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Bandit Hunter

Navigation Tip - All Players

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According to Steam, I have 98 hours in ARMAII. Despite this, I still find myself lost more often than not. Here is a simple tip for familiarizing yourself with Chernarus.

First and foremost, and unrelated to the tutorial in this topic:

Steam users: double tap shift, than continue holding it down. Next, click tab to open the steam menu. Release. Your auto-running forward without holding a key down. Enjoy. Alt-Tab to stop running.

Mods: If you consider this an exploit, no harm is intended and it'll be removed.

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Navigation Tip:

Many players know ARMA has a very powerful map editor. In its day, this was a selling point for many. Although its features are endless, you don't even need to understand it to utilize it.

This is a tutorial for the huge base of brand new players, attracted by DayZ mod.

One: Open the editor, and select the Units tab on the right.

Two: Double click anywhere on the map that you think you would recognize. I usually use Balota airfield.

Three: Drag down the tabs and select Air. Select any helicopter. This will place you in a helicopter at the location you double clicked.

Four: Click Preview on the right.

Five: Fly (learn your controls) around Cherno, getting an idea of where things are from above, without any stress. You can use the same steps to place a man or a vehicle on the ground, to more intimately scout out your world.

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The editor is much more complex, if you find yourself with time it is worth learning.

Good luck, and stay alive Survivors!

I'll write up some additional tips at a later time.

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orrrr you can take the time to learn how to read a topographic map and use a compass.

it is really not that hard thats how I get around and can find my location and friends locations quite easily

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.... i thought this topic would be describing methods for finding your location and maintaining it not a minor bug and a suggestion to fly around Chernarus in a chopper!!

As Max says, learn to read a topographic map and always look for landmarks so you're sure which way you're heading

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I'll throw in a quick tip I tell all new players, and I posted in the New Player section yesterday. I feel like this is an easy way for players to determine their general location on the coast.

Once you spawn on the coast, if you head inland and you hit a Highway first, that means you are either A) On the Eastern Coast, or B) in between Chernogorsk and Elektrozavodsk.

If you hit a railroad before you reach the highway, you are on the southwestern coast, or on the western outskirts of Elektrozavodsk.

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orrrr you can take the time to learn how to read a topographic map and use a compass.

it is really not that hard thats how I get around and can find my location and friends locations quite easily

If everyone had the patience to understand use of a topographic map and a compass, there wouldn't be a quarter as many new players asking for help.

This is a very literal, very user friendly technique for those players. Nothing beats seeing exactly where you are and what the world looks like. Like I said in my post, even I have used this technique to map out exactly what a treeline or ridgeline looks like, ect, without zombies and bandits arriving to assist me.

I have spent too many long days working on land nav with the US Military. I'm not writing this tip on the forum so I can easily remember it myself. If you're confident with map and compass navigation, you have an advantage over many players, enjoy utilizing it, and ignore the tip.

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Knowing the terrain is key. It won't matter how many times you get sent back to the beach, you will have the upper hand.

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Also helps to know what buildings are enter-able (aka loot-able in DayZ) or have a over hang/covering (where loot is found as well) on the normal map map so you know from looking at a town what houses and buildings you will be trying to enter and others to just ignore.

Also don't try and fly a helicopter with out practicing. I can do various tricks and maneuvers cause I used to mainly do transport heli pilot duty when Arma2 came out.

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