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3rdparty

Coal Mines - Problems with Heat (Extra environment, items; linked threads)

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1st Edit, 2nd Edit

Suggestion Location: Coal Mine/s

Reasons:

  • New environment to explore/occupy (any kind of cave/mine area to explore would be cool)
  • Provides an alternative energy source to fuel if electricity is introduced
  • A mineshaft could present a sandbox acivtivity/challenge with a self sustainble payoff.
  • If placed in proximity to a train station, could be used as the energy source for another sandbox activity (trains)

Everyone knows new environments/buildings will have to be added/expanded. And ive read numerous discussions on underground environments (mostly bunkers/bases). But cheranus is just a useful map that came from Arma. Personally i would hope that when the game is more fully developed the map will be fully encompassing as many different enviornments/buildings as possible.


Suggestion Items: Coal

  • Burns longer than fire wood
  • Heavier to carry than wood
  • Could be used as alternative energy source (see threads)

Heat system is essentially wrong. Heatpacks heat instaniously. Rain and swimming should soak your clothes and heatpacks shouldnt dry clothes out, (clothes should get and stay wet, and a fire should remedy this).

Problems wth possible solutions:

Firewood is lighter, easier to find, and abundent. Seemingly not worth the effort to find coal. However remembering this is in alpha, if electricity is developed, if new enviornments put players in positions far away from wood sources. AND if new animals (predators/BEARS!!) are introduced, as well as developing traps, there would be more reasons for characters to stay close to the fire rather than wander off into the darkness for more wood :)


Suggestion Item: Pickaxe

  • Found in mine for harvesting coal
  • Can be used as weapon

Problems wth possible solutions:

Too heavy for special item inventory, as the special inventory will start getting a bit silly in its capacity. Maybe if its a hand pickaxe it could, but other wise i dont see any other use for it outside the mines, and so would serve for harvesting coal, and give you a little bit of defense as a weapon whilst your primary was not equipped.


Suggestion Location: Mineshaft

Reason: Would require a portable generator (see threads) with lots of fuel to start the mine shaft operating. Once up running and coal extracted, the pay off would be a self sustainable location, as the mine shaft itself would of been powered by its own electrcity source, which could be feasibly linked to its own coal powered generators.

If placed in reasonable proximity to train station, could be the ideal energy source required to run it, and make it an independent system from an electric grid whom another established group might control.

Credit given to topics AND posts given, here. Im sure there are many more not mentioned, as there is no such thing as an original idea XD

jesquik - http://dayzmod.com/f.../page__hl__coal

MiZTiiX - http://dayzmod.com/f.../page__hl__coal

BossFi - http://dayzmod.com/f...oal#entry227505

And this thread was inspired via discussions here (well worth a read)

Bullfrog - http://dayzmod.com/f...enerators-v-33/

Edited by 3rdParty
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You realize they did not create any of the current level? The map is straight from ARMA, and I doubt anything was even changed. Creating caves and connecting them to existing world would require significant effort and time. But hey, what do I know. All I do know is I don't much care for the idea.

I think what this game needs is jetpacks!

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Jetpacks... yes, because I saw Goldfinger at Elektro yesterday and he told me You Only Live Twice. This is Day Zed, not 007.

Honestly rocket was talking about players generating their own power in an interview. Do I smell a coal generator? Well it smells horrible, but...

Caves seem a bit hard though. Why not find abandoned minesites with coal? Day Zed is going standalone by the end of the year, so they'll probably have to make their own map, and if they do, it's a definite possibility to add sites like these.

Edited by OW22
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You realize they did not create any of the current level? The map is straight from ARMA, and I doubt anything was even changed. Creating caves and connecting them to existing world would require significant effort and time. But hey, what do I know. All I do know is I don't much care for the idea.

I think what this game needs is jetpacks!

You do realize i mentioned this you benign waste of organic opinion? Please read at least the whole opening post on a thread before posting.

Jetpacks... yes, because I saw Goldfinger at Elektro yesterday and he told me You Only Live Twice. This is Day Zed, not 007.

Honestly rocket was talking about players generating their own power in an interview. Do I smell a coal generator? Well it smells horrible, but...

Caves seem a bit hard though. Why not find abandoned minesites with coal? Day Zed is going standalone by the end of the year, so they'll probably have to make their own map, and if they do, it's a definite possibility to add sites like these.

Really you dont like the idea of generating power? Or just the coal option?

Maybe, but a single coal mine would provide an interesting location. Especially if groups of peeps can establish themselves on servers and possibly fight for control over the location.

To me the idea is more looking at the game as if it was one where groups of peeps have settled on servers, and is providing a possible alternative for power for small groups, if one group is overly dominating a server or fuel locations.

Mines would be much easier to defened for smaller groups than gas stations, fuel depots requiring more organised groups. + seeing as it would be a more inefficient power source, it wouldnt be of as much interest to larger, heavily organised groups. Unless they complete dominate the entire server that is :S

Edited by 3rdParty

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You do realize i mentioned this you benign waste of organic opinion? Please read at least the whole opening post on a thread before posting.

Really you dont like the idea of generating power? Or just the coal option?

Maybe, but a single coal mine would provide an interesting location. Especially if groups of peeps can establish themselves on servers and possibly fight for control over the location.

To me the idea is more looking at the game as if it was one where groups of peeps have settled on servers, and is providing a possible alternative for power for small groups, if one group is overly dominating a server or fuel locations.

Mines would be much easier to defened for smaller groups than gas stations, fuel depots requiring more organised groups. + seeing as it would be a more inefficient power source, it wouldnt be of as much interest to larger, heavily organised groups. Unless they complete dominate the entire server that is :S

Don't make mines like in Minecraft. Now everything looks like swiss cheese with extra holes drilled in it. Anyway, I like the idea of building underground and generating power IF IT'S DONE RIGHT. And from what it sounds like, it seems like if it is done it can only be done right. I do like the idea of mines or quarries, but what about say a shaft mine with an elevator? You can't go down the elevator till you give it some power. Defendability atleast. Anyway, within a 255km map I think you could make maybe 18 natural caves and maybe 7 mines realistically. Not all coal, though.

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Don't make mines like in Minecraft. Now everything looks like swiss cheese with extra holes drilled in it. Anyway, I like the idea of building underground and generating power IF IT'S DONE RIGHT. And from what it sounds like, it seems like if it is done it can only be done right. I do like the idea of mines or quarries, but what about say a shaft mine with an elevator? You can't go down the elevator till you give it some power. Defendability atleast. Anyway, within a 255km map I think you could make maybe 18 natural caves and maybe 7 mines realistically. Not all coal, though.

Cool, tbh though i wasnt even thinking of over a dozen underground areas XD, maybe basements but over 2 dozen underground locations would be siiiiiiick!

Well what i think is important (with any sandbox game) is variation, id hope by the time its stand alone that the entire map is unique in shape and skin in environment, building and location.


AND in interactions/options; that shaft mine idea is pretty cool, but there would have to be a reason for peeps to wanna go down there other than preping a base, too easy to sabotage peeps and leave characters/equipment there for ages. Its not that i dislike this scenario, but if a group used fuel to get the mine shaft working, and get coal out, the pay off for that could be a self sustainable area if coal could generate electrcity XD

Edited by 3rdParty

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Cool, tbh though i wasnt even thinking of over a dozen underground areas XD, maybe basements but over 2 dozen underground locations would be siiiiiiick!

Well what i think is important (with any sandbox game) is variation, id hope by the time its stand alone that the entire map is unique in shape and skin in environment, building and location.

You see, terrain doesn't have to be realistic with this. I'll just say I'm not arguing with you know to avoid any confusion. If the terrain is unique, breathtaking, but also varying and hard to survive in, that's what would be awesome. You know, lots of places to put a house but barely anywhere to put a house, if you know what I mean? I wonder what they'll do with supports and water leaks....

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AND in interactions/options; that shaft mine idea is pretty cool, but there would have to be a reason for peeps to wanna go down there other than preping a base, too easy to sabotage peeps and leave characters/equipment there for ages. Its not that i dislike this scenario, but if a group used fuel to get the mine shaft working, and get coal out, the pay off for that could be a self sustainable area if coal could generate electrcity XD


You see, terrain doesn't have to be realistic with this. I'll just say I'm not arguing with you know to avoid any confusion. If the terrain is unique, breathtaking, but also varying and hard to survive in, that's what would be awesome. You know, lots of places to put a house but barely anywhere to put a house, if you know what I mean? I wonder what they'll do with supports and water leaks....

Was just thinking of a using the electric grid to power a water purifier XD If increased likely hood of illness is attached to ponds/water reserves, ive seen it discussed before.

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The reason to go down a mineshaft for coal, add a train vehicle permanently to the map, which requires coal to run as a fuel source.

Since the train would be permanant the players could fill there backpack with coal then fight for control of the train lolz.

Edited by Mallick
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The reason to go down a mineshaft for coal, add a train vehicle permanently to the map, which requires coal to run as a fuel source.

Since the train would be permanant the players could fill there backpack with coal then fight for control of the train lolz.

To be honest that would be an interesting solution to some of the issues raised on this thread

BossFi - http://dayzmod.com/forum/index.php?/topic/23055-i-got-a-train-to-catch/page__hl__coal#entry227505

XD

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The reason to go down a mineshaft for coal, add a train vehicle permanently to the map, which requires coal to run as a fuel source.

Since the train would be permanant the players could fill there backpack with coal then fight for control of the train lolz.

That sounds fun. And a good way to get to some of the farther ends of the map. Attracts a lot of zombies, is hard to fuel, but fun. The thing is, you might get about 50 miles after travelling several times from the mine to the train, so it's a hard enough thing to do. Don't want to make it too easy.

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That sounds fun. And a good way to get to some of the farther ends of the map. Attracts a lot of zombies, is hard to fuel, but fun. The thing is, you might get about 50 miles after travelling several times from the mine to the train, so it's a hard enough thing to do. Don't want to make it too easy.

Indeed it does, but to be honest i think the process of getting the mine shaft running, extracting coal, and even transporting it to another side of town to power a train would be an lengthy and challenging task. At least it should spawn at a train station in a near by town, at least untill a foolish group which got it running in the first place ran out of coal somewhere along the line. At least then there would be insentive from a group of peeps on the server who dedicated time into getting it running would likely not abandon gettin it moving again.

Edited by 3rdParty

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Indeed it does, but to be honest i think the process of getting the mine shaft running, extracting coal, and even transporting it to another side of town to power a train would be an lengthy and challenging task. At least it should spawn at a train station in a near by town, at least untill a foolish group which got it running in the first place ran out of coal somewhere along the line. At least then there would be insentive from a group of peeps on the server who dedicated time into getting it running would likely not abandon gettin it moving again.

In my opinon spawning trains would cause problems like train crashes. I think there should be some abandoned along the railway with Zed's around it. Some in the forest, some actually at the train station, some in need of repair maybe?

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In my opinon spawning trains would cause problems like train crashes. I think there should be some abandoned along the railway with Zed's around it. Some in the forest, some actually at the train station, some in need of repair maybe?

lol train crashes would be epic but i dunno if servers could handle too many. Think there is already a vechicle limit, so tbh there would be a limit to how many would be on a server. If it was two rail lines then one could be on each track.

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lol train crashes would be epic but i dunno if servers could handle too many. Think there is already a vechicle limit, so tbh there would be a limit to how many would be on a server. If it was two rail lines then one could be on each track.

There's 4 at a junction, 1-2 out in forests and such next to eachother, depending on the surrounding areas. As in tracks, not trains.

Edited by OW22

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This isnt chernaus your speaking of is it? If not your thoughts on the size of this map are far exceeding mine. Please let it be so!

Pending on how much trains drained on ze server performance, even if one or two could be handled, a network of rails could be placed all over the map. And provides dangerous spots, where the train would have to stop to realign tracks to get to the right location.

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This isnt chernaus your speaking of is it? If not your thoughts on the size of this map are far exceeding mine. Please let it be so!

Pending on how much trains drained on ze server performance, even if one or two could be handled, a network of rails could be placed all over the map. And provides dangerous spots, where the train would have to stop to realign tracks to get to the right location.

That's what I see when I travel across my state. There's usually a single track next to a small town, and larger town usually has 2 near or next to eachother, and train stations usually have 4.

While I was writing this I thought about the underground structures again and though, what about sewers?? Thoughts?

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Indeed! Sewers have occured to me before, but i thought about them as pretty closed conditions in which you would momentarily hide if too many zeds about.. then abandonded the idea.

However thats because i live in semi-rural england and the idea of extensive sewers systems didnt occur to me XD

Yea i +1 that, I really think that when the map is developed it needs to be as varying as possible. I forgive so much in game due to the knowledge that its an alpha, but the skin of the areas, buildings starts to be a bit of a downer. Id be very frustrated if i started noticing repetative skins/structures-locations shapes, on ze new map.

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Indeed! Sewers have occured to me before, but i thought about them as pretty closed conditions in which you would momentarily hide if too many zeds about.. then abandonded the idea.

However thats because i live in semi-rural england and the idea of extensive sewers systems didnt occur to me XD

Yea i +1 that, I really think that when the map is developed it needs to be as varying as possible. I forgive so much in game due to the knowledge that its an alpha, but the skin of the areas, buildings starts to be a bit of a downer. Id be very frustrated if i started noticing repetative skins/structures-locations shapes, on ze new map.

Sewers would be like the underground route for a sort of highway travel. There'd barely be much cover and a high risk of infection, but it provides shelter, and not to mention it'd be able to take you places if you knew where you were going. Maybe get some ghille NV gaurds to keep it safe.

I'm starting a bandit-hunting group first chance I get.

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Sewers would be like the underground route for a sort of highway travel. There'd barely be much cover and a high risk of infection, but it provides shelter, and not to mention it'd be able to take you places if you knew where you were going. Maybe get some ghille NV gaurds to keep it safe.

I'm starting a bandit-hunting group first chance I get.

+1 to that, especially the shelter principle, i think clothes should get soaked by rain/swimming and should stay wet consistently drawing your temperature down at a faster rate until dried by fire or by midday/after noon sun.

Bandit hunting is lots of fun, adds more experiences to the game aswell as more memorable interactions. XD

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Hey... everyone. So just excuse me for a moment as I say this.

So I installed Facade. Why? Why would I ever install a freeware game when I have the absolutely amazing Day Zed to play? Truth is, I've never played DayZed. Not for one milisecond. To be honest, my perfectly capable computer blew up. The video card capacitors blew just because it's old. Three weeks after this mod came out it went. A month after I found it.

How would I describe DayZ? The game from my dreams, literally. I don't know how many times I have described this game to my friends, waiting for some genius to come and put it out there. Now it's here, and I can't play it. All I can do is watch videos, and wish I could be experiencing this breakthrough. As you all know, it isn't history until it's over, and DayZed will be a big mark in the history books. All I can do is post like I've played and atleast feel partially connected.

The funny thing is, for one who has not stepped foot into ArmA 2, people like my ideas.

So how am I talking to you now then if my computer blew? And what's the problem with Facade? Well here's the problem: It involves leftovers. My mom got a new laptop a while back, and I got this old one. Problem is, it is horrible. Do you want to know what happens when I run Facade? It goes to the mainscreen, then I'm stuck looking at a red curtain (yes, I've followed all the troubleshooting resolutions). Once, I was teleported into Trip's house and couldn't get reactions out of them. Another time, I was inching at the door at a staggering 5 fps a second! Top notch! The CPU jumps to 100% and does not go down one little bit.

Oh well, what about those videos? Buffering, buffering, in 480p and without fullscreen.

My mom has a new laptop.

It can run Facade.

I could use it while she's at work.

Nope, won't let me.

If her computer broke, no doubt she would come to me and say "I'm the mom so I say what goes. Hand over the computer, I can't use mine." What's the freaking difference? There is no special reason. She just wants to use the computer, and that's it. Even if this piece of crap was available, she wouldn't use it. Banking? Banking and bill paying on the computer, you say? Hell no, that's handled by secure U.S. Mail Department. She wants to check her e-mail.

The first time I have not caused my own computer's demise (yeah, I wised up by now) and I have to wait all summer until my I move in with my dad, make a new computer. And oh, wait, what about ArmA 3? Gotta wait to see if DayZed goes there. And again, what about the standalone? Don't want to buy ArmA 2 to have to waste money buying the standalone a few weeks later.

Honestly, I'm saying this for a few reasons.

1. Just because I haven't played, doesn't mean everything I say is null. Remember that even when you talk to newbies. Listen.

2. You don't know how lucky you are to play this game. I've waited for this. Every bug, glitch, kill, death, and looting should be beautiful to you. You are part of gaming history, as well as the future. This is the next step, and you are experiencing this. That's a lot more than I can say for me. Appreciate what you have. When you have something and lose it, it's worse than never having it at all. When you know what your missing, then that REALLY f***ing sucks.

3. Hell, I just really needed to get this out. Maybe I'll get a blog. Then again, I can't really DO anything can I? So really, that's pointless.

Sorry for the off topic post....

Edited by OW22
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Don't forget to mention the fact that it gets around 20 degrees fahrenheit in a coal mine so you're gunna need a lot of heat packs!

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lol i expect no one has properly engaged ye with this unfortunate problem before?

Jesus that sucks man, but ney be fool hearted.

Maaaan i remember talking for hours with mates of mine 10 YEARS AGO about ze ultimate zombie survival game. We had always envisaged something that was fps but mostly strategic based, in the same way Dungeon Keeper dealt with fps but in an open enviornment, not level based. Start off as a survivor, meet up with fellow ones with different backgrounds/skills contributions. Progress into strategy mode where ye can begin to rebuild civilization, wage war or connect with other communities, or take your people mobile on a kill every zed campaign.

The only reason this game exploded from absolute nowhere is because MANY people have envisaged this ultimate game of games.

There is a terrible fantastic mixture of ideas, naivety, creativity, trolls, blossoming discussions, trolls-with-honor and the rocket vanguard! (who, i have to admit, are sometimes as annoying as trolls) on this forum, who all sometimes forget that many peeps have been thinking of an immersive zombie game for TIIIME!

Worry not though matey, ye will one day get ze resources together for a new comp, think towards arma 3, and considering their staff limitations, i bet ye'll be on before its in beta, ye can even send me a message and link up with some friendly players. Looook at the profile pic, ill show you wonders!

Edited by 3rdParty
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Don't forget to mention the fact that it gets around 20 degrees fahrenheit in a coal mine so you're gunna need a lot of heat packs!

lol and if ye light a fire down there, there could be a percentage chance it ignites a leaking methane pocket and blows you all up XD

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lol i expect no one has properly engaged ye with this unfortunate problem before?

Jesus that sucks man, but ney be fool hearted.

Maaaan i remember talking for hours with mates of mine 10 YEARS AGO about ze ultimate zombie survival game. We had always envisaged something that was fps but mostly strategic based, in the same way Dungeon Keeper dealt with fps but in an open enviornment, not level based. Start off as a survivor, meet up with fellow ones with different backgrounds/skills contributions. Progress into strategy mode where ye can begin to rebuild civilization, wage war or connect with other communities, or take your people mobile on a kill every zed campaign.

The only reason this game exploded from absolute nowhere is because MANY people have envisaged this ultimate game of games.

There is a terrible fantastic mixture of ideas, naivety, creativity, trolls, blossoming discussions, trolls-with-honor and the rocket vanguard! (who, i have to admit, are sometiems as annoying as trolls)

Worry not though matey, ye will one day get ze resources together for a new comp, think towards arma 3, and considering their staff limitations, i bet ye'll be on before its in beta, ye can even send me a message and link up with some friendly players. Looook at the profile pic, ill show you wonders!

And you know what I'm going to do? I'm going to remember you. And I'm going to own it. I'm going to own the game and change it. After being what will eventually be so long without it's the only thing I can do to get even with the universe.

Edited by OW22
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