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Omricon

Fear

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When in an apocalyptic situation like this, you'd probably be quite scared, and what do you do when scared? You would try to survive at any cost.

what I mean by adding fear to the game, is some features that would be catagorized as fear...

When your hypothetical fear-meter rises, you run faster, you make breathe faster and tougher making more noise, you see better at night, you shake, you get an overlay on your screen, etc.

the general idea is that it's a "booster" when you spawn, something that decays over time, your maximum fear meter decreases as you are afraid over time. It would make the start a bit easier without a weapon. But most importantly, it is not only a good thing, as you shake and make more noise breathing, you may have a harder time against zombies and other players.

When would the fear-meter rise?

Fear would come when you're hiding from zombies, dodging bullets, or simply running from an aggrovated zombie.

Fear would pump adrenaline into your system, which would be the "fuel" of the fear-meter so to speak.

I'd like to hear more things that could be added to the fear-meter if you liked the idea...

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Fear...it's called pvp and killing for no reason. :(

Edited by Enforcer

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Could we add sexual tension while were at it? Me traveling with a group of 4 guys...damn.

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it seems like a good idea, but just to add in

effects involving fear (and causes):

1.) bullet flys by you while standing and idle

effect: sharp rise in fear and player instentivly drops and goes prone

2.) food/water consumption

effect: user calms down by a fairly good degree, but max fear level also rises

3.) high-speed object coming players way (such as a car driven by a bandit trying to run him/her over

effect: sharp rise in fear and player instentivly dives out of the way (assuming they are looking at it and standing up)

4.) player runs out of ammo for a weapon

effect. moderate rise in fear + max fear rises

5.) blood transfusion or morphine use is proformed

effect: sharp drop in fear + drop in max fear

6.) player is indoors or near light source at night

effect: fear begins to drop

7.) blood levels dangrously low

effect: fear will NOT drop unless blood is restored or player passes out

8.) near another survivor that appears to be trusted for a peorid of time

fear begins to drop, survivors may share fear levels at times

these are just my ideas and may sound stupid, but what do you think?

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