Onihane 3 Posted July 20, 2012 So, recently it has come to my attention that there is talk of possibly adding underground bases or some sort of player "home" if you will. I think this could be a great idea if done well, here are some things I would consider on the subject:A) Ask yourself do you want players to have a private safe haven to call their own that can be accessed from any incarnation of your character tied to your cd key through maybe a menu button, or something more realistic like maybe a fallout shelter you can lock with a key. I like the idea of a key'd shelter but I encourage everyone to post what they'd like to see as well. Make an item that holds a spair key that looks like a rock or a patch of grass or something and that sounds pretty balanced to me. Players wouldn't want to loose their spair if they have their main key on their character which can die.B) It could be possible to completly outfit your space with things like lockers, astetic items like deer mounts and other clutter items, refridgerators, generators if you want lighting, stuff like that. This could also encourage players to work together more for their common base and impact the random bandit population as wel las provide maybe a type of trade system. Cause I mean, who dosen't want more random cool stuff?C) Should the said base or home be easily obtained say each character has one by default, or should it be something that is completly build from the ground up with say things like scrap metal?And on a completly seperate note; Fortune cookies. Eat em, fill up, get some flavor text in green on the bottom of your screen. "He who carries beans, gets beaned" That would be pretty funny.Sorry if this topic is similar to others I haven't done much digging. But, I encourage everyone to post their thoughts and feelings about things like this, because I know the dev's do read these and the goal of this game is to be player made in the end. 1 Share this post Link to post Share on other sites
Caviano 287 Posted July 20, 2012 Whose making these keys? Keymaster from the matrix? Share this post Link to post Share on other sites
Onihane 3 Posted July 20, 2012 AH yes, good observation. I dunno, maybe have some kind of junk item like deadbolt assembly. I am against the idea of there just being something without reason. Share this post Link to post Share on other sites
savini 587 Posted July 20, 2012 With the keymaster comes a gatekeeper.(nothing to add, but the joke had to be made.) 2 Share this post Link to post Share on other sites
Onihane 3 Posted July 20, 2012 ^You have my beans, sir. :) Share this post Link to post Share on other sites
naptha 17 Posted July 20, 2012 I already have a house in Day Z. There's a school nearby, shopping is convenient, and even a fire station just down the road. Too bad about all the "visitors" on my lawn... 1 Share this post Link to post Share on other sites
aversionfx 63 Posted July 20, 2012 No homes. No safe places. No stash.Why would any of those things be in this game? This isn't World of Warcraft. 1 Share this post Link to post Share on other sites
andy_uk15@hotmail.com 70 Posted July 20, 2012 I like the idea of taking DayZ sub-Terra.Things like sewer tunnels under the big cities. Old Metro's. Or simply a little underground cache with a hidden entrance. Share this post Link to post Share on other sites
playfuldesk 7 Posted July 20, 2012 Im gonna bump this post until it is in the full game. :D Share this post Link to post Share on other sites
REVOLT (DayZ) 12 Posted July 20, 2012 (edited) There should be a mechanic to let you hide caches of food stuffs and ammo. The draw back is other players could find them while looking for a place to hide their shit. Here in Texas burying guns and ammo are common. (people bury spares so the government cant take them if they get froggy).They even sell air tight containers to bury AKs and ARs in.Maybe:Shovel + Garbage bag = bury your treasure.There would have to be some small visual queue to add risk.Metal detectors could be added for treasure hunters. :D Edited July 20, 2012 by REVOLT Share this post Link to post Share on other sites
mrnull 4 Posted July 20, 2012 maybe a milltary stonghold where players cant shoot each other and safely trade?only downside i can think of is the fact that snipers would lurk around the entrance and shoot anyone who comes along then steal there gearso it would end up being controled by a group and they would horde all sorts of stuff in there and only let there clan/group enter without getting shotbeing able to go into the sewer systems for the citys would be goodhave high lvl loot in there, but also massive mobs of zeds to make it a really big risk Share this post Link to post Share on other sites
aversionfx 63 Posted July 20, 2012 maybe a milltary stonghold where players cant shoot each other and safely trade?Is not ever going to happen. Ever.You will never find a safe place in DayZ ever. Share this post Link to post Share on other sites
mrnull 4 Posted July 20, 2012 only downside i can think of is the fact that snipers would lurk around the entrance and shoot anyone who comes along then steal there gearso it would end up being controled by a group and they would horde all sorts of stuff in there and only let there clan/group enter without getting shotthats why i also put that part in there"safe havens" would end up being death traps and not serveing said purposeit would take away from the gameit would lose its gut wreaching panic as ur trying to evade sniper fire while running through the forest knowing that there is a safe place to go and re-stock if u died Share this post Link to post Share on other sites
Cypherdiaz 28 Posted July 20, 2012 You will never find a safe place in DayZ ever.You keep saying stuff like that and I question youre attention to Rocket's Rezzed vid. Underground bunker...rather safe to me.One thing thatd be awesome...A generator and power in the bunker thinger.Imagine having to find the generator and get it back safely. Keeping it fueled, oh man. Modular bunker expansion? Yers yers.And now that DayZ has some competition, probably best if they dont let certain things become glaring points of lacking in their game. Share this post Link to post Share on other sites
Jayke (DayZ) 11 Posted July 20, 2012 This is not the sims dude. Share this post Link to post Share on other sites
Cypherdiaz 28 Posted July 20, 2012 ^Hey Jayke! You win the totally useless post due to lack of any explanation of your disagreement with the OP award. Gratz. Share this post Link to post Share on other sites
Never 237 Posted July 20, 2012 (edited) And now that DayZ has some competition, Whats the competition? On Topic though, i'm unsure about going underground, it almost sounds a bit to Minecraft mixed with a dash of Fallout 3/Metro 2033.. How would it implemented? Instances? A map made of blocks? Pre-made bunkers you can 'claim'? None of those methods seem to fit personally.Also, why would you want to live in a pit when zombies are shuffling around on ground level? Surely one day you'll open the door/hatch to find a bunch of infected stuck in the doorway! See we should go up not down...Treehouses. Edited July 20, 2012 by Never Share this post Link to post Share on other sites