StickyNote 25 Posted July 12, 2012 I would like to see players needing to resort to having their weapons lowered as their default stance.This would act as a step to resolve frustration with shooting on sight, random close range PvP, and identification of intent for banditry.This would also add to the realism factor of the game.What I propose is that having the gun raised for an extended period of time will cause heavy weapon sway and slight fatigue, both unsighted, and sighted in.This will bring1. Identification of intent. Players will more likely to have their weapons raised with intent to kill something. Thus it becomes easier to identify potentially hostile players.2. Decrease of on sight shootings. If players now see a gun pointed in their face, it can now be immediately recognized as hostile intent, and they can immediately bolt off and respond accordingly. A player that bumps into another player with their gun lowered will have time to identify if they're friendly, or run to cover to communicate in safety.3. Increased teamwork. With people reflexively shooting each other less, teams and bonds will form more easily.4. Added depth in gameplay. More decision making comes into play. Whether or not you should have your weapon raised at this moment, whether or not you want to make yourself appear hostile, etc. Would add more depth too if Dayz was tweaked to encourage zombie combat.5. Added realism. Your arms will get tired holding a gun up at ready position for too long.What this does not bring1. A discouragement for sniping.2. A punishment for banditry. Yes banditry might become more difficult but they are not being punished in terms of having negative effects bestowed upon them for killing people. Instead an added layer of depth has been added for banditry, forcing them to think about when they should have their weapons raised, keeping their weapons down to trick players, etc.Feel free to discuss. I personally feel this is an interesting way to fix a lot of complaints and frustrations. This is not a way to discourage banditry but to make it more interesting while lowering the frustrations of people that play pure survival from what they feel are cheap deaths. 1 Share this post Link to post Share on other sites
Caviano 287 Posted July 12, 2012 (edited) I'm down for this. +1Except that sidearms cannot be lowered, therefore just shifting gameplay to constantly having a pistol out instead of a primary. Edited July 12, 2012 by Caviano Share this post Link to post Share on other sites
StickyNote 25 Posted July 12, 2012 I'm down for this. +1Except that sidearms cannot be lowered, therefore just shifting gameplay to constantly having a pistol out instead of a primary.That is true, and I don't know if the Arma 2 movement system is very lax in adding new player animations and movements but that's something that really should be added in the game.Primary weapons tend to be superior to the sidearms anyways. Perhaps for the time being, it can be a tradeoff until dayz is able to implement the lowering of sidearms. Share this post Link to post Share on other sites
wolfstriked 143 Posted July 13, 2012 Would it be better to just have a small military force(1 to 5 ratio) trying to kill everyone.These military are actual players so your getting your PVP and at same time removing this"trying to be nice and getting killed for it" feeling in dayz.My mind screams not realistic when I got shot in the face with my weapon pointed at floor.Now if I was up in the mountains and see a heavily armed military squad driving slowly up the road with intent of killing all infected and any survivors they come across,I would be in heaven.Forget the NWAF,you want military vehicles and weapons then you attack the military players.Could be that you need to be an elite player where you survive for set amount of time,killed certain amount of zeds and then get asked if you would like to play as military.Military always spawn where ever the actual squad is in that server as playes get killed off. Share this post Link to post Share on other sites
StickyNote 25 Posted July 13, 2012 (edited) Would it be better to just have a small military force(1 to 5 ratio) trying to kill everyone.These military are actual players so your getting your PVP and at same time removing this"trying to be nice and getting killed for it" feeling in dayz.My mind screams not realistic when I got shot in the face with my weapon pointed at floor.Now if I was up in the mountains and see a heavily armed military squad driving slowly up the road with intent of killing all infected and any survivors they come across,I would be in heaven.Forget the NWAF,you want military vehicles and weapons then you attack the military players.Could be that you need to be an elite player where you survive for set amount of time,killed certain amount of zeds and then get asked if you would like to play as military.Military always spawn where ever the actual squad is in that server as playes get killed off.That's an interesting idea. One that encourages PvP and survival at the same time.Seems difficult to balance though. As in what's stopping the military players from playing nice, or just camping in the woods to hold their status. Also would their status be saved as they move server to server?As for getting shot in the face because you had your weapon pointed down, that's part of the added depth this would bring. Whether or not you choose to keep your weapon up in case of bandit attack, and look hostile to everyone else as well. And if you keep your weapon down and meet someone with their gun up, you have to make the quick choice of raising your weapon, or scrambling for cover to engage in combat. Edited July 13, 2012 by StickyNote Share this post Link to post Share on other sites
wolfstriked 143 Posted July 13, 2012 (edited) Military can be the players that love to kill other players.If your a "survivor type" and get asked to play military just say no.Guys who choose military will not choose to be nice because all survivors will KOS.Afterall your job becomes killing zeds and survivors if you choose to go military.And the arma world is full of players that love the military feel of A2.Now they can get all suited up with best gear and ACRE and go to town.As for balance,that would need work. ;) Edited July 13, 2012 by wolfstriked Share this post Link to post Share on other sites
StickyNote 25 Posted July 13, 2012 Military can be the players that love to kill other players.If your a "survivor type" and get asked to play military just say no.Guys who choose military will not choose to be nice because all survivors will KOS.Afterall your job becomes killing zeds and survivors if you choose to go military.As for balance,that would need work. ;)I assume that if you choose to go military, you get kitted out with military gear and perhaps military vehicles? It'd be pretty difficult to say no to that, survivor or bandit unless someone will execute you for failing your duties.Also banditry within the military? haha i love it Share this post Link to post Share on other sites
wolfstriked 143 Posted July 13, 2012 (edited) LOL no PVP inside of a faction.Don't you wanna run to another survivr you see and trade for stuff you can't find??But yeah military dudes get all the heavy crazy top gear we have now while survivors get enfields and the like.But you take down a military squad by grouping together and now you earned your gear....no server hopping bull#$%@. Edited July 13, 2012 by wolfstriked Share this post Link to post Share on other sites