Zoop 343 Posted July 20, 2012 I'm not quite sure how zed aggro works, but I think sense of smell should be able to be implemented easy enough.Say, a player gets hit by a bullet in the middle of town, and he starts bleeding, his blood should attract all zombies within a certain radius until he can bandage himself up. Having no idea how this works, I'd assume it should be easy enough to just attach 'noise' to the state of bleeding, meaning your noise meter will raise and therefore attract zombies until you bandage yourself.Might just be an easy way to implement smell for fresh blood.It will make bandaging as fast as possible an absolute must, together with trying to get to a safe place to bandage asap. On the plus side, it might even help with the Alt-F4 issue a bit. A lot of times when people get shot they log out so they can go bandage on another server or whatever. Having zombies attracted to a bleeding character might help a bit for this if they log out in the middle of a major town or something. Share this post Link to post Share on other sites
peliluola@gmail.com 28 Posted July 20, 2012 Well the noise could be justified as "grunting" from pain and disgust of the blood spilled? :D Share this post Link to post Share on other sites
defk0n 2 Posted July 20, 2012 It wouldnt help alt F4 because syncing a "smell" of blood is a waste of resources.I dont see why this would be necessary other then lulzIts nice to see people posting stuff but this doesnt add to the experience it just makes it another thing to worry about Share this post Link to post Share on other sites
Zoop 343 Posted July 20, 2012 Well, yeah, but my intention for the suggestion is that zeds will also prioritize players that are oozing blood. Say a group of three players get attacked in Zelenogorsk, and they get chased by zombies. If one player is bleeding, zombies should have a bigger chance of chasing him than the others.It wouldnt help alt F4 because syncing a "smell" of blood is a waste of resources.I dont see why this would be necessary other then lulzIts nice to see people posting stuff but this doesnt add to the experience it just makes it another thing to worry aboutIt wouldn't have to 'sync' anything with the Hive, other than the fact that the player is bleeding, hence why I suggested linking bleeding to the noise indicator. If a player bleeds on one server, logs out and then logs in on another server, he's still going to be bleeding. I also think it could actually add a lot to the experience, as one would expect a bunch flesh-eating former humans to go nuts at the smell of blood. :P Share this post Link to post Share on other sites
Miragenz 71 Posted July 20, 2012 Pretty sure that bandaging as fast as possible already is a good idea to begin with anyways. Share this post Link to post Share on other sites
Zoop 343 Posted July 20, 2012 Pretty sure that bandaging as fast as possible already is a good idea to begin with anyways.Yes, but you'd have to get somewhere where zombies can't get to you or will take a while to get to you first. :P Share this post Link to post Share on other sites
LastShenanigan 8 Posted July 20, 2012 (edited) So I'm shot by another player and I'm about to get DayZerged? Well it'd certainly make things interesting. While we're down the route of smell we could always throw sweat in. Been sprinting nonstop for the last 10 minutes? Your character stinks and zombies slowly drift towards your scent until you get waist deep in water or pour a canteen all over yourself. I'd honestly like to see zombies have semi random senses, some having worst eyesight while others having better hearing. It'd need to be subtle and have a way to visually identify the zombies with better senses though, so player aren't raging about random zombie aggro. Edited July 20, 2012 by LastShenanigan Share this post Link to post Share on other sites
BIttermace 31 Posted July 20, 2012 My only problem with this is the fact that you mention it would be easy to implement, I agree it could be easy to make a crude smell system but to make it realistic wouldn't you need to account for wind ? but to add a wind/ breeze system in that would also need to effect bullet trajectory etc then ways to test which way the wind was blowing and other things like that making it a ...not so simple feature. Share this post Link to post Share on other sites