bennyandthejets 12 Posted July 16, 2012 (No I haven't stepped on one...yet)Hear me out Rocket,I am grateful for new additions to your mod. I enjoy it. Been asking for a real survival horror game for years. That said, with all the issues the mod has atm why were bear traps added? Right now, griefers are completely out of control. Why give them additional tools to grief your new playerbase? It was obvious this would be the outcome after seeing what has happened with barbwire & tank traps. There are so many other areas that need attention. Like increasing the global zombie population significantly, make there actually be a negative side effect for killing players, zombies attracted more to bandits, all random item spawns so players cant camp NW airfield 24/7 etc.I understand its alpha & there are going to be issues, its just that what is actually being added to the game is contradicting what you have been telling the community. Giving "survivors" tools to fight back against bandits. Share this post Link to post Share on other sites
EnermaX 59 Posted July 16, 2012 Bit weird with the bear traps ya, but Rocket has his plan. If you don't like it, well... Share this post Link to post Share on other sites
tbartoli13@iskl.edu.my 13 Posted July 16, 2012 I agree with your point that there are other issues to adress.However, I disagree that there should be negative consequences to killing other players (I am not a bandit btw). I like the fact that players choose what to do when they see other players, and I love the tension. Adding a consequence would artificially regulate how players act in the game. Freedom is one of the great charms of the mod. 5 Share this post Link to post Share on other sites
slimlacy 19 Posted July 16, 2012 Lol you say it yourself, the mod is in Alpha.A normal game in alpha wouldn't be THIS playable, Rocket is not suppost to hotfix all the stuff the community is whining about is wrong with the game.All he should do is cram more and more crap into the build untill he's got what he wants it to be, and THEN starting to fix all the mishaps and errors.And "make there actually be a negative side effect for killing players" Just makes you sound like a whining carebear tbh. This is definetly not the stuff he should be focused on now with the mod, maybe later... or hopefully never, so i can still feel free to murder people who whine this much. 1 Share this post Link to post Share on other sites
Fandarel 2 Posted July 16, 2012 Beartraps right now are bugged like Hell and more for the "luls" than everything else.We found one and placed it in our camp to test them. Now we have One Invisible Beartrap in our Camp that only hurts the player who placed it, even without activation it break legs : / 1 Share this post Link to post Share on other sites
b00m666 38 Posted July 16, 2012 A negative side to killing players is bullshit, half the reason why players kill is because it's fun and survival. In real life in a apocalypse it's all the same because this is how people are. 1 Share this post Link to post Share on other sites
LT.Sacred 9 Posted July 16, 2012 (edited) A negative side to killing players is bullshit, half the reason why players kill is because it's fun and survival. In real life in a apocalypse it's all the same because this is how people are.I'm sorry but I would have to disagree with your comment. In a real life apocalypse there would be people that kill but not as many, would they trust you enough to tag along with them? Probably not. But Rocket can't put human nature into the game, considering the players know they aren't killing anyone they will do it.Someone loaded up with snipers and weapons and is perfectly well off in a real apocalypse would not go around killing random people.(edit)If you think this is how people truly are and this is how you would act in an apocalypse... That's quite sad, basically what you're saying is the majority of people would kill people for the "fun" of it in real life in an apocalypse. Edited July 16, 2012 by LT.Sacred 1 Share this post Link to post Share on other sites
spinager 152 Posted July 16, 2012 (edited) I'm sorry but I would have to disagree with your comment. In a real life apocalypse there would be people that kill but not as many, would they trust you enough to tag along with them? Probably not. But Rocket can't put human nature into the game, considering the players know they aren't killing anyone they will do it.Someone loaded up with snipers and weapons and is perfectly well off in a real apocalypse would not go around killing random people.(edit)If you think this is how people truly are and this is how you would act in an apocalypse... That's quite sad, basically what you're saying is the majority of people would kill people for the "fun" of it in real life in an apocalypse.What do you consider many? 14% of the alive population? That is currently the close amount of people that kill others. All i took was Bandits alive/Unique Players. Maybe subtracting Bandits from that pool might be close to the number, but I am taking into account for the people that shoot back in self defense. Is 14% too much? What number is the right amount for irl situation? Edited July 16, 2012 by Spinager Share this post Link to post Share on other sites
-=seany=- 65 Posted July 16, 2012 (edited) Making more Zeds more attracted to you the more humans you kill is an interesting concept. It's hard to give a (real life) reason why this would happen though, but it is interesting. I agree there needs to be Punishment/negative affect for killing other humans....or....benefits to not killing humans.Ps you don't need to do maths to realise shoot on sight/ shoot first behaviour is rampant.On topic, I still have yet to see these bear traps. Edited July 16, 2012 by SeanOfTheDead Share this post Link to post Share on other sites
2ugly 12 Posted July 16, 2012 (edited) A negative side to killing players is bullshit, half the reason why players kill is because it's fun and survival. In real life in a apocalypse it's all the same because this is how people are.Fun.... that depends on your perception that usually applies to how you play your life. I would never have fun killing a person, or character for the fun of it. You would have to have a mind that is demented to think it is fun. Necessary would be different, but fun. You need to be watched.There will be a negative side. Guys like me will want to hunt you down. Edited July 16, 2012 by 2ugly 1 Share this post Link to post Share on other sites
DAS1337 20 Posted July 16, 2012 (edited) A negative side to killing players is bullshit, half the reason why players kill is because it's fun and survival. In real life in a apocalypse it's all the same because this is how people are.This is not how people are. If you believe that, there is something wrong with you. Most people will not pull the trigger first. Want to know why? You don't respawn. Simple as that. Most people in real life will try to work together to survive against a threat like crazy infected zombies. THis is a game, where you do not die for real. There are no real consequences. Yes, the reason why people kill in this game is for fun. But, it wouldn't be fun if you fired off a shot, killed a person, and then ten zombies ate your face off would it? Things would be different in real life. Apparently you just haven't really thought about it. I guess most people don't. They are just too interested in killing people and taking their goodies than to actually use their brain.I still thought my idea was good. Whiskey needed to calm the shakes that came from murdering too many people. It doesn't stop anyone from killing. It just requires them to have something more than just food and water to be efficient in the game world. You have a bottle of whiskey? There's a free murder. If you don't, after a certain amount of kills, it's going to be really hard to iron sight effectively. And, it explains all of the empty whiskey bottles laying around. Edited July 16, 2012 by DAS1337 Share this post Link to post Share on other sites
Wizzturd 12 Posted July 16, 2012 A negative side to killing players is bullshit, half the reason why players kill is because it's fun and survival. In real life in a apocalypse it's all the same because this is how people are.I don't kill players. It's not how people are. It's how cowards work though. If you shoot at me expect to be shot, but I'm more likely to give a stranger a blood transfusion than a bullet. Share this post Link to post Share on other sites
Audio Rejectz 144 Posted July 16, 2012 There will never be a punishment for killing humans, watch the q&a.They want the players to determine how they want to play, bandits are enjoying yes. But there part of what makes this game so exciting, looking out for bandits as well as zombies, determining what option you should take.People can think what they want, but in a post apocoliptic world, with limited food, water, medical supply's and zombies you will inevitably come across bandits..had nobody watched book of eli lol Share this post Link to post Share on other sites
deviantdigi 22 Posted July 16, 2012 I don't beleive bear traps were priority by any means. Allow me to speculate, but majority of the issues we want fixed. Aren't that simple as bear traps. Perhaps they added them to provide more content and keep interest. Its hard to complain about more free content. Share this post Link to post Share on other sites
b00m666 38 Posted July 16, 2012 This is not how people are. If you believe that, there is something wrong with you. Most people will not pull the trigger first. Want to know why? You don't respawn. Simple as that. Most people in real life will try to work together to survive against a threat like crazy infected zombies. THis is a game, where you do not die for real. There are no real consequences. Yes, the reason why people kill in this game is for fun. But, it wouldn't be fun if you fired off a shot, killed a person, and then ten zombies ate your face off would it? Things would be different in real life. Apparently you just haven't really thought about it. I guess most people don't. They are just too interested in killing people and taking their goodies than to actually use their brain.I still thought my idea was good. Whiskey needed to calm the shakes that came from murdering too many people. It doesn't stop anyone from killing. It just requires them to have something more than just food and water to be efficient in the game world. You have a bottle of whiskey? There's a free murder. If you don't, after a certain amount of kills, it's going to be really hard to iron sight effectively. And, it explains all of the empty whiskey bottles laying around.To all the idiots saying bullshit to my comment: I never said people shoot real people for fun, i meant in real life they shoot on sight to survive. And yes the majority will do it. Infact, look at the world now. Alot of poor and starved country's while we sit behind our pc browsing forums, Share this post Link to post Share on other sites
Robert Shannon 27 Posted July 16, 2012 Just something small, new to the game gets people's imaginations working. All the things you can do with bear traps Share this post Link to post Share on other sites
Joka232 0 Posted July 16, 2012 Rocket prioritys are like this.Make game working > Add things that he had plans for, and fix bugs > get game working like he wants with near to no bugs and glitches > Ask players for suggestions on wha tthey want.whats the point of adding something new to the game if the game itself is in Alpha Share this post Link to post Share on other sites
sandorski 17 Posted July 16, 2012 To all the idiots saying bullshit to my comment: I never said people shoot real people for fun, i meant in real life they shoot on sight to survive. And yes the majority will do it. Infact, look at the world now. Alot of poor and starved country's while we sit behind our pc browsing forums,Loot is common and plentiful. Very few people will ever be put in a position where killing is the only option for survival. Share this post Link to post Share on other sites
slimlacy 19 Posted July 18, 2012 (edited) Rocket prioritys are like this.Make game working > Add things that he had plans for, and fix bugs > get game working like he wants with near to no bugs and glitches > Ask players for suggestions on wha tthey want.whats the point of adding something new to the game if the game itself is in AlphaYou obviously have no idéa what Alpha is.Or your coherens is just so bad that I did not get the fact that you meant that Arma II is in alpha, but then why exist? Or drink milk? Or breath air (please stop it now :D).Alpha is the stage where the game/mod is playable, but still under development. There really is no other time too actually add stuff o_O Adding stuff in beta is common, but it is still an alpha stage move, since the beta stage is about fixing all the stuff you broke during alpha.Adding DLC content to a game is NOT considered alpha stage, since the DLC content also have undergone an alpha, beta and finished stage.Do not qoute me on this, this is from memory (and mostly logic thinking).Loot is common and plentiful. Very few people will ever be put in a position where killing is the only option for survival.In the game or the real world?I am guessing this was about the game. Then you are right, though I have found myself some times being unable to find food on a newer char (no knife/match/hatchet for easy food) and started to starve, same with water, not always easy to find cantines when you really need em xDOnly ever killed one person.... because of that though, the rest of the times was simply just fun! :DIn the real world, if that was what you meant. Then sure, in the start there would be plenty of food, but a couple of months, or maybe even a year into a zombie apocalypse? *BLAM BLAM* "Sorry bro, my beans!"I'm sorry but I would have to disagree with your comment. In a real life apocalypse there would be people that kill but not as many, would they trust you enough to tag along with them? Probably not. But Rocket can't put human nature into the game, considering the players know they aren't killing anyone they will do it.Someone loaded up with snipers and weapons and is perfectly well off in a real apocalypse would not go around killing random people.(edit)If you think this is how people truly are and this is how you would act in an apocalypse... That's quite sad, basically what you're saying is the majority of people would kill people for the "fun" of it in real life in an apocalypse.This is all speculation, just like what the rest off you guys are saying is. I do not claim this to be the truth.But what I would consider the most LIKELY outcome of a zombie apocalypse, conserning human psychology. Is that we decend into tribes, and battle amongs each other for the resources. This is how humans always have lived.In the earlier days, it was small tribes of maybe 20 people, who would more then likely murderise everyone else they met, in a battle for territory and safety, true they would also have allies, or more then likely be wiped out. Today we have countries. VERY big tribes of people, and in most places there is peace, but we still kill each other.And tribes has also always had killings among themselves, be it jealousy over that big storage of food and women. Or just straight thuging in DC, in the great clan USA.I know calling countries tribes seems silly, but you get my point.To add if this really was a zombie apocalypse, do not forget the infection. If I was rolling with my band of 20 peacemakers, I would be VERY carefull of that lone guy comming for help into my camp, if he doesn't play his cards right, I would be forced to kill him, incase he might be carring zombism?Just imagine a paniced loner out there, finally spotting 20 people, who actually might want to help him, but they dare not go near him in fear of him turning into a zombie, so if he are to eager, and just "demand" help. They will most likely have to do something drastic, like feeding him bullets, only real cure for zombism!All this has already been said by countless others too. Edited July 18, 2012 by slimlacy Share this post Link to post Share on other sites