dennisho1234 2 Posted July 19, 2012 Come on Rocket... Fix the Zombie Animation... This is just a arma 2 gamer who made this mod for fun..Yes.. just for fun and its way better then Dayz's weird infected man or monkey , bus , tank , Apple , Windows 7 how ever you called it.Ok back to the animation... These Infected walker slower with their arms raise.. And need more shots to kill em.. And look dude 2:36 that infected is really awesome.You guys will probably say.. ""Dude its just alpha"".. And i would say .. FUCK ALPHA.. Fix the animation shit before you keep adding useless stuff like Bear trap or shits.Guys i am ready.. SET ME ON FIRE!!!!!! Share this post Link to post Share on other sites
FunkyHermitCrab (DayZ) 95 Posted July 19, 2012 Rocket has already recorded and started implementing the new animations. Please be patient. (Relax dude, no need to CAPS LOCK) Share this post Link to post Share on other sites
crimsom 2 Posted July 19, 2012 what a boring game it would be if zombies where that harmless... Share this post Link to post Share on other sites
Rick Johnson 0 Posted July 19, 2012 Rocket has already recorded and started implementing the new animations. Please be patient. (Relax dude, no need to CAPS LOCK)Link please! Share this post Link to post Share on other sites
dennisho1234 2 Posted July 19, 2012 2:20 Holy shit ! Share this post Link to post Share on other sites
Orbmaniac 7 Posted July 19, 2012 i agree with funkyhermitcrab. Rocket have always been aware of this. i guess its a good reason why it has not been fixed yet. like server cant handle 300-600 smart infected yet. or game would be laggy with it. Share this post Link to post Share on other sites
FunkyHermitCrab (DayZ) 95 Posted July 19, 2012 Link please!It was announced for patch 1.7.1.X. I can't seem to find those posts anymore, but if you can, it is mentioned in the patch notes, and then later recalled (1.7.1.4?) because of some issues he had and he was being rushed to fix the burning heap that resulted from the earlier 1.7.1 patches. Share this post Link to post Share on other sites
FunkyHermitCrab (DayZ) 95 Posted July 19, 2012 http://dayzmod.com/forum/index.php?/topic/8661-pending-update-171-details/Infected Behavior- Infected can no longer see/attack through walls.- Entirely new mocap'd attack and running animations Share this post Link to post Share on other sites
Orbmaniac 7 Posted July 19, 2012 http://dayzmod.com/f...te-171-details/Infected Behavior- Infected can no longer see/attack through walls.- Entirely new mocap'd attack and running animationsyou beat me too it :( Share this post Link to post Share on other sites
Worrun (DayZ) 108 Posted July 19, 2012 Rocket is working on new animations, he posted pics of himself in the spandex outfit filming them in his studio.Sexy as hell Share this post Link to post Share on other sites
dennisho1234 2 Posted July 19, 2012 Rocket is working on new animations, he posted pics of himself in the spandex outfit filming them in his studio.Sexy as hell Link MADAFAKA! Share this post Link to post Share on other sites
andy_uk15@hotmail.com 70 Posted July 19, 2012 (edited) new animations and sounds would be awesome xDi agree with funkyhermitcrab. Rocket have always been aware of this. i guess its a good reason why it has not been fixed yet. like server cant handle 300-600 smart infected yet. or game would be laggy with it.Aren't Zeds handled client side?Having said that new animations and sounds would be a welcome addition.Oh and tougher zombies...And zeds that run straight for their targets.Pretty much a zed overhaul... But it would add SOOOO much immersion to this game/mod if rocket nails this key feature. Edited July 19, 2012 by ScramUK Share this post Link to post Share on other sites
Orbmaniac 7 Posted July 19, 2012 new animations and sounds would be awesome xDAren't Zeds handled client side?Having said that new animations and sounds would be a welcome addition.pretty sure the infected is handled server side. having slight experience in game making and animation only watching how they run and how the tracking works (and we all see the same infected) im pretty sure this is server controlled. Share this post Link to post Share on other sites
wolfstriked 143 Posted July 20, 2012 Pretty sure its client side as this means just infected in your specific area are being calculated.And for people saying that it would be boring to have zombies like these instead of infected.If stamina is ever added in then remember that eventually you need to turn around and fight....and these undead peeps take alot of high caliber munitions to take down. 1 Share this post Link to post Share on other sites