Omricon 0 Posted July 13, 2012 When in an apocalyptic situation like this, you'd probably be quite scared, and what do you do when scared? You would try to survive at any cost.what I mean by adding fear to the game, is some features that would be catagorized as fear...When your hypothetical fear-meter rises, you run faster, you make breathe faster and tougher making more noise, you see better at night, you shake, you get an overlay on your screen, etc.the general idea is that it's a "booster" when you spawn, something that decays over time, your maximum fear meter decreases as you are afraid over time. It would make the start a bit easier without a weapon. But most importantly, it is not only a good thing, as you shake and make more noise breathing, you may have a harder time against zombies and other players.When would the fear-meter rise?Fear would come when you're hiding from zombies, dodging bullets, or simply running from an aggrovated zombie.Fear would pump adrenaline into your system, which would be the "fuel" of the fear-meter so to speak.I'd like to hear more things that could be added to the fear-meter if you liked the idea... Share this post Link to post Share on other sites
enforcer1975 1111 Posted July 13, 2012 (edited) Fear...it's called pvp and killing for no reason. :( Edited July 13, 2012 by Enforcer Share this post Link to post Share on other sites
Sacredify 2 Posted July 13, 2012 Could we add sexual tension while were at it? Me traveling with a group of 4 guys...damn. 1 Share this post Link to post Share on other sites
Yukimare 10 Posted July 14, 2012 it seems like a good idea, but just to add ineffects involving fear (and causes):1.) bullet flys by you while standing and idleeffect: sharp rise in fear and player instentivly drops and goes prone2.) food/water consumptioneffect: user calms down by a fairly good degree, but max fear level also rises3.) high-speed object coming players way (such as a car driven by a bandit trying to run him/her overeffect: sharp rise in fear and player instentivly dives out of the way (assuming they are looking at it and standing up)4.) player runs out of ammo for a weaponeffect. moderate rise in fear + max fear rises5.) blood transfusion or morphine use is proformedeffect: sharp drop in fear + drop in max fear6.) player is indoors or near light source at nighteffect: fear begins to drop7.) blood levels dangrously loweffect: fear will NOT drop unless blood is restored or player passes out8.) near another survivor that appears to be trusted for a peorid of timefear begins to drop, survivors may share fear levels at timesthese are just my ideas and may sound stupid, but what do you think? Share this post Link to post Share on other sites