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socom77

F'n A zombies, man.

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i'm hoping the next patch will fix some zombies issues as well as tweak them a little. such as hitting/warping through walls and hitting from pretty far away.

but my biggest complaint about the zombies is gonna have to be the turbo-speed usain bolt sprinting that they do. if you're unarmed and in the woods you're pretty much fucked because the zombie is so much faster than you. whether they're supposed to be undead-style or infected-style zombies, they shouldn't be able to run so much faster than a regular human.

some other changes to the zombies, i know they've been nerfed before, but they detect me really easily and also inconsistantly. i've had where i'm running full sprint in daylight down a road with a zombie about 20m away and they don't bat an eye. but when i'm crouch-walking trying to sneak toward a building, a zombie that's 80m away will suddenly be on my ass. also happened where i'm running past a couple zombies, one close and one farther away, and the one that's farther away will aggro onto me while the closer one doesn't notice.

not gonna talk about how they immediately run after you instead of "investigating" a little first, been said many times. not very high on the list of priorities imo. probably take a while to code anyway.

so there's my drawn-out 2 cents, probably looks like i'm just whining, which i guess i am. but we're technically all alpha testers so i feel somewhat obligated to make suggestions. the unrealistic zombie characteristics take away from the game if you ask me. it is a zombie survival game after all. cheers.

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Nah zombie speed is fine. I think if they were to walk or jog they'd be too easy. And if they were to combat this by adding more zombies it would put more strain on servers.

As for the zombie detection that definitely should be fixed. But I guess it is only an alpha and I'm sure the DayZ team is aware of the zombies.

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