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Hoogley

A suggestion for rebalancing and immersion.

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* Survivors still start with no weapon.

* Re-stat zombie hit table so that body hits cause no damage (but cause knock-back?), but headshots are instant kill. You know it makes sense. If possible, do the broken leg thing with zeds same as with survivors, so they turn into crawlers if you shoot their legs out.

* ZOMBIE RESPAWN TIMER RATE NEEDS TO DECREASE. Balance this by increasing initial zombie spawn quantities in buildings found in cities and military buildings/spawn points (like heli crashes), by quite a lot. Like, herd size.

* Rebalance loot spawning. Remote rural buildings like barns and deer stands should spawn less loot. City buildings and military spawn points should have exclusive tier loot spawning.

* Spawn more melee weapons and less guns. Spawn less ammo.

* Zombie spawn mechanism needs to factor in line of sight and proximity. Long term, you could also introduce animations for zombies getting up off the ground to reduce the "magical zombie teleport" effect on spawning.

* Zombies should move SLIGHTLY slower than survivors, so even fools can eventually lose them (although ... see zombie type suggestion below).

* Maybe reduce the erratic zombie pathing a little, or a lot. Changing zombies to head shot kills only should offset the reduced difficulty. It would look less silly, and increase the fear factor by decreasing the "Benny Hill effect".

* Introduce two different walker types: shamblers and runners. Not knowing which is going to be which would definitely make me personally shit my pants. Just imaging thinking you're in a field of shamblers, and then one sprints at you! FARK! Be a total prick, and skin runners to look like survivors! Surprise Mr. bandit, I've got your face!

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