Oscarias 54 Posted July 15, 2012 I have heard Rocket talk about this concept and implementing it at some point in a couple of interviews and I am having a hard time seeing how this fits in with DayZ.As I see it, this is a hardcore survival sim. It can take hours to just find one can of food let alone a weapon and ammo. From what I can gather from said interviews, its only going to get harder when environmental conditions are fully implemented. I just don't see how the concept of underground player created bunkers jives with this game. It strains the credibility of this game being a Sim in my opinion. You would need excavators, and steel, and yards upon yards of concrete, and on and on, all in the middle of a zombie apocalypse. In a game when finding a tent feels like winning the lottery this makes no sense. And what is going to restrict literally thousands of players creating these things all over the place?I suspect that it is far easier to implement this underground concept then it is to do something similar above ground because the drag it would create on performance and I suspect a host of other issues but is it worth it? I don't know, I get the feeling that I am misunderstanding what Rocket has been saying. What are your thoughts? 1 Share this post Link to post Share on other sites
Rogan (DayZ) 24 Posted July 15, 2012 (edited) To dig a hole you need a shovel and some time. I'd like to see how it's implemented before I rubbish it.For all we know they're talking about digging a hole in the ground and putting a bag in it.e: have some beans. Edited July 15, 2012 by Rogan Share this post Link to post Share on other sites
BurritoBandit 24 Posted July 15, 2012 It can take hours to just find one can of food let alone a weapon and ammo.Not to call you a newb, but I find weapons fairly quickly. Do you know where to look? Share this post Link to post Share on other sites
mythTECH (DayZ) 80 Posted July 15, 2012 If the whole 'underground base' is player made, so you build up resources then create a underground base, then I totally agree with you. However if their already in the server and treated like a heli crash [random spawning with special loot and one per server etc] then you could argue that they were built before the Zombie Apocalypse as a defensive measure, then I can agree with Rocket. But hey, time will tell. Share this post Link to post Share on other sites
Techercizer 82 Posted July 15, 2012 (edited) We already have a thread for this.http://dayzmod.com/f...rea-disccusion/Please take your discussion there. Edited July 15, 2012 by Techercizer Share this post Link to post Share on other sites
Yeung-Jin 28 Posted July 15, 2012 Yeah I have to agree. I would like to see it implemented and test it, but it doesn't feel like construction really fits within the DayZ universe. It seems like to much of a contrast between the survival and scavenging on the surface to underground cities. Share this post Link to post Share on other sites
Oscarias 54 Posted July 15, 2012 If you have listened to Rockets recent interviews you would know he is not talking about a whole in the ground to stuff a bag. We are talking expandable underground bunkers. He was even talking about how players could possibly create security and alarm devices for entrances. I am not making this shit up lol.As far as finding weapons, yes I know where to look and normally do not have much trouble. That is why I said "it can" not that it always does. I was mostly referring to the difficulty in finding food and drink sometimes. Share this post Link to post Share on other sites
Oscarias 54 Posted July 15, 2012 We already have a thread for this.http://dayzmod.com/f...rea-disccusion/Please take your discussion there.Sorry, I did a search and must have overlooked it somehow. Share this post Link to post Share on other sites
Yeung-Jin 28 Posted July 15, 2012 If you have listened to Rockets recent interviews you would know he is not talking about a whole in the ground to stuff a bag. We are talking expandable underground bunkers. He was even talking about how players could possibly create security and alarm devices for entrances. I am not making this shit up lol.As far as finding weapons, yes I know where to look and normally do not have much trouble. That is why I said "it can" not that it always does. I was mostly referring to the difficulty in finding food and drink sometimes.Yeah, when Rocket started talking about hacking into people's underground bunker security, I gritted my teeth a little Share this post Link to post Share on other sites
phorest 54 Posted July 15, 2012 People like you irritate me. "Hours to find a can of food"Are you kidding me? How bad can you be? Share this post Link to post Share on other sites
Yeung-Jin 28 Posted July 15, 2012 People like you irritate me. "Hours to find a can of food"Are you kidding me? How bad can you be?Because you have always been a master of this game. How do you know he didn't just start playing? Share this post Link to post Share on other sites
phorest 54 Posted July 15, 2012 Because you have always been a master of this game. How do you know he didn't just start playing?Doesn't matter how experienced you are. It doesn't take you several hours to find a can of food. Share this post Link to post Share on other sites
OrLoK 16186 Posted July 15, 2012 Hello thereUnderground environments atm don't exist in A2's version of the engine, but they do exist in VBS2 which uses *esentially* the Arma1 engine, both of which are powered by the RV engine.So, theoretically it seems having physical underground bunkers for DAYZ is possible. I just hope they implement a better movement system as has been modded for A2 as indoor movement in the vanilla game is poor to say the least.RgdsLok Share this post Link to post Share on other sites