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Starter Gear - Old Wood Plank, Small Lighter, 2x Bandage, 1x Painkillers.

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New Weapon!

Rotten Old Wooden Plank

Weapon to knock a player uncouncious only, Allowing you to loot there gear if you came up behind them. Does not allow you to kill player. Because you start with such a small bag you can not carry all there gear allowing the other player to keep most of his stuff.

BREAKS when used on player. So not usefull to use on other new players. (Preventing everyone from knocking each other out on beach)

Wood plank + Bandage = Spalk for broken leg, allows you to hop around (bit faster as shift crouch speed)

Incase you get a broken leg right at start this is really usefull.

New Gear!

Small Lighter

A small lighter that still has some buzz in it.

Wearable to create a small area of light around you creating a bit of visablity at night.

Also a way to show yourself to friends when both joining a server at night for first time. a way for other players to regonize each other etc. And you can see a little bit of the player to see if he has weapons or not because the lighter lights himself up.

I think the flashlight is too powerfull and to much fun to have at start personally.

And should be something you would find in a house.

Ontop of that it makes allot of light attracting bandits right away at start.

I think the lighter is smaller and more humbling or i dont know how to say at start making you feel more vunerable.

Lighter + Wood plank = A fire you can start at the beach making players who do this at first understand the risk of it and the fun of it and players will be attracted to it also creating quick interaction.

player can then decide to not do that again next time.

When looking at the map at night player lights there lighter to see the map. making themselves a little bit visible.

2x Bandage

I noticed when you first start and get hit by a zombie you almost always get a bleed starting.

Probably hard coded? And i think 2 bandages would be good and also better with the ideas i have above.

1x Painkillers

I think it would be cool to always have the painkiller need effect after a bleed.

Because it just makes you getting a hit on someone more effective and your escape is gonna be more difficult etc. Would also be nice if you walk and run slower if not taken painkillers.

Some more ideas:

Molotov Cocktail.

We all know the whiskey bottle. it looks awsome but is not used much. (many dont know you can throw them) So i thought. What about making it possible to turn it into a more powerfull throwing weapon.

Attracting people to the idea aswell to find out the possiblity of making one when they see it being used in action.

The fire could have MANY good usages for tactic and killing etc.

How to get: - Empty whiskey bottle + Fuel + Bandage = Molotov.

Effect on players:

- Trapping them in houses.

- Diverting them to other directions. to make them move into a trap etc.

- Burning them. lol

- Blinding night vision users.

- Also something to distract heat vision users.

Effects on zombies:

- A good weapon against a group of zombies.

- A good weapon against zombie trains.

- People could lure there zombie trains into the fire for amazing fun and good useage.

- Vehicle can "Park" Itself taking 60 seconds to achieve. and then its placed solid with camo net around it. This gives it extra protection but it does leave it unmobile allowing other players to loot it and not allowing others to escape with it too quickly.

- Vehicle can be locked. when player thinks about shooting it alarm goes off alerting ALLOT of other players + Zombies. (I think this is good because you almost never find vehicles. And if you do. others could find out about it also right away allowing every player to come and find it when you decide to break in one) This does not apply to all vehicles ofcourse.

Different Types of Zombies:

- Zombies that you know hear better. So that makes sneaking more important.

- Zombies that you know are more aggro to flashlight. So you dont shine it at them

- Zombies that run faster that you. so that you know you can hardly outrun them and have to use bushes etc. (i know they already do but i think they should always hit you not miss you constantly)

- Bigger and smaller zombies. Physically bigger and smaller that is. Maybe a big muscular one that is strong and a scary kid one.

- More scary effects given by these zombies like loud screams etc. so that you know where worse zombies are and allowing you to avoid them etc. giving more power to sneaking.

Why different types of zombies?

Because i think it gives you more interaction in the learning part. You will have to learn about the zombies making you feel more connected into the game. and other players could tell you this and it would spark more conversation in the game about zombies and different tactic ideas etc. creating more realism and conversations around the whole zombie thing.

I really like the idea Rocket has about the game and the fact that you have to have knowledge yourself and that its based on the skills of the players and not leveling and all that kindof crap etc. its very realistic.

So i also think this effect of different types of zombies would amplify that it is all due to knowledge you have about it and skills you learned that makes you and your team better at surviving DayZ!

A funny story about this is that i was playing with my brother online. and my brother asked which way east was. My dad was standing in his room and he said. What time is it in the game. my brother told him and my dad pointed out which direction he had to go by the shadow. He is an old timer alright. My dad never plays games and he thought this game was very cool and interesting and he liked the fact that his knowledge imediatly had a big impact on this game.

And last but not least:

- The sounds for sneaking i dont find very realistic and are too loud. You can hear peoples steps wayyy to good. not giving a realistic idea about your sneaking. and making it really hard to sneak up on someone.

Edited by GuitarPants
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