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Brew78

Multiple use of Painkillers - make it like a magazine

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I mean... you chug an entire bottle of Tylenol, you're not gonna be feeling very well for very long. Multiple times over the course of a day? You're talking imminent liver failure, which maybe the morphine could counter, but you'd still pass out and die eventually.

Just sayin', it kinda makes sense to have it set up more like ammo, where it has so many uses before being empty.

Same with canteens. Who chugs an entire canteen at once? You're supposed to sip. If the rate of thirst needs to be increased to balance, that's fine. Just irks me to have single use of a water source. Makes no sense.

Anyway, whatevs. Not really important, just something that was on my mind.

Cheers!

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Seems like a reasonable suggestion.

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Agree. I don't understand why your character has to eat an insane amount of times a day also. I know that your running everywhere and burning much needed calories, but having a steak every hour of the day isn't all that healthy.

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haha nice idea, like an addiction bar or smthn if u take morphine too often u'll get addicted :D

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This would surely make water a more vailid source of hydration, right now soda cans are often the better solution because the are so plentyful because you dont want to lug around an empty water bottle to find a water source.

And you wont have to carry that many packs of painkillers thus saving you valuable inventoryspace.

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People losing sight of what a "GAME" is? And that "GAMES" need to be BALANCED?

Turn off your "This is sposed to be real life" mentality and just THINK for a second. Do you really think stacking painkillers and water bottle sips would be BALANCED?

Edited by Caviano

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Makes sense, cuts back inventory clutter, and relatively easy to implement for the devs. I like it! +1 for you(at least with regards to painkillers, keeping hydrated is already easy enough)

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People losing sight of what a "GAME" is? And that "GAMES" need to be BALANCED?

Turn off your "This is sposed to be real life" mentality and just THINK for a second. Do you really think stacking painkillers and water bottle sips would be BALANCED?

Except for the part where Rocket said it's not a game at all... more of an anti-game, I believe was the quote....

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I agree, to a point, though..

I feel that things, such as painkillers/morphine/bandages should be taking less space, maybe when i find set of painkillers it will be 1 of 2, and if i do find another one, it will become 2 of 2.

I dont think we need to make it too terribly small, i believe that you shouldnt shrink inventory too much, Items take space for a reason :)

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I agree, to a point, though..

I feel that things, such as painkillers/morphine/bandages should be taking less space, maybe when i find set of painkillers it will be 1 of 2, and if i do find another one, it will become 2 of 2.

I dont think we need to make it too terribly small, i believe that you shouldnt shrink inventory too much, Items take space for a reason :)

This sounds like a good idea. Maybe create another Inventory Partition (similar to the secondary ammo/bandage slot and the utility equipment section) for medical supplies, seeing as in an apocalypse situation, you wouldn't want to have to rummage through a bunch of junk to find a bandage / epi pen / etc) Obviously still allow for bandages and other stuff to be placed in your bag and main inventory, but make a dedicated area for it ("real life" explanation would be like a butt-pack / fanny pack stuffed with medical supplies).

I do like the idea of stacking / charging items as well. Maybe make painkillers stackable / chargeable up to a quantity of 3, bandages stack to 3 or 4, epi pens / morphine 1 or 2 each (since they'd be more rare and more specific). For food and drink, cans of food and soda only have 1 charge each, where-as cooked meat and water bottles have 2 or 3 charges each?

And as much as I hate to use the word "balance..." To make it more realistic, reduce the existing number of main inventory slots by... (x = ?), retool the amount of space taken up by carrying different weapons in your inventory, etc...

maybe...

6 slots main inventory space (representing pockets on your trousers, vest, etc)

6 slots for main AND sidearm ammunition, shared (representing PALS webbing-attached ammo pouches)

6 slots for medical supplies (representing the aforementioned butt pack / fanny pack)

6 or 8 slots for the utility stuff (toolbox, flashlight, etc) since that's more or less not an issue. maybe reduce the number of slots for realism (either take the toolbox and hatchet, or the flashlight and matches, or GPS and E-Tool, whatever combo you find prudent for what you want to do)

and then just either slightly increase the number of slots in the starting patrol pack, or all packs across the board, or make upgrades slightly more common, or decrease the number of slots an extra weapon takes up in your pack. (honestly, you'd be able to fit more than just 2 pistols in a patrol pack)

That's just my two cents. Great suggestions, peeps.

p.s. This is not your everyday shooter, Caviano. It's a survival simulator, and simulators are usually designed to simulate real life. Real life is never balanced.

Edited by TheSwede

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