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[Sugestion] new feature idea, regarding npc's. the walking living.

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As it stands there are 100's of NPC's on servers, but their all Zeds. To Me this seems quite odd. It stands to reason there would be people other than survivors and bandits. So to the idea.

Put small groups of NPC's in locations on the map which obviously will attract Zeds. Which then gives us a choice.

1. Protect them for spawning rewards of ammo, weapons, equipment and food stuffs. Which improve in quality based on humanity average of the person(s) defending them.

2. Attack them and the defenders if any, and claim their rewards.

This idea has several positive points that will utilise several features currently in game and being perfected. As well as giving survivors and bandits something defined to fight about. But and this a big but. It would require the Zeds not to spawn inside towns etc. More just on the edges, so there is a defined area inside the town where normals spawn.

Now the reasons his will work

1. Survivors will have reason to put down roots of sort and get to know others.

2. People will be less inclined to jump from server to server for the following reasons.

3. You can use the wire, tank traps and sand bags to fortifie your chosen town.

4. It will encourage both survivors and bandits to form groups.

5. The survivors are more likely to act as they would in real life. And that would be keep a guard whilst others go out on scavenging runs.

6. It would require larger groups to defend and attack the larger towns, so they probably wouldn't change much.

Oh, and don't get bogged down thinking on too larger a scale. What I'm suggesting could be as little as 1 survivor protecting some npc's in 1 house with wire at the door. Right up to 20 taking one of the smaller towns.

It can be as large or small an operation as your number or friends will allow.

There you go, I think I've covered it all.

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Very constructive. I always thought forums were meant to be used for discussion of ideas. Which is why I put no negatives in my original post.

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Well, the idea of spawning other NPC's than humans sounds interesting, but not in this minigame-like style.

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Well' date=' the idea of spawning other NPC's than humans sounds interesting, but not in this minigame-like style.

[/quote']

I understand what you mean, but what I'm suggesting isn't a mini game. Correct me if I'm wrong, but isn't this supposed to be a realistic apocalypse experience. Hell if people want they can continue as they are doing now and just let the Zeds kill the normals. And what people will find then is the usual loot in them towns.

This would just add and extra layer people could take advantage of for bigger rewards using the humanity system. Whilst adding even more realism.

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The problem to me is that your suggestion is based on the idea that the dayZ experience has to be "gamified" with some kind of "capture and hold" mechanic.

It's an interesting idea but it goes against what dayZ has been so far, a social experiment with no directions, where the players shape the world by their friendly or hostile actions.

We can already fortify towns if we really want to, the advantage of the current state of things is that it's not enforced.

Your suggestions would basically put a reward on a minigame behavior that is strictly PvE, and if you want to stand behind a barricade watching zombie bodies pile up there are games that are much more suited to those mechanics, like "Killing Floor" and "shoot many zombies" (nothing against those games they are a lot of fun)

Personally, i'm partial to a dayZ that continues giving no directions where it comes to short and long term goals and that doesn't enforce a specific type of morality of values, and i'm sure a lot of players (and maybe rocket, who the hell knows) agree with this imperfect, chaotic and violent status quo.

So far, dayZ walks in the footsteps of the canons of zombie movies of the eighties and more recently the comic "the walking dead". The the zombies are a background canvas on which is depicted the struggle of humanity to survive from a new, harsh and lawless environment, and from itself.

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Yeah like some others stated above I dont think it should be working in a minigame style like you proposed, I do however think there should be like a NPC town where people can trade stuff or buy stuff or something. I dont know but I think that many players would love to have a town where they can just hang out and where its safe, and if someone shoots another player one of the NPC guards should shoot that guy or something.

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Yeah like some others stated above I dont think it should be working in a minigame style like you proposed' date=' I do however think there should be like a NPC town where people can trade stuff or buy stuff or something. I dont know but I think that many players would love to have a town where they can just hang out and where its safe, and if someone shoots another player one of the NPC guards should shoot that guy or something.

[/quote']

Fine by me as long as the NPC guards can be killed as easily as a regular player.

But then, wouldn't having PLAYER guards work better honestly?

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Don't get me wrong here, I DO NOT want to change the game. I do however want to have civilians in it. I find it hard to believe there wouldn't be any. So my thoughts were based on the what if. And how would that work.

So lets not say no to the idea but transform this into something that could work for the overall game.

Seriously, why is there no military still alive? again hard to believe.

Why is there no fortified compound? Wouldn't one exist? I honestly believe yes.

Shouldn't I be able to trade beans and equipment I find for things I do need? in said compound.

Ok, and rather than protecting civilians in towns etc, how about you lead them to fabled safe haven for humanity points.

LOL hell I could shoot the breeze all day with why's and what if's. All I'm trying to say here, is there MUST be life other than Survivors and Bandits. And there has to be some way they can integrate into both life styles without taking anything away from what the game is about. Just adding to it for a far better experience for everyone.

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Integrate a trade system a la dialogue box with other players.

If this game were to take a storied approach then yes, there may well be camps of NPC survivors, however as it stands the game is a multiplayer survival experiment. Having emotionless NPC survivors with no true aspect of 'humanity' does not seem to factor into this equation. In my opinion.

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