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DMR mil dots for CLOSER targets

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I know theres a crap ton of threads about the DMR, but I didn't see one pretaining to targets closer that 400m. Do the upper mill dots work for that range? Sometimes pulling of a shot with a rifle is faster than trying to swtich and getting killed.

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0-400m, use center of crosshair.

500m, 1.3 mildots down

600m, 2.7 mildots down

700m, 4.2 mildots down

800m, 5.8 mildots down

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What happens when you hold right-click down and it zooms? What do the mildots mean then?

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What happens when you hold right-click down and it zooms? What do the mildots mean then?

Seems to be a lot of confusion on the topic and i've looked for guides as well. Most of them seem critically flawed and will ultimately lead to incorrect calculations, so I wish you the best of luck, but i've given up on it myself.

Just remember, almost every engagement in DayZ occurs within 300-400m.

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You can download a shooting range mod for arma from armaholic and make your own rangetable, its what I did. The crosshair servers are bad enough when you get the range of your target handed to you on a platter instead of having to use the mildots to calculate the range of your targets. Hence I don't play on those.

I'm not sharing my tablebecause its easy enough to do yourself. I get shot at enough and I would not like to get killed because of my own efforts to set up a table by someone who is not able to figure out himself how to work mildots.

Hope that was helpful.

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"0-400m, use center of crosshair.

500m, 1.3 mildots down

600m, 2.7 mildots down

700m, 4.2 mildots down

800m, 5.8 mildots down"

I don't understand which dot is 1.3, 2.7 and such. care to explain, please?

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"0-400m, use center of crosshair.

500m, 1.3 mildots down

600m, 2.7 mildots down

700m, 4.2 mildots down

800m, 5.8 mildots down"

I don't understand which dot is 1.3, 2.7 and such. care to explain, please?

First dot would be 1. 1.3 would be a little less than half between 1 and 2. 2.7 would be a little more than half between 2 and 3.

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I had to learn this the hard way, but all mil-dot calculations are affected by your resolution and aspect ratio. Take it from someone who has a full set of range-finding tables and mil-dot ranges on post-its glued on his screen sides.

Your best option is to DL the shooting range mod and testing out the ranges for your resolution and aspect ratio and writing them down.

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0-400m, use center of crosshair.

500m, 1.3 mildots down

600m, 2.7 mildots down

700m, 4.2 mildots down

800m, 5.8 mildots down

That is with the maximum or minimum zoom? and if is with max, and with minimum?

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I had to learn this the hard way, but all mil-dot calculations are affected by your resolution and aspect ratio. Take it from someone who has a full set of range-finding tables and mil-dot ranges on post-its glued on his screen sides.

Your best option is to DL the shooting range mod and testing out the ranges for your resolution and aspect ratio and writing them down.

This is just obnoxious if it's correct. It pisses me off how much sense this makes. I've attempted, pretty seriously, to use current guides and methods to use milldots to calculate range. The results have been so wildly inaccurate that it just makes more sense to take a shot, then adjust accordingly after seeing where your shot landed.

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The zero doesn't lower depending on what zoom level you're using. Some say it does, but I've tested it pretty extensively (a couple of hours) on a shooting range mission for Arma II OA and I noticed no variation in bullet splash on targets when switching between the two of them at 400m. I never did check the mil-dots when engaging targets at closer than 400m. If they are around 200-300m, I just aim lower than I want to hit. If they are at 300, I aim for the chest. 200, I aim around the waist. At 450-500m, I use the first mil-dot. 600, second, and 700 I typically put the 3rd mil-dot just over their head since it's a little off in measurement. I don't like to shoot past 700 with the DMR because I don't find it all that accurate. The M24 on the other hand is a tack driver. Much better than the DMR in my opinion, even though the DMR shoots faster and can be used with NVGs. The zeroing is key, but it's nice to be able to accurately use the mil-dots instead of using the zeroing as a crutch. You'll better yourself that way. I wish I could find an SVD though. I love that rangefinder system. Very intuitive, it just gets a little complicated if a target is prone. The only thing is you need to get the target to stop to get an accurate range estimate. Still cool though.

And the zero on the DMR is absolutely 400m, not 300. The information on this varies, but if you goto armaholic, and download the mission called "The Shooting Range" you can test this yourself, as I have, and you'll see the zero is indeed 400. Like someone else said, most engagements with a sniper rifle tend to occur around 300-400m. At that range, you'll hit the target if you're aiming at them everytime. You won't shoot over their head, or below them.. At 400, aim dead on. 300, aim for the chest, and you'll probably hit in the neck area.

Edited by KField86

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What happens when you hold right-click down and it zooms? What do the mildots mean then?

That's the only time milidots apply, all milidots bar the AS50s (due to it not zooming properly) are only accurate when you hold right click down to zoom in.

For closer targets, practice a bit on zombies and get a feel for the gun a bit more, the top milidots may be used for closer targeting, it would seem logical, however I'm not 100% sure and since you have to zoom in for the milidots to be accurate at closer ranges you'd end up seeing nothing but your targets chest in your sight if you tried to utilise them.

The key really is getting a feel for the weapons through practice in this game though, especially the snipers.

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Jesus, doesn't anyone in this game know how to use a scope.

First of all holding the right mouse button to zoom in is stupid. Holding the right mouse button makes you hold your breath to steady the shot, if you hold your breath too long ya well... accuracy bye bye. The default key for zooming in with your scope without holding your breath is the numpad + key. You an also press the numpad - key to get a wider viewing angle looking over your ironsights / scope.

Mildots. Download the shooting range and experiment for yourself with it if you are in doubt instead of asking people or if you think the resolution you play your game at affects the aim.

Can you use a zoomed scope as a rangefinder ... yes. zoom your scope in, put targets at a 400 500 600 700 etc and meassure how tall they are, zoomed. Its not "rocket"science (sorry for the pun there rocket if you should be reading this.)

Are the mildots the same on every scope, unzoomed they should be. Fully zoomed they should not be since it depends on the magnification the scope gives you.

If you really want to understand mildots you can start here. http://www.mil-dot.com/media/1027/the_derivation_of_the_range_estimation_equations.pdf

Hope this was helpful.

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