wietse02 5 Posted July 13, 2012 I see what some of you guys mean with "You see him, so he can see you". But if you assume that, then why are all the zombies in the area running with him to me? Was that zombie doing something ike screaming to the other zombies "COME OVER HERE, ANOTHER SURIVIVER".It just made it really impossible for me to just walk proned without aggro'ing hundreds of zombies. Bandits just track the running zombies, see me running or hear me shooting, and then they can easily kill me. 1 Share this post Link to post Share on other sites
Dancingg 27 Posted July 13, 2012 Not overpowered. Pay attention to your visibility meter. That coupled with the fact he had CLEAR line of sight to you. Makes sense. Just crouch run by towns. Cuts down your visiblity by like 30% Share this post Link to post Share on other sites
Archon (DayZ) 14 Posted July 13, 2012 So they can see you from 150 meters away... great.How then can they immediately tell you're not just another zed like them? They don't aggro every single thing they see move, and you're WAY too far to smell, hear, or see details on. 2 Share this post Link to post Share on other sites
wietse02 5 Posted July 13, 2012 (edited) So they can see you from 150 meters away... great.How then can they immediately tell you're not just another zed like them? They don't aggro every single thing they see move, and you're WAY too far to smell, hear, or see details on.Totally agree. These huge distances are not even realistic for a super-zombie. Edited July 13, 2012 by wietse02 1 Share this post Link to post Share on other sites
Katana67 2907 Posted July 13, 2012 I don't think zombies should have super-human vision, relatively speaking. They should have reasonable vision but shouldn't be able to spot you from that far off regularly. Personally, I haven't had this happen. I've been standing in a field, in front of three zombies 30m away multiple times in searching deer stands and no aggro in 1.7.2.However, that being said, the pathing and zombie movement REALLY needs to be worked on before anything like spot distance and aggro should be touched. I understand that it might be a flaw of the engine, but it doesn't excuse it as an existing problem that should be looked in to. Share this post Link to post Share on other sites
Oceanchief 15 Posted July 13, 2012 Dear users,I've been playing DayZ now for some weeks and really enjoyed it.The only think which I really hate right now are the zombies. They are aggro'ed too fast since patch 1.7.2.Before that patch they looked fine, in my opinion.I made a short video to proof that they are simply said "overpowered" right now. I hope you guys understand what I mean.Best regards,WietseBtw, sorry for the voice. My friend was skyping with me and I don't want to delete the whole sound of the video.Cheers for posting this by the way! Great way of demonstrating a point. Share this post Link to post Share on other sites
Slitter 11 Posted July 13, 2012 So they can see you from 150 meters away... great.How then can they immediately tell you're not just another zed like them? They don't aggro every single thing they see move, and you're WAY too far to smell, hear, or see details on.Well you could also argue, that if the virus they are infected with just turns them to super human beasts (or something liek that ^^). Why don't they attack each other.But if they have some kind of zombie "pack" sense they might see you from 500m but only recognize you are a survivor from 150m. Share this post Link to post Share on other sites
wietse02 5 Posted July 13, 2012 Before the patch it was fine. I just sneaked around, with X+shift, and was able to control the zombies. Now some zombies are just like the old ones, but some zombies changed and they can now see you when you are 1km away. Just make the old zombies a little bit harder, that will be fun. Now when i'm in a town I need to run into buildings because of the zombies, all the time. Share this post Link to post Share on other sites
Brew78 27 Posted July 13, 2012 Given how far away the zombie is, I think that if you were to immediately go prone and crawl away, you'd be out of his visible range long enough that he'd lose track of you and lose aggro.Could be wrong, haven't had a lot of time to test this stuff yet. Share this post Link to post Share on other sites
Recalibar 28 Posted July 13, 2012 I personally have a distaste for zombies that run 80kpm. I was never into the L4D series, but I loved me some Resident evil, which I feel is more accurate of a zombie's abilities. Share this post Link to post Share on other sites
dismo 0 Posted July 13, 2012 Your visual was 133.5 when the zombie saw you, you should keep an eye on that. Crouch running on a hill with no cover in daylight can get you spotted quick, just like in real life. Share this post Link to post Share on other sites
radius 0 Posted July 13, 2012 It seems to me you have yourself skylined. IN other words, you are standing at the top of the hill like a tree and he is staring up at you. Even nearly blind someone could pick you out from a mile away like that.The ArmA engine probably weights that kind of thing heavily against you as it should. Share this post Link to post Share on other sites
cureforyou@gmail.com 0 Posted July 13, 2012 Your visual was 133.5 when the zombie saw you, you should keep an eye on that. Crouch running on a hill with no cover in daylight can get you spotted quick, just like in real life.What this guy said. I would be fine with zeds having an investigate status or something, but I'm not sure why your surprised you got spotted. High visibility and skylining yourself with clear line of sight to the zombie? Makes sense he spotted you. Share this post Link to post Share on other sites
esuoh 35 Posted July 13, 2012 If you have troubles getting rid of the zombies in this patch... I'm sorry, but you're a huge newbie. That's how it is. One thing is them being overpowered, another thing is that you're not good enough of a player to deal with them. Share this post Link to post Share on other sites
Cdrive 60 Posted July 13, 2012 (edited) they are not overpowered.the devs tried to make the zombies the main opponent of players.Cause in stead of surviving in a zombie apocalypse,the game now is more like PvP with zombies around!I don't care,i like PVPing and i like the fact that i have to loot and fight for my life.I think the devs want to make it a survival game again,to make it You vs Zombies,or even You&Random Survivors vs Zombies.It's annoying that the zombies will spot you from Electro while you are in Kamenka,but it'll make you think again befor you run after a survivor,or shoot him.They try to make the Aggro your main concern,not bullets.I'm fairly certain Rocket has stated multiple times that the players are the main enemy in the game. AI is predictable and easy to manipulate. No AI in any game will be more threatening then a player. Your post its purely a subjective view on the change because your salty people aren't playing how YOU want to play.Sorry but you're wrong. Edited July 13, 2012 by Cdrive Share this post Link to post Share on other sites
XDARKNESS192 20 Posted July 13, 2012 this is happening alot i was just on the outskirts of elektro and im CRAWLING and randomly out of no where a zombie is attacking me Share this post Link to post Share on other sites
Miragenz 71 Posted July 13, 2012 Sure, you can see the zombie so the zombie can see you, thing is that its still a game and that there are hundreds of zombies out there and only one of you.You can't possibly watch every zombie in a 100m radius around every corner and behind every tree. When im walking through a town i look whats around the corner, not whats at the next town. Share this post Link to post Share on other sites
Slitter 11 Posted July 13, 2012 I'm fairly certain Rocket has stated multiple times that the players are the main enemy in the game. AI is predictable and easy to manipulate. No AI in any game will be more threatening then a player. Your post its purely a subjective view on the change because your salty people aren't playing how YOU want to play.Sorry but you're wrong.Other players beeing the main threat has nothing to do with zombies beeing a threat, too.While you will always be able to outsmart zombies you can't always outsmart players. That's where you are right, zombies will never actually be the biggest threat.So i don't know what that has to do with the thread.The uy you quoted is a little bit right that rocket tries to make the zombies a threat, too. Which is a good thing. Player threat will last until PvP is out of the game (so let's hope that that will never happen) Share this post Link to post Share on other sites
RockyB 0 Posted July 13, 2012 You guysIt seems to me you have yourself skylined. IN other words, you are standing at the top of the hill like a tree and he is staring up at you. Even nearly blind someone could pick you out from a mile away like that.The ArmA engine probably weights that kind of thing heavily against you as it should. Your missing the point. He's not arguing distance or even that the zed can see him on the hill. He's saying how does the zed know automatically that its a survivor at that distance? These zed are after all fictional creatures so I guess they can have whatever capabilities that Rocket wants them to have but it just seems like if they have a hunger for living flesh that they would need to get close enough to smell it or at least tell the difference between living and dead flesh .... Share this post Link to post Share on other sites
Cdrive 60 Posted July 13, 2012 (edited) Other players beeing the main threat has nothing to do with zombies beeing a threat, too.While you will always be able to outsmart zombies you can't always outsmart players. That's where you are right, zombies will never actually be the biggest threat.So i don't know what that has to do with the thread.The uy you quoted is a little bit right that rocket tries to make the zombies a threat, too. Which is a good thing. Player threat will last until PvP is out of the game (so let's hope that that will never happen)My quote implies through the bolded text that the dev's are trying to make zeds the MAIN threat. to be the MAIN threat you would have to be the most threatening thing, hence the 'change' to zombies. It has to do with the thread because this user is implying that this change to zed's line of sight is intentional to try and accomplish what he had said in the previous bolded sentence. I'm just disagreeing with his ideas and saying that the video in the OP is clearly bugged behaviour and is not intended to be so ridiculous. Hope that clears up "what my post has to do with this thread". Edited July 13, 2012 by Cdrive Share this post Link to post Share on other sites
Oceanchief 15 Posted July 13, 2012 I'm following a number of threads on this topic and the same pattern emerges. Someone points out that since the update the zombies can not only see, but identify a survivor from very, very far off whilst either crouched or prone. Then the posturing begins, where those who think this new zombie behaviour is a good thing and not a bug at all, glossing over the fact that it doesn't make sense that a zombie can identify a survivor from extreme distances, making the distinction that you are a survivor and not another zombie.Yeah, we get it, the new zombies are harder and that's what you like. The rest of us have no problem with zombies being even harder to deal with, what we have a problem with is the fact that their behaviour at times now makes little to no sense.I for one think it's a bug. If intentional it should be dialled back a bit as it doesn't promote stealth, but rather a run and pray, or crawl for hours approach to the game and neither of those make much sense in terms of what the game is supposed to be about.Look at the forums and you'll see all this new zombie behaviour does is promote running to a loot point then disconnecting and respawning to get rid of the zombie horde that have chased you. Share this post Link to post Share on other sites
Dr. Toros 8 Posted July 13, 2012 thats the way it should be. they should be stronger actually. i liked how they broke your bones easily before.Your posting privilages should be removed. I'm not kidding. Either you're a troll or far, far too stupid to contribute rational thought. 1 Share this post Link to post Share on other sites
jetao2008@hotmail.com 175 Posted July 14, 2012 The "visibility" number in the debug monitor represents the distance that a zombie can actually spot you in meters?Sorry, didn't enter any server after 1.7.1.5 so i'm just wondering what this number actually represents. Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted July 14, 2012 No such thing as Overpowered zombies.MAKE THEM HARDER!also you were using the enfield, hur dur Share this post Link to post Share on other sites
andy_uk15@hotmail.com 70 Posted July 14, 2012 (edited) Zombies should be able to see as far as players.... However, they shouldn't aggro outright... They should walk toward the player they see, slowly... Once in aggro range, zeds identify the player as a survivor... and attack. Edited July 15, 2012 by ScramUK 2 Share this post Link to post Share on other sites