Shadoww 5 Posted July 12, 2012 OK i dont know if this has been mentioned yet but just recently i figured out a major flaw with the games zombie spawing mechanic.Ive been playing this mod since a little before 1.7.1 and i have always died in ridiculous ways to zombies for what ever reason i died for.Recently one of my friends bought Arma 2:CO and downloaded the mod so he can play with me and his other friends that had it. Well while playing with his friends they tryed to show me a bug where when you abort it despawns all zombies that were spawned by you in a certain area. I tried to attemp this and succeded but because i have kind of a crappy connection it always takes like 5+ mins to reconnect and load my character into the server so ultimately i gave up on this cheap tactic and had to continue protecting myself while they despawned the zombies that spawned off of them.So i would like to suggest a system that could potentially counter this problem.I think that when a player aborts, the zombies that they spawned should remain in the server for 5-10 mins after the player aborted or w/e so that if they try and abort to lose large hordes when they reconnect the zombies will still be there and aggro on them again or on anyone else nearby. or a system should be implemented so that all cities and majorly contested areas should just have a set number of zombies that spawn there even when no one is around. So basicly there will always be non-player generated zombies in these locations so that even if a person aborted none of the zombies would despawn.i dont know if this is the best solution but if you guys have other suggestions leave a reply below. Share this post Link to post Share on other sites
Bash Arkin 266 Posted July 12, 2012 (edited) Bad idea, could be used to stress the server in to crashing.Also Aggro infomation is stored localy not on the server. Edited July 12, 2012 by Shy Guy Sterlok Share this post Link to post Share on other sites
kims4@live.no 29 Posted July 12, 2012 Also Aggro infomation is stored localy not on the server.Yea, when one aggroes a Zed.Your computer takes the responsibility of controlling the NPC and relay that info back to server. Share this post Link to post Share on other sites
enforcer1975 1111 Posted July 12, 2012 But this still have to be worked on, even if only one or two Zeds stay and the player reconnects they still have a 20 second window to rip the player apart if he is stupid enough to DC in a dangerous area. Share this post Link to post Share on other sites