give them a especially badass skin so we don't have as many clone troopers and you can tell a little what a persons play style is like.

And I think its silly that you get rewarded for being a bandit by having a far less visible skin, btw...

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#3: Roaming Hordes

Zeds:

Pretty straight forward, I suggest having some semi random mobs (Like one place holder zed, like a walking spawnpoint, that moves around to random points (Move, placement radius = mapsize) and when a player gets close enough (a bit further away then normal spawn points), lets them see a horde walking/shambling over the land. Maybe the leader zombies could have special drops, but mostly it would be fun to have a chance of seeing something besides animals when you run from X to Y.

Militia:

A small group of npc militia (friendly to survivors, unfriendly to bandits... lets just assume someone told em or remember that its a game and nothing in it is realistic) that move in much the same pattern, hopefully adding to a more dynamic game world (running into a place where those two groups go at each other would be fun, but also "holy shit, a zombie horde is moving though the town I am raiding, hide hide")

(very rare) Air Units

Random air units (mostly helis) used by a npc. Could potentially be shot down, looted or might fire a few shots at the zeds near you. Should never trigger zed spawns thou~

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#4:

Char Development or - Its RPG TIME

Dialog at the start (maybe even a starting room, with 3-10 flag poles) that lets you pick from some roles

"I used to be a ...

-Farmer > Spawns near a random barn (far enough out that zeds don't rush at you)

-Office worker > Spawns near office/city

-Hunter > you get the idea...

-Mechanic (Near a gas station, maybe starts with a random industrial thing)

...

And potentially different gear for each (which would happen anyway)~

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Try not to pick out a obvious example and act like that example is the only part of the suggestion, thank you.

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