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It may sound odd, and most of you will just say, "Use the free aim camera view".

That is helpful, but it doesn't give you a full 360 view.

If possible, a mirror should be an option as an item. It takes up one slot, and would be binded to a key much like the binoculars are. What you can do, is use the mirror to be able to look directly behind you (a full 180 degrees). The free camera only looks to a certain degree, so you have a blind spot until you stop, turn and face that direction or closer to that direct. By the time you're turning around, the person(s) following you will notice you turning around, and potentially become hostile. With a mirror, you can discreetly look what's behind you.

When hitting "K" the compass comes up, the mirror would do just that, but when moving the mouse as you're looking it moves the angle of the mirror to see direct behind you, or wherever the FOV of the mirror is.

You cannot use your gun when having the mirror out, but the mirror would pop up as quickly as the compass would. This can be used in a lot of tactical positions. Such as, in a deer stand. If you're looking the opposite direction of the ladder, people can climb the ladder and/or snipe you through the entrance. This way, you can look forward but still be cautious of what's behind you.

Another one is sniping, say you're in a position and you have your sights set. You want to look behind you, but you don't want to reposition your sights so you can get a steady aim. Just open the mirror up, take a glance behind you, and keep looking forward.

Games use world models, such as more modern games. If you look at the scope of the sniper, you can see the reflection of the environment in it. Having something like this would be useful, and it would bring a tactical and gameplay advantage. Such as, seeing how many zombies/players are chasing you. Especially in the forrest where getting stuck on a tree or rock is the last thing you want to do.

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like the idea also use it to look round corners when in FPS View :D

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Exactly. Pretty much, if you open the mirror, hug a corner. You can see what's around the corner without actually having your head pop out and less chance of being seen by someone. It utilizes the "Q" "E" tilt a lot more especially in cities. It can tell you how many zombies are in the room if you hug the wall, also if they're players in there. Hell, if can show if there's a sniper on the roof.

It is to improve a stealth aspect. When prone, using the mirror is a great way without slowly having to peak around the corner, or as dangerous as rolling out.

Edited by Ophidion

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It's um..well..ehm..at least it's not a repost?

WOOOOORD!!!

Total originality here. +1 for originality

E for effort.

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THIS! We need this in the next update badly. How many others are also finding their lipstick and mascara all smudged from a zed attack? jeez

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ME!, oh wait im a guy Shit, No one Read This ;)

Edited by Jenga22

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Guys, guys. Render to texture will not be added to Arma2. It is added to Arma3 already. So mirrors are possible only in full screen if you know what I mean. It's impossible in this engine to make an object which transmits other camera view, as you described for the mirror. Fullscreen mirror will definitely obscure view and is useless.

If DayZ will be ported to Arma3, then I'd be glad to entertain myself on, you know, mirror attached to a knife with a chewing gum to look befind the corner.

Edited by -=PA=-Mikhail

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