beastoverlord 574 Posted February 12, 2013 If you think the zombies are OP now, you would sh*t your pants at the zombie tweets Rocket has been giving. 1 Share this post Link to post Share on other sites
exogravis 13 Posted February 12, 2013 If you think the zombies are OP now, you would sh*t your pants at the zombie tweets Rocket has been giving.yes. but the zombies should be more manageable then what they are in the mod. Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted February 12, 2013 (edited) If you think the zombies are OP now, you would sh*t your pants at the zombie tweets Rocket has been giving.I was just going to say the same thing, From what I have read anyway there is going to be a lot more to be scared of. (Has everyone read the update?)Damned game is about survival not moan because it is hard. they are meant to be one of the main threats along side other players, anything requiring better planning and less risk taking gets my vote.the devs of the mod are only human with a limited platform to work with. give them a break (Not aimed at anyone in particular) Edited February 12, 2013 by Michaelvoodoo25 Share this post Link to post Share on other sites
Shadow Man 142 Posted February 12, 2013 (edited) Before the patch it was fine. I just sneaked around, with X+shift, and was able to control the zombies. Now some zombies are just like the old ones, but some zombies changed and they can now see you when you are 1km away.Just make the old zombies a little bit harder, that will be fun. Now when i'm in a town I need to run into buildings because of the zombies, all the time.Its not meant to be fun, its meant to be hard. "Anti-game" remember. :unsure: Edited February 12, 2013 by Shadow Man Share this post Link to post Share on other sites
Uncle Zed 272 Posted February 12, 2013 Holy Necro Posting, Batman! August 2012!? 1 Share this post Link to post Share on other sites
Droidlife 11 Posted February 12, 2013 (edited) I sure hope the SA goes the route of making gun fire more of a viable option when dealing with zeds. Running around with a train dodging through bushes and weaving through trees just ain't fun. It is not fun game play. I think the core of it should be mowing down zombies with guns because that's fun, but there should be risk associated with that ofc, but to me it would be a more rewarding experience overall if the guns you find are your main tool for dealing with zeds rather than running around with a train after you.To make this happen the AI must be more sophisticated. Zeds should be agitated by loud bangs but not able to pin point your location etc. There should be MORE of them congregated around desirable loot locations so you have to take ammo count into consideration. To me, lying prone in the grass outside a city and "thinning out the numbers" should be a good strategy and the main risk involved in that approach would be from other players being able to use the wit of a human mind to work out where you are, not zombies with supernatural sensory powers.When you draw nearer to a location the zeds would become more of a immediate threat ofc, but with a good load of ammo I think it would be more rewarding for players to have the option of hunkering down inside a building and having a shoot out with zeds that dont INFINITELY spawn.I really hope the SA goes the route of making guns your most valued possession and your main tool for survival, and not just the silenced ones. People like guns, and if SA does not let people unload into the zeds in a rewarding manner the game as a whole will not have the potential "zombie survival appeal" that it could.Tldr; the main threat of firing guns should come from other survivors being able to tell that you are near and work out your general location, not the zeds. Edited February 12, 2013 by Droidlife Share this post Link to post Share on other sites
Legacy (DayZ) 1091 Posted February 12, 2013 I want to add a few things. I am new to dayz(within last month). A RL friend brouht me in and we have another friend hosting a server. He updated to 1.7.2, and we currently play a vertran server, I beleive this refers to overall toughness(again still new). The server admin also stated that he has "kicked up" the zambambos to make them a bit stronger(harder hitting mainly I believe). With all of that being said. Yes the Zombies are really annoying. They do seem to aggro at the slightest notion of a players presence. With that also being said my friend and I( just the two of us )found 4 vehicles with standard spawn rates and were able to make a raid on an airfield last night. Yes the Zambos are more difficult but so far it's mainly only sight range than anything else. I can work with that. i feel that it is a bit crazy, though not overpowered. Just my two cents of a new player apparenlty playing on a difficult server.Ugh.Necro post, already a topic on this.LockedDo people scroll through twenty pages just to find threads to necro? Share this post Link to post Share on other sites