septuscap 42 Posted July 21, 2012 I think the results are expected in terms of what I am seeing people play like in the game and talk about on the forums, but I think it goes against what Rocket intends with Day Z. He obviously wants a sandbox, but I don't think he wants people to treat it as "just a game", at least not his intention. I think he wants to break that mold.Btw, interesting read Azrael.I think the poll is sort of mis-worded. I voted for "less than 25% it's just a game" but I definitely think the game delivers on the emotional front. Fear, suspsense, relief, and remorse all delivered in a zombie package. When I said "it's just a game" I meant it is an experience I can put down when I want to go do something else. It's not a real life that I'm stuck in 24/7, I can just log off and return to the safety of RL. Share this post Link to post Share on other sites
septuscap 42 Posted July 21, 2012 Most people evacuated. The majority of those that remained grouped together. The minority shot at people and helicopters.Now Dayz. Everybody kills everybody. You can't use the "if this was a real disaster" argument to justify being a psychopath in the game and ignore the fact that if the game was real life, the vast minority of players would murder other players on sight.So when a local area has a disaster and society as a whole is still functioning normally, people still go ape shit. What do you imagine would happen if there was no social order at all? Of course the map is smaller than the real world, but I imagine we would see tribes staking out territory and mercilessly dispatching outsiders except for rare cases (unarmed civvies, white flags, etc). Of course with the fragmented servers of DayZ this doesn't exactly work. You can't impose your will on a player who can just hop to another server. I'm sure you'd see far more structure in an EVE-like world where talented PvP'ers would control vast swathes of territory and tax others to "farm" it for them. Share this post Link to post Share on other sites