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vulfy

Server lock, after death.

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Can you please lock out a server, after you die? Not permanent, but at least for a few days.

So when you die, you can not spawn on the same server for a period of time.

You die, you don't have access to your stash anymore. You have to start from the beginning.

No friends either, you are dead, dead as a door nail to them, unless they want to server hop to where you are now. But again, they can carry only what they have in the backpack, so no cars, no tents.

Frustrating... yes.

But it would promote even more caution and fear of death, as well as a more intense start of the game.

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Terrible idea in my honest opinion. There are only a few servers that I can play on because of my internet speed and location. I get kicked by BattleEye on the rest so this would effectively cut me out of the game if I die one too many times and that's something that could happen a lot since I play solitary (Lack of local friends playing, most of the online friends I have are in a different country and I can't get on their servers; not to mention the fact that their daytime is the middle of the night here). Maybe make it a server option like turing off third person but making it forced would ruin the mod for a lot of people.

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Very interesting suggestion. Might be worth a shot to test it out. This is one of those golden nugget suggestions.

This!

Terrible idea in my honest opinion. There are only a few servers that I can play on because of my internet speed and location. I get kicked by BattleEye on the rest so this would effectively cut me out of the game if I die one too many times and that's something that could happen a lot since I play solitary (Lack of local friends playing, most of the online friends I have are in a different country and I can't get on their servers; not to mention the fact that their daytime is the middle of the night here). Maybe make it a server option like turing off third person but making it forced would ruin the mod for a lot of people.

What servers do you play on? Not on topic but I'd like to have another player in my group and I didn't think of the server implications but I didn't think there'd be that many implications, surely you haven't tried every server to wind up with a sizable server list.

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Can you please lock out a server, after you die? Not permanent, but at least for a few days.

So when you die, you can not spawn on the same server for a period of time.

You die, you don't have access to your stash anymore. You have to start from the beginning.

No friends either, you are dead, dead as a door nail to them, unless they want to server hop to where you are now. But again, they can carry only what they have in the backpack, so no cars, no tents.

Frustrating... yes.

But it would promote even more caution and fear of death, as well as a more intense start of the game.

+1

Like it, although I can see the frustrating part rather clearly since it takes ME allmost five minutes to get into my own countrys servers:

Example: Imagen Logging in for 5 and then ---->

or some bored twat with a car....

But as I said, sounds like this could be fun, atleast for testing and see.

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What servers do you play on? Not on topic but I'd like to have another player in my group and I didn't think of the server implications but I didn't think there'd be that many implications, surely you haven't tried every server to wind up with a sizable server list.

UK servers mainly. I stick to Regular since I'm still kind of new to the game and like 3rd person view for now unless I'm actually fighting. Most UK servers are Veteran though so that limits my choices and my internet speeds have been really shitty lately and I've had issues with BattleEye kicking me for having too high of a ping speed. I end up having only a few servers that I can get on to and those change daily. Occaisionally I can get on German or French servers but that's not very often.

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Ehrm no tnx, it's somewhat hard to find a decent server with a decent ping and the setting i want already... having a fixed 'home' server will also increase the chances of making friends on that server. And what about clans that run servers, would they be locked out of the server they are paying for?

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Do you understand how difficult ot can be to find a server somtimes? And itd be just plain stupid to pretty much punish a player for dying! its not their fault (well somtimes it is) but when you FINALLY connect with friends or form a group and then you die..bam locked out. thats ridiculous

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What about tying the lock time to the number of murders you commit? I have no idea what sort of units should be involved, anything from 10mins per kill to hours. It means that bandits may have taken the quick and brutal route to game progression but the stakes are high if they finally meet their end.

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What about tying the lock time to the number of murders you commit? I have no idea what sort of units should be involved, anything from 10mins per kill to hours. It means that bandits may have taken the quick and brutal route to game progression but the stakes are high if they finally meet their end.

That'd be punishing bandits for their play style though and Rocket has already said that he's not going to do that.

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Well first, it wouldn't be permanent, so regarding friends and clans, you can still play with them after you die, just not right away. Lets say the server locks you out for 6 hours.

This way, if you die during you clan game, where you are looting, infiltrating, or just putzing around on the server, for THAT particular session, you are lost to them. As you should be, if you are dead.

However you can freely join them for next day's session.

In regards to finding a decent server... well again. I'm pretty sure you all have at least a couple of servers that you like, and that proven to you to be reliable in ping and lag. Yes there is always a chance that the servers will be full, but you know what.... tough beans. Don't get killed. Otherwise, just hop to the next reliable server.

It is not "punishing" a player. If you die... you die. I believe this upholds the initial idea that Rocket had for this mod. When we die, we respawn with nothing. Its a new character, new life. Of course this being an online GAME, people easily find ways around that, where they set up stashes, camps, clans, etc.... Which is fine for the bigger picture of the game, but works against in smaller scale, such as one life of a player. So if you die, you shouldn't have access RIGHT AWAY, to the things from previous life.

Again, the lock out should not be permanent, just enough time, for player to feel like they starting anew.

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Can you please lock out a server, after you die? Not permanent, but at least for a few days.

So when you die, you can not spawn on the same server for a period of time.

You die, you don't have access to your stash anymore. You have to start from the beginning.

No friends either, you are dead, dead as a door nail to them, unless they want to server hop to where you are now. But again, they can carry only what they have in the backpack, so no cars, no tents.

Frustrating... yes.

But it would promote even more caution and fear of death, as well as a more intense start of the game.

The start of this game isn't intense enough for you? I'm sorry.

And to think that people were saying that starting with a just a flashlight would kill the popularity of the game. Why not just start you with nothing, in the middle of a forest, bleeding and surrounded by zombies? Would that be intense enough?

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6 hours? So basically we couldn't play for the rest of the day on that server? That's a load of crap imho. And no, it's not that easy to find a server I can use to play. Why should players be punished for stuff that is often out of their control? That's almost like somebody beating you up in real life and the police arresting you for getting attacked. It makes no sense when you actually think about it. I like the fact that we lose our gear upon dying, that makes you want to avoid dying as much as you can but this would make the mod un-playable to a huge chunk of players. If you want this to happen to you, fine, when you die move to another server. That's up to you, but don't force it on everybody else just because you want to be a super-hardcore player.

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shrug:

I'm basing this idea on the initial concept, of death being something more permanent and damaging than just a re-spawn, like in other games.

You are losing everything when you die, so you are starting from scratch. The uncertainty of even being ABLE to play the game again in the next few hours, after you die, should be enough to pucker your ass once bullets start flying, or after that zombie hit that brings you under 3k blood. Unforgiving game, is unforgiving.

Frustration only comes from inability to join a server. I don't have the figures to say if it really is an issue for "a huge chunk of players" or not. Neither do you. One or two cases, do not make a statistic.

I could be wrong, but so far you are not right either.

Aside from in game bugs, what aspects of this game that kill you, are exactly outside of the player's control?

Play a bit more into the game, and once you have zombies figured out, its all player vs. player. Zombies are NOT a risk any more.

Getting gear is NOT an issue any more either. An hour, tops, and you will have EVERYTHING you need. Map, compass, matches, hatchet, knife, water, food, pistol, rifle and decent amount of ammo, as well as bandages and painkillers.

So at this point, what is the point of this game?

Survival? You have EVERYTHING you need.

Zombie hunt? They are dumb as door nails. Its a turkey shoot.

Exploration? The map is big, but for playing on it, over and over and over again... its not that big. You know all the spots, all the loot points, good and bad cities/villages, military camps, etc.

Team play? In a sense, yes. You are enjoying an experience with your friends. But, that experience still boils down to the above points, or the one below.

Player vs. Player? Now that is one element that stays unpredictable and fun. But what is the fun of dispatching your foe, if he just reconnects and in half an hour, can already come after you?

What is the fun in playing as a group, if one of your buddies dies, and all you have to do is grab a car and pick him up at the beach?

How is this different from just spawning in a deathmatch, just somewhat far away?

This mod has become just a game, instead of an EXPERIENCE. Granted, it is still an experience to new players, but again, play a bit more, and once you figure out how the game behaves behind the curtains, it just becomes another frag fest, rather than survival.

I'm not saying that this idea is an absolute win, as a matter of fact I'm pretty sure it will never be implemented precisely because of all the whining and crying that is going to happen if it were to be tried. Hopefully it will give some food for thought to the developers.

I've read that initial concept of the mod was just an experiment. It became so successful BECAUSE it went outside of the normal and expected of the regular game. We have games with zombies. We have shooters. ARMA has been here for a number of years. However, its this idea of unforgiving environment as well as unforgiving death, that brought this mod such popularity. Its new, its unexplored, its exciting.

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