Kuramashi 22 Posted July 19, 2012 Personally, I think this game is far better off without any skills or levels. Share this post Link to post Share on other sites
Uuni 74 Posted July 19, 2012 Something like this should definitely be added to the full release. Would really make me feel more attached to my character Share this post Link to post Share on other sites
cae 0 Posted July 19, 2012 (edited) A chance to fail, or get poorer-than-normal results at basic tasks like bandaging and gutting animals would be great, as well as the idea of getting better at reloading through practice. Some additional things come to mind, like rewarding players who are consistent with the intake of food and drink slowly being able to go for longer periods of time without them, or having an optimal balance of walking and running by the player improve their cardio, reducing the cooldown from sprint to steady barrel aim.However, I think a skill tree or a accomplishment system would break the immersion and simplicity of the game. These improvements should be small, yet noticable over a span of a few days ingame, and invisible to the player. That's right, you have to know from experience that you probably are the best at bandaging in your squad, or disassembling that wire fence. No progress bar, no skill slots, nothing. In my previous example, the only way of telling if you are getting your run/walk balance right is by timing your own aim cooldown, looking for improvements. This rewards survivability on the player's side while introducing a form of unpredictability that I think would suit the gameplay.Considering the following scenario: When spawning at the beach, you have a set chance of bandaging yourself to stop bleeding entirely, as well as a chance to stop bleeding by 75% (to a mere trickle!). You also have a chance to fail, ruining the bandage. This can either be the same for all spawners, or be randomized within a small range. After surviving on your own for a while, bandaging yourself due to pesky zombies and evil snipers, you join a squad. Having done some bandaging already, you become the designated medic due to your (probable) chance of not messing up the bandaging mid-combat compared to the others. Now, if the squad becomes reliant upon your bandages, that will help them in the short run. However, if you get shot, and the others haven't done any self-bandaging, they run the risk of not being able to stop that bleeding by themselves. Edited July 19, 2012 by cae Share this post Link to post Share on other sites