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End Game - Things to make you group up.

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I have been thinking about what to do in DayZ now.. and the only conclusion is to kill other players. Military gear is too easy to come by, we have 7+ vehicles more tents than you can shack a stick at, and a want for .. well nothing.. apart from hunting for food and water.

I have seen the post regarding bases and a possibility of a radio tower which would block a signal on a player spawning inside the broad cast area unless they had the security key perhaps. This made me think. What if the barracks and deer shoots only spawned ammunition (of all kinds) pistols and the occasional weapon.. However a basic weapon i.e. M4A1, AKs, or the M1014, and then only be a low spawn chance. Ok this would level the field.. Choppers would still give the odd high grade weapon..then I though well what do you do then?

I started to think about ways to make a need for people to group up. One such though was a city, not like electo or cherny however, something along the lines of say, Atlanta from "The Walking Dead" TV show. Somewhere that was a MUST to go get the high grade items. Items like M4 SD, 50cal's, AK-74's or M16M203 along with the other items like NVG's and range finders entrenching tools and guns (M249/240). I understand that M16's and standard AK's are not high grade however compared to shotguns and pistols, they offer a bigger survival boost to yourself and your team. These places would be a military complex or a fortified base, hidden within a large tight city area were each building would spawn say 15-20 zeds, where, if you shoot you have to be organised as each unsilenced shot would attract well, your death if you didn't have enough ammo, or other players you can trust. You could have different sized "city's" so even random spawned survivors can group up and attempt to obtain something better than a double barrel. However, the high grade things were there for the larger groups of players that wish to put themselves in harms way to get the good stuff.

Vehicles would not be able to enter the area, and to stop people running in and DC'ing you could have this "radio tower" jamming entry. Again this tower could also stop you from obtaining loot and dc'ing to escape the area, as your information is only updated outside the broadcast. So, 10 guys go into city, fight hard manage to make it to the military part loot the gear and then have to fight their way back, on exiting the area (instance) your loot is loaded up to the hive and you get to keep what you made it out with. You could also have it that if a player "dies" he is in a constant "knocked out" state however they get a chance for his group to drag him out the broadcast and administer first aid in order to keep him alive. Again there could be a Hospital which has high grade medical supplies that allow you to revive these fallen players, only inside the city areas as epipens will not do it.

You could also make it that tinned food spawns only in high threat areas, or make food perishable, so you cant just horde it. i.e. raw meat last x mins/days, cooked meat last x amount longer. You could introduce twinkies, or other wrapped food that doesn't completely eliminate hunger so a constant need for looting is taking into account. that way bases set a long way out of towns in the forests have to be organised in order not to starve on the way out of camp or on the way back.

These are just a few thoughts of mine which could make the game more interesting in the end game, again I understand these may not be to everyone's liking, I myself having no need for items in game would ready the challenge of being reset and having to hit a big city. (for those that will reply with "then go kill yourself, and respawn now" you need to go play pokemon and stop trolling) Please do add anything you think could enhance any of the ideas here, and also if you think of anything else. I will post an edit to this as an when I think of other ideas.

I hope this is in keeping with your original idea of surviving Rocket. Keep up the good work guys.

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Tell me where your base is and I'm sure I can get a few clans heading your direction to liberate that campsite, it's equipment and all those poor vehicles that haven't been driven.

7+ vehicles tells me you have nothing to do because you can't find something else to do. Sometimes, starting over is more of a relief than anything.

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I like this, I do agree that the end game isn't as fun as the gathering/scavenging is. A very hardcore area with top gear items that can't be found anywhere else would be quite nice.

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I like the idea +1, Aslong as the city could be a friendly fire area so you can group up, cause not everyone can form a group.

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Closed of area, that aren't connected to the hive, so no ghosting into it, nor dc'ing to loose zombie aggro, or skip pvp aggro? Fantastic

Finally a part with zombies that might actually be difficult? I would LOVE to see that.

We need something besides playerhunting to do ladies and gents, and for me this sounds like a solid idea, if it just got finished properly that is.

This would also be a way for Rocket to maybe introduce new weapons into the game?

Example: XM8 from OA, G36C with Underbarrel Shotgun, Desert Eagle, PSG-1 Sniper Rifle with the chance of comming with a Silencer, (silenced sniper rifle takes 3shots to kill, but have no muzzleflare, and are as silent as the M4 SD)

You could also introduce new Vehicles, and we NEED Camo netting for them aswell(pretty darn hard to hide a vehicle sucessfully),

Lets say a repairable HMMMV, where you could stand in the gunner's post using your own weapon and fireing it?

Perhaps a military oldschool motorbike with seats for 2 and a wagon on the side for a third passenger, like this one?(+1 For a picture of a rarebike WITH Lassie in it)

motorcyclecollie.jpg

That's just some of the things you could implement with an area like that.

Thanks for reading this semi-combined post.

regards,

-z

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Tell me where your base is and I'm sure I can get a few clans heading your direction to liberate that campsite, it's equipment and all those poor vehicles that haven't been driven.

7+ vehicles tells me you have nothing to do because you can't find something else to do. Sometimes, starting over is more of a relief than anything.

To be fair, we wouldn't care much if we lost the gear man.

We don't put anything in the vehicles, and or tents that we aren't fine with loosing.

Currently we have 9tents, 1 V35 Civillian truck thats full of weapons, ammo and what not, 1 military UAZ, 2 White pickup trucks, 1 Tractor, 2ATV's, and we don't have room for it anymore, so we will most likely just blow it up, rather than letting some tent hunting kiddies who found theire way out of cherno for once find them :D

Btw, the campsite is at 005004 @US128

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I don't want the game to force me into any type of endgame. Some people are happy killing others once they are equipped, others drive around and honk at people. Others sit somewhere in a forest with 7 cars and dance naked around a campfire. Its up to each player what he makes out of it. If you are bored try to do something different than what you think the game is telling you to do.

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I'll tell you what will happen to this high-value city, it will be high-risk like the high-value locations we have right now, every overlooking hill and rooftop will have a sniper waiting for you to do the hard-work for him before putting a bullet in your head. If your goal is to encourage cooperation you need a better incentive, what you're referring to is no different than the NW airfield or military tents at Stary Sobor, it's a good chance to get some high-value loot if you can get past the zombies, and a good chance of getting shot on the way out. Not to mention the PVP'ers who don't even care about the loot and just come to the city because they know they will find someone to shoot. Speaking of PVP, how does this eternaly unconscious thing work when everybody wants me dead? Are they supposed to drag me out of the hotzone just to finish me off?

As for addressing the DC'ing, ghosting, server hopping and stuff, why not fix the problem altogether instead of creating an area on the map where people can't cheat. That would be like Rocket saying "I support DC'ing and ghosting, just not in this city."

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To be fair, we wouldn't care much if we lost the gear man.

We don't put anything in the vehicles, and or tents that we aren't fine with loosing.

Currently we have 9tents, 1 V35 Civillian truck thats full of weapons, ammo and what not, 1 military UAZ, 2 White pickup trucks, 1 Tractor, 2ATV's, and we don't have room for it anymore, so we will most likely just blow it up, rather than letting some tent hunting kiddies who found theire way out of cherno for once find them :D

Btw, the campsite is at 005004 @US128

Actually, I was thinking of putting a camp that far North-West. Is the terrain up there good? Hilly? Rocky?

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Actually, I was thinking of putting a camp that far North-West. Is the terrain up there good? Hilly? Rocky?

It's fine, but lacking abit of cover from the north east..

but you can't see it if ur comming from the south our north west =)

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If this was all underground (no god damn snipers) it would be great. Shit load of zombies, high value loot, good chance of at least a couple people in your group dying, impossible to do solo.

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My idea is for NEW buildings like skyscraper style, where street corners are 90 degrees, so once you get past the first few street you cant see outside the city boundry. Snipers would not even be able to see. They would only be able to see if they got on top of the buildings IN the city, and this would be almost impossable if alone, due to the desity of the Zeds and the shee number of them. The buildings do not even need to be entreable on the outskirts so to enclose the area. It would also be good if the zeds couldnt "pass" through wire and sandbags inside the city allowing groups to set up last stands. Also a varient would be to have say an Underground area.. like a subway system that could also be zed infested, and this in turn could be protected from snipers by a containment barrier.. like a large sheet metal wall around the entrance.

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Id be happy if Rocket just fixed the ghosting, like a five minute incoming timer if you log out in shock or if the hive would read log in log out and hit you with death. i play on one server and do not dc. i die and respawn, like most of the players, but when i die by some ghosting fag it kind of bothers me.... fix that and id be happy

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I found this thread by searching. I also think there should be some kind of endgame, but it shouldn't be compulsory. What is the goal of surviving a zombie apocalypse? Escaping to safety. So there should be some way to escape from the map, but it should be impossible for an individual on foot. There should be hordes of tougher zombies, maybe one or two "boss" type zombie creatures. Perhaps you can escape by getting hold of a car and zooming past the majority of zombies, but getting hold of a working car is difficult for an individual. Maybe you could fly a helicopter over all the zombies, again, getting hold of a helicopter and repairing it to a working condition would be nearly impossible for an individual.

Once you escape, any gear you are carrying and any vehicle you are driving de-spawn, meaning that there is an incentive to team up at least in a small group in order to secure a vehicle, repair it, and get out. Or perhaps you can just group up and get out on foot after packing up enough military hardware.

So why would you want to do this? Maybe your escape count can be kept against your player ID. Maybe some kind of visual enhancements, like bandanas or "military rank" on your epaulette or something like that. Maybe there could be some kind of score calculated out of a combination of zombie kills, gear carried, vehicle driven, days survived, final health, etc. Trying to get your name at the top of the leaderboard might be incentive enough to stick around keeping yourself alive killing zombies before escaping to take top place.

And what's this? Another group of survivors trying to escape at the same time? What next? Do we all team up or do we take each other on?

So yeah, this game is just an Alpha at this stage, and I would be surprised if there was nothing significant added between now and then, and hopefully whatever decisions are made about game mechanics provide an alternative to just killing other players without completely eradicating the PVP element.

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I'd love to see it. Currently my group have 11+ vehicles, around 7 FAL's, 1 AS50, 1 M107, 3 MK 48, 3 M249, 2M16A2 with GL, and a lot of more High/Medium Gears, and we have ABSOLUTELY nothing to do, we are actually trying to find a Helicopter, but it's god damn hard to find, but anyways. After that implementation of a New Map, because I think it's going to be needed for new Cities and stuff, needs to Reset the HIVE along with the servers, for a new beginning with more challenges.

Zombies are too weak, too easy to kill, 1 shot with .45 equals death, and there is even a glitch that if you combine a mag and 're-combine' it again it goes full ammo again (I'm not supposed to tell this here but w/e) it's not funny, not any sort of challenges, in this FPS + Zombies we are more afraid of players rather than zombies, because they are the only things that can kill us if we make a mistake. Which is totally wrong. Comparing Resident Evil : Outbreak 2 to DayZ (not saying that has something similar), in that game we are actually afraid of zombies, because they can catch you and eat you alive while you can do nothing about it, rather than pushing him back (ohh jeez, good times).

Some Ideas for more deadlier zeds:

-Stronger (3 - 4) shots in body to kill, 1 in the head, this will prevent people running like retards in cities and waiting zeds to try to hit him and them shoot in their stomach.

-They have a chance of holding you, once they hit you, they have a X% chance of holding you, and you need to kill him to escape, and while being hold your aim would suck (while they are hitting you)

-Social Aspect, when a Zed see another zed running after a player, they automatically runs in the direction of the zed that made the first run, until they find the player.

-More Numbers, A lot of people told that AI in this Engine requires a lot of memory so it will lag out, if It's true, maybe the idea of changing engines wouldn't be far away

-Some engines that have been suggested already and sounds good to me : Unreal Engine 3 CryEngine 3 FrostBite 2(not sure)

Edited by MinxinG
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OP, I read the first response to your post, and decided to disregard all the rest, though, his last sentence (Sometimes, starting over is more of a relief than anything) is spot on. The endgame grows quite stale at the moment, when all you have to do is kill people till you're blue in the face.

I have the same problem with this game at the moment. I can run like a psycho through a city, in/topped up with medical supplies and whatever else we needed/out quickly/no consequence. I didn't need to even shoot cos I had silenced cover and overwatch. BS. Cities should be next to impenetrable. Zombies should actually pose a very serious threat. To the point where (depending on your playing style, or if you might put yourself in harms way) you may actually help some random. Rather then just plug them cos you don't care.

Here I'd like to add to your initial suggestion;

The city should be much bigger than Chern or Elektro, and have a variety of different places to get loot. Some of the enterable buildings should be multi story (could have catwalks), and there should be underground/covered carparks. There should be plazas and malls, basically, just make it cool for shootouts and overrun with zombies.

At the centre of the city could be a fortified army barracks, with higher tier loot (perhaps underground, making it harder to access and escape, and thick with military zeds). Power tools are required to access secure areas at the cost of noise that should aggro zeds. Player spawning should be disabled in and near this location.

It would also be cool to see players able to fortify places such as banks, and set up those anti spawn radio towers (which also disables zeds spawning in a small radius). The doors to the bank/whatever can be locked by the player that has claimed it, But can still be accessed by power tools when the user is offline.

I made a suggestion of my own, though this is something to make bases more desirable to establish:

In short, these items are added to the loot system: a couch/chair, a TV, a retro console, controllers, power/av cables, (I'm pretty sure Rocket already wants to include) generators, and game cartridges. All these items are required to set this up. Chairs/couches need a ute to be moved

The idea is that the DayZ community is the source of these minigames. A feature could be implemented to the forum in which users rate the games. Highly rated games become extremely rare, to the point that if you want a game, you may have to trade say 4 or 5 of the highest tier weapons, with ammo for all, just to get that game.

This would encourage people to tackle to the high value military spawns, which in this city, carries a higher risk of death.

I think it's a cool idea to help stop the game getting stale, and just so you know, I just killed 42 people in 2 weeks, on one life, without being a DC whore, so I won't be bunking down too heavily to play video games. Subtle elements really define that which is, or isn't a successful game. If the apocalypse happened, one of the most precious items for me would be video games, and I doubt anyone that is on this forum would be much different, in the long run at least...

If you want to check out that thread at all, you can find it here: http://dayzmod.com/f...rm-of-currency/

It hasn't had much positive feedback yet...

Edited by Haplo

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This Scene here shows exactly how deadly should be the cities

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And how stupid Rick Grimes is :D

Chucking a link to this page in my sig for sure..

Edited by Haplo

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Will it be possible to add 'vehicles' horses?

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So why would you want to do this? Maybe your escape count can be kept against your player ID. Maybe some kind of visual enhancements, like bandanas or "military rank" on your epaulette or something like that.

I would do this no doubt. Do my best and beat the game with a group and get some player customization. +1 for an awesome idea :)

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You want to win by escaping the zombie apocalypse? The ultimate endgame would have Chernarus as the last iving place on Earth. Zombie numbers continue to grow as the scent of living flesh carries on the wind.

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End game is what you make it...

Reclaiming a city...

Gathering enough supplies to make enormous bases...

assisting new players to the game...

Soon Rocket will add generators...

Powered bases...

Actually lights at night...

"Endgame" is what you make...

And there'll not be any official endgame for a long time...

This is alpha...

Lets look at minecraft...

Another game whose popularity exploded during early development...

End game wasn't added until Notch basically ended the beta...

Edited by LeOverlord

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Okay, not to say that this game should be more like other games, but here are two comparisons:

Minecraft - there is an "endgame" but it doesn't end the game, you carry on mining and crafting and you don't even need to bother trying to complete it if you don't want.

L4D - there is a clear objective and you can win and escape in the helicopter/car/boat - hooray! That ends the "game" but then you just load up another campaign and see if you can do better.

So it would be good to keep DayZ completely sandbox while also allowing players who have nothing left to do to complete the endgame objective so that they have a good reason to start again. Hell, you could even make the end objective ridiculously fucking hard to achieve so that when you see the message: "Jimmlies escaped Chernarus with score 1143 after surviving for 13 days", everyone is like "HOLY FUCK, SOMEONE GOT OUT."

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