roybrown 128 Posted July 15, 2012 (edited) Hey Guys,Can you please give me some feedback on my inventory redesign.I feel my version of the inventory makes a ton more sense.Change log:*Uses drop and drag system**Players can see at all times, what is in their backpack**Uses the same amount of screen space as the current inventory, however utilises it more efficiently**Weapons now have a slot for current ammo loaded into the weapon, this also grants the player an additional 3 free slots**Melee and Flashlight have their own slots so there won't be anymore bugs in regards to equiping the hatchet and having your primary weapon vanish,Also you will no longer have to drop your secondary to equip your flashlight**Easier to understand system for multi slot objects such as weapons and consumables such as wood piles or vehicle parts. Note the yellow wood pile slots taking up 3 slots*At this stage, it's all just placeholder and not programmed into the game yet.Players are also not restricted to having certain items in certain sections, the segregation simply allows for easier management.*Updates**Increased transparency based on feedback Edited July 15, 2012 by RoyBrown 127 Share this post Link to post Share on other sites
Frissy 31 Posted July 15, 2012 Great redesign makes it so much easier to find items. Share this post Link to post Share on other sites
Doctor_sloth 119 Posted July 15, 2012 Very interesting, I like it. Though I think it has more to do with the wonky-ass ARMA engine than it does the DayZ mod. But hey, I like pictures! 1 Share this post Link to post Share on other sites
Thomsen (DayZ) 0 Posted July 15, 2012 That looks great!It gives a better overview. Share this post Link to post Share on other sites
BB Silentkill 14 Posted July 15, 2012 Looks awesome, good job Roy! ;) 1 Share this post Link to post Share on other sites
roybrown 128 Posted July 15, 2012 Yeah, 100% I back Rocket and his team on this, I blame the bad inventory on Arma's design. The mod is just making the most of what it has. Share this post Link to post Share on other sites
Partypants Pete 7 Posted July 15, 2012 I agree with most, but I disagree with the flashlight idea. It should still need to be equipped or make it not part of your starting gear. I don't want a permanent light button that there's no interaction with. Share this post Link to post Share on other sites
Deuzerre 64 Posted July 15, 2012 I love your design. It's clean, clear and easy to find.Though I think that it's needed to have an arrow-based thing because of the engine.Though I think ace mod did change the inventory somehow: Share this post Link to post Share on other sites
VodKash 7 Posted July 15, 2012 i like the layout how it is now, what are you guys whining about :D Share this post Link to post Share on other sites
schtaiw 0 Posted July 15, 2012 i think it would be awesome if the player could obtain webbing, that is a belt which one could mount the water bottles ammo packs etc, with extra slots, i get that there's a tool belt, but there's no animations/modelling... Share this post Link to post Share on other sites
Naein (DayZ) 2 Posted July 15, 2012 very nice, could be a little more see through though Share this post Link to post Share on other sites
Nashie 0 Posted July 15, 2012 Love this design! It will be great for new players who have no idea how to work it and end up dropping good items and stuff like that! Keep it up I hope rocket does something about the inventory or if it becomes a stand-alone game! Share this post Link to post Share on other sites
roybrown 128 Posted July 15, 2012 I agree with most, but I disagree with the flashlight idea. It should still need to be equipped or make it not part of your starting gear. I don't want a permanent light button that there's no interaction with.Ok, so if I were to change something, what would if be?With this system, the player would still need to scroll the mouse and equip the light, are you saying you want to have to right click the mouse and then select it, and it should be smaller on the menu?The way I see the light, is that in future updates, the ability to up your gamma and brightness will be removed or heavily reduced, causing players to rely on the light a ton more, so therefore it makes sense to have it presented as a main item.How can Improve what I have done so far? Share this post Link to post Share on other sites
Deuzerre 64 Posted July 15, 2012 (edited) Little problem: Where is the binoculars emplacement? Edit: Did you get rid of it for "equipment? That seems smart.Seriously, I can't find any improvement right now. Edited July 15, 2012 by Deuzerre 1 Share this post Link to post Share on other sites
roybrown 128 Posted July 15, 2012 (edited) Little problem: Where is the binoculars emplacement? Edit: Did you get rid of it for "equipment? That seems smart.Yeah I did, simply because you never interact with it in the menu, simply press B to use it. You could make the same justification for the flashlight as a previous poster commented on, but I just feel with it's ability to be swapped with the military flashlight and likely future updates reducing the players ability to mess around with gamma and brightness settings, it will become a more crucial piece of inventory.I'm happy to change the flashlights position based on feedback though.UPDATE: Apparently there are already servers which restrict these values. Edited July 15, 2012 by RoyBrown 1 Share this post Link to post Share on other sites
xarok777@gmail.com 205 Posted July 15, 2012 Its a nice design, but rocket and his team would have to change the Arma base that dayZ is built on, Something that would be incredibly expensive time consuming, With ArmA 3 around the corner I honestly can't see it being justifiable for dayZ at this time.However, it wouldn't surprise me at all if this, or something similar is put into Arma3. :)Kudos for an excellent design though. Share this post Link to post Share on other sites
SuperGhost 0 Posted July 15, 2012 Holy shit, i give you 10/10. Can you download this and overwrite it ? Share this post Link to post Share on other sites
Private Poptarts 23 Posted July 15, 2012 I like this ++++Except for the personal inventory, how come it is so small or is it scrollable left-right? Or is it small on purpose? Right now it is 12 I think?Also I definitely like the fact that you could see your bag at all times, and the logo of the gear you're going through (tent). I've dropped quite a few items because I thought I was putting items in a tent/whatever.... :D Share this post Link to post Share on other sites
Private Poptarts 23 Posted July 15, 2012 Its a nice design, but rocket and his team would have to change the Arma base that dayZ is built on, Something that would be incredibly expensive time consuming, With ArmA 3 around the corner I honestly can't see it being justifiable for dayZ at this time.However, it wouldn't surprise me at all if this, or something similar is put into Arma3. :)Kudos for an excellent design though.It's still months away I don't think things should be overlooked because it's "around the corner". What happens to Arma 2 DayZ, will it just be dumped after that or...?I'd also like to know if Arma3 is as badly optimized as its predecessor :D Share this post Link to post Share on other sites
roybrown 128 Posted July 15, 2012 (edited) I like this ++++Except for the personal inventory, how come it is so small or is it scrollable left-right? Or is it small on purpose? Right now it is 12 I think?Also I definitely like the fact that you could see your bag at all times, and the logo of the gear you're going through (tent). I've dropped quite a few items because I thought I was putting items in a tent/whatever.... :DI think all thats happened here is you have read what I said in the OP a little too fast and missed some details.Yes the personal inventory is only 12 slots, however you can place any object in your primary and secondary slots.The segregation of the menu into primary secondary and personal inventory is simply to make the menu easier to read, and to help you organise your gear. This system also allows you to put bandages or blood bags or whatever you want, wherever you want. That last part probably should be in the OP, I might update it.Thanks. Edited July 15, 2012 by RoyBrown Share this post Link to post Share on other sites
hawc 63 Posted July 15, 2012 I don't think you realise that it's not just as easy as drawing it. Share this post Link to post Share on other sites
Private Poptarts 23 Posted July 15, 2012 I think all thats happened here is you have read what I said in the OP a little too fast and missed some details.Yes the personal inventory is only 12 slots, however you can place any object in your primary and secondary slots.The segregation of the menu into primary secondary and personal inventory is simply to make the menu easier to read, and to help you organise your gear. This system also allows you to put bandages or blood bags or whatever you want, wherever you want. That last part probably should be in the OP, I might update it.Thanks.You're right. I didn't take the ammo to account... ^^; Need more coffee.Hopefully the dev team will take note of this, I'd like to see it implemented at some point Share this post Link to post Share on other sites
Private Poptarts 23 Posted July 15, 2012 I don't think you realise that it's not just as easy as drawing it.Probably, but everything starts with a concept, right? :) Share this post Link to post Share on other sites
Phenix 2 Posted July 15, 2012 Good job it's very clear and organized. Loved it if Rocket will take ur design. Share this post Link to post Share on other sites