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ElemenoP

The Biggest Plausible Dynamic Events Thread Ever

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I'm trying to put together a big list of suggested dynamic events.

But not retarded ones

I'm talking about plausible randomized events that happen in the world that can drive exploration, create new experiences, and maybe even kill you if you're not paying attention.

Radio Announced:

These are events give notification to players w/radios in the vicinity. This suggests fragments of government or other organization still existing.

Helicopter Crashes

May-day, May-day, this is Charlie 2-4 we're going down. Helicopter rotors are audible through the static.

Rather than having heli crashes spawn in set locations, have an actual helicopter with super low fuel be created in a random location with a random direction. Heli goes down, taking out surrounding trees and buildings with in a fiery explosion.Then the l00tz spawn. Cue the ensuing gold-rush as nearby players flock to the crash. These choppers should be a different make than the ones players can fly, to differentiate them.

Plane Crashes

Another generic distress call echoes over your radio.

Bigger, louder, and more destructive than a heli crash. Plane crashes come in two varieties. Most plane crashes drop tons of food and water, vehicle parts, player outfits and raw materials. A small percentage of planes will drop massive crates of military hardware. Weapons, ammo, explosives, you name it.

Supply Drops

To any survivors, you are not alone...Proceed to grid xyz for supplies and equipment.

Randomly located supply crates. Sounds notification on spawn. Crate contents vary, but generally they will have food and water, basic survival equipment, and portable generators.

Transcending Reality/Endgame Rescue Helis

To anyone who can hear this, proceed to mercy hospital grid xyz for evacuation.

Legendarily rare on their own. Piloted and manned helis that land and wait for survivors. Crew will kill any nearby zombies, and humans who open fire near the heli. If you manage to kill the pilot and the crew and the heli is yours. Or, get in and wait for the heli to take off. When the heli reaches the end of the map, your screen fades to black. The words "You are Alive" appear.

Quiet:

These are events that simply happen.

Treasure Maps

Findable maps with a specific location marked. Each server would presumably have only one or two locations (so that there might be treasure races, or already cleaned caches). At the location there would be a hidden or even buried weapon/equipment cache.

Lost Squad

Ahh, the oft suggested "AI Cleanup Crew." Only, instead of a random fire-team of terminators, you get a rag-tag squad of lost soldiers. Decent weapons, low ammo, random equipment. Squads are largely non-confrontational, and will be spawned/despawned with considerations to player proximity. The skill setting should be somewhat low to prevent them instagibbing players. Soldiers will use different camo than any accessible to a player.

Convoy

In the chaos of the apocalypse, some people chose to get in their cars and scavenge from city to city. Occasionally, these bands of locusts cross through Chernarus. Convoys consist of four-five vehicles with the possibility of a military vehicle or technical being among them. Vehicles will contain small amounts of random civilian loot. Drivers will either panic and run or return fire with random civilian weapons. Leftover vehicles are likely to be in bad condition and low on fuel, but ultimately driveable. Civilian drivers will not wear survivor outfits to differentiate them.

Zombie Migration

Takes the population of a city and aims it at a certain other city/point/hugely unfortunate player. Then cycles in new zombies. Easiest way I can think of to implement this that doesn't run the risk of dropping 50 zombies on someone's head.

I'll be throwing in more as people suggest them here and as I think of them.

Don't call this whole idea retarded because of one specific section you don't like. Call the one idea retarded.

Thanks for your consideration and winning team spirit.

Edited by ElemenoP
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YES.

+1 for any post about dynamic events, game needs it.

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While this is, in itself a good set of ideas. It goes completely against the way rocket has made dayz. His vision is for a non scripted world where we make the story and events ourselves. All of the the ideas you just mentioned are already in the chernarus apocalypse and dynamic zombie sandbox missions and so are not unique. I do understand what your getting at though mate. More content and more things to do when your already super geared. The idea for treasure maps though is a real jem :D perhaps on zombie corpses as their "will" so to speak :D

Reccomend suggesting this in suggestions as its own single idea !

Edited by Delta Smoke 01
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YES.

+1 for any post about dynamic events, game needs it.

Thanks man!

While this is, in itself a good set of ideas. It goes completely against the way rocket has made dayz. His vision is for a non scripted world where we make the story and events ourselves. All of the the ideas you just mentioned are already in the chernarus apocalypse and dynamic zombie sandbox missions and so are not unique. I do understand what your getting at though mate. More content and more things to do when your already super geared. The idea for treasure maps though is a real jem :D perhaps on zombie corpses as their "will" so to speak :D

Reccomend suggesting this in suggestions as its own single idea !

Alright.

I see what you're saying, and you're right.

However,

I'm not proposing "scripted events" in the sense that I believe Rocket and Co. meant. I don't want quests, missions or "save the civilian" type events like you find in Red Dead Redemption.

I'm proposing plausible things that happen in the world external to the player's influence. Either extensions to already included features (heli-crashes become dynamic events rather than gimpy random spawns in preset locations,) or minor AI events that can drive player experiences, and widen the range of things that someone could do in a lifetime. Also, just because other mods have it doesn't mean DayZ necessarily shouldn't. Sometimes a good idea is a good idea.

I don't want AI shopkeepers, or quests, or anything like that. A few, rare entities to add some variety and back-story at the most.

Edited by ElemenoP

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Would like to see bandits that take over small towns. Town would be clear of zombies since the bandits killed them, and would be a good resource of food/water/medium grade weapons(ak's, shotguns, pistols)/medical supplies/etc. Basically everything you would need to survive on your own would be in these random towns in abundance. Once the town is cleared of bandits, the loot despawns around 30 minutes or so later. Could either be announced on the radio or people could just randomly find them. Perhaps at night time they can be more easily identified by being completely lit up by flares. Would give people a reason to play at night, and give people a reason to go to the smaller towns and venture away from the cities.

If you really wanted to go far, the idea could be tied to the humanity system already in the game. Perhaps expand it so there are towns run by bandits, and towns run by survivors. Your humanity level would determine the level of hostility the AI has towards you.

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Yes, yes, yes. Those dynamic events, I like them. I would definitely be interested, especially the zed migrations. Imagine the poor fellows shooting up NWA suddenly finding themselves inundated with a "Stary horde".

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Yes, yes, yes. Those dynamic events, I like them. I would definitely be interested, especially the zed migrations. Imagine the poor fellows shooting up NWA suddenly finding themselves inundated with a "Stary horde".

The only thing about horde's is idk how feasable they'd be considering how wide open the terrain is. 20 zombies in a city is a problem, 20 zombies in an open field is a landmark at the most.

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Supporting simply due to the effort put into this suggestion.

I do what I can lol

I'm going to try and add more later, and put all AI events in their own category

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+1. The game is boring now. I just kill noobs in cherno/electro. Meh

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+1. The game is boring now. I just kill noobs in cherno/electro. Meh

This is just an observation not a judgement. It would seem not so much a case of the mod being boring, but you're choosing to play it in a very boring way. Here's things I do for fun.

1. go hunting for camps. Lots of walking around the map, quiet boring in a way, but also pretty nerve wracking since you never know which pine tree is the one with the CoD sniper camped under it. and there are a lot of trees. Once I find a camp, I case it out, clear it if I can, and raid it. Other players tents load rare guns, NVGs and Coyote Backpacks far more frequently than the barracks ever do.

2. Ambush and/or steal vehicles. I have preferred high traffic ambush sights. I have preferred weapons for ambushes. I enjoy getting in other player's heads, figuring out where they're likely to be, or be heading, and killing the driver as they come around a corner into my field of fire. The rush when you hear the engine in the distance is a whole lot better than the rush of seeing a lone, empty handed survivor hitting up a military loot spawn in the hope of finding a gun and taking their defenseless scalp.

3. Playing santa. Sometime I'll find an ATV. I don't like riding them, so what to do? Well, maybe go back to a camp I had to leave a ton of stuff I couldn't carry before, load the ATV up with guns, ammo and other supplies, then heading down to the first line of hills above the coast, blasting the horn a few times, lighting a fire, stacking it with woodpiles so it burns for ages, and just leaving.

Pulling off something like this, by yourself or with friends, is a whole lot more fun and challenging than serverhopping without moving from your boring sniper nest, looking for newbs to kill. Plus it makes players who hoard stuff mad, and gives other survivors cool stories to tell that don't end with "and then I killed him/he killed me." It's a sandbox. Make less boring sandcastles.

All that said, some dynamic events would be fun too.

Edit: one thing I don't do for fun is raid the NWA. Too many server hopping candy bandits looking for lame kills and easy loot. It doesn't matter how good or careful my mates are, odds are as soon as they reach the barracks and start to do a sweep, someone's going to spawn in and kills at least one of them. and usually logs out soon after.

Edited by datguy

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While this is, in itself a good set of ideas. It goes completely against the way rocket has made dayz. His vision is for a non scripted world where we make the story and events ourselves. All of the the ideas you just mentioned are already in the chernarus apocalypse and dynamic zombie sandbox missions and so are not unique. I do understand what your getting at though mate. More content and more things to do when your already super geared. The idea for treasure maps though is a real jem :D perhaps on zombie corpses as their "will" so to speak :D

Reccomend suggesting this in suggestions as its own single idea !

this just isn't true. The core game is totally unscripted. I think people are suggesting that this kind of random event, controlled through the central server happens on the odd server every few days.... eg very very rare. however, the promise of random shit happening and the stories that would emerge from them would keep people playing, even if they never happened to them.

if done correctly, and random event could take place on the server you are on, and you wouldn't even be close enough to see it or take part. you may just hear the gunfire, or see something in the sky, but not get close enough before it was over.

i whole-heartedly support very rare random events,

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i think that these events dont fit into day z

1. plane crash

planes arn't in day z, there to advanced for a zombie apocalypse

2. trancednding reality/endgame

this involves AI wich would throw day z off balance and this would be just like dyeing, you restart with nothing

3. lost squad

again day z + AI = bad

4.convoy

again AI and the cars would be great for car hoarders and overloading the map.

5. zombie migration

i like this idea allot but it just wouldn't work

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this just isn't true. The core game is totally unscripted. I think people are suggesting that this kind of random event, controlled through the central server happens on the odd server every few days.... eg very very rare. however, the promise of random shit happening and the stories that would emerge from them would keep people playing, even if they never happened to them.

if done correctly, and random event could take place on the server you are on, and you wouldn't even be close enough to see it or take part. you may just hear the gunfire, or see something in the sky, but not get close enough before it was over.

i whole-heartedly support very rare random events,

Exactly my thinking. Like...1 event per 3-4 hours/day or whatever per server or something. Combined with the big wide-openness, it'd be pretty rare to actually see a heli go down or something like that.

i think that these events dont fit into day z

1. plane crash

planes arn't in day z, there to advanced for a zombie apocalypse

2. trancednding reality/endgame

this involves AI wich would throw day z off balance and this would be just like dyeing, you restart with nothing

3. lost squad

again day z + AI = bad

4.convoy

again AI and the cars would be great for car hoarders and overloading the map.

5. zombie migration

i like this idea allot but it just wouldn't work

1. According to whom? All that's been revealed is that Chernarus is fucked. There might be some military entity with a few planes left, who knows? It might only be a day or two after the infection, it's not like planes would cease to exist by then.

2. Throw it off balance? Yeah, it'd be exactly like dying, so don't do it if you don't want to. Sometimes, though, people get tired of a character, or want it to go out in the most epic way possible. You don't have to do it, but a plausible way to actually "survive" would be cool.

3. According to...? Zombies are AI. Animals are AI. I don't want there to be huge NPC squads of terminators, or shopkeepers or anything. Just a few bots w/low supplies roaming the hills.

4. You realize that ARMA can support way way more vehicles than DayZ uses? And not just car hoarders, anyone who wants a car. Also, alleviates the issues with designated car spawns.

5. Again, according to who? If rocket/whoever can find a way to make it work, then it'd be awesome. If not, w/e.

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