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Rocket, Loot cycling thoughts?

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You do have to sit there the whole time waiting and doing nothing. It is rather boring

And this is baaaaaaaaaaaad. And no, not in the "It's okay because it's balancing" way. In the "This has to get fixed or people will just stop playing" way. Take Diablo 3, for example. Every time anyone found an exploitative way to farm loot in a safer and more efficient way, but was more boring, people would gripe about how "Apparently this is how we're supposed to play" because it was the fastest way to gear-up. It undermined the way the way the game was supposed to be played, and people who felt obligated to do so quickly got tired of it and just stopped playing. Meanwhile the exploiters who were getting gear the easy way were excelling.

The more efficient loot piling is seen to be, the more that people will get burned-out by how the way you're "supposed" to play Day Z is to just sit in one place camping a loot spawn. People who don't loot pile will quickly get aggrivated when they play the game properly because they're always getting sniped by people who "probably got their gear by loot piling", and people who grudgingly give-in and start loot piling will just stop playing because they don't like how a boring exploit is the only way to play the game. Before long, the game will degrade to the point of everyone in a server just camping the good loot spawns, with the occassional newer player stumbling upon them and getting killed right away.

you have a high risk of being shot
See, the Pro side likes to talk-up the risks of loot piling like it's a legimite balancer, but that's just it. If loot piling was as risky as you guys like to hype, people wouldn't be doing it. They'd say "Screw this, it isn't worth the risk, I'll just look for loot somewhere else". But they don't think that. And why? Because loot piling, while risky, is less risky than going from point-to-point to look for loot. Loot piling is no more risky than being logged into the game in the first place. Being in Day Z is risky. That's just how the game is. The only thing that doesn't have any risk attached to it is exiting the game, but even that has the associative risk of having to log back into the game without knowing if someone will be right there.

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Loot system is fine. Just players not bothering to step out of highly picked areas. liek a previous poster said, it is a zombie apocalype and msot of the good stuff is meant to be gone!

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Loot system is fine. Just players not bothering to step out of highly picked areas. liek a previous poster said, it is a zombie apocalype and msot of the good stuff is meant to be gone!

How about this? It is a zombie apocalypse! And in a zombie apocalypse I would do everything in my power to secure food, water, tools and weapons -- Thus loot cycling.

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If you don't want to loot cycle you don't have to, but you will probably have shit gear.

Some of the more decent weapons have less than a 1% chance to appear in a loot pile, in addition to that there are only 2 buildings in the whole map that will spawn these items.

What am I going to do, wander into the NWAF and hope? Fuck no I am going to stay there (at my own risk) and find myself something worth my time.

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I think loot piles should respawn, say, within an hour of being ACCESSED. Not cleaned out.

But maybe that'd lead to an overflow of loot, just thinking out loud.

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An exploit is when you take advantage of in-game mechanics to play the game in a way that was not intended. Sometimes it's through a bug, sometimes it's through a system that the developer didn't foresee I highly doubt that Rocket intended for people to just camp one area and leave large piles of junk next to a loot spawn so that we could wait for something good to maybe appear. In fact, the last sentence of your post is exactly what known exploiters tend to say to try and defend themselves; "Well I'm just doing what the game lets me do".

So looting a pile of loot is not a intended gameplay mechanic?.... sometimes people on this forum set a all new level of retardation. There is 0 difference between loot cycling and me loot a pile of loot and then coming back 10 minutes later and seeing whats up. The only difference is I drop the loot and don't keep it, and make myself ridiculously vulnerabl;e in the process. I'm pretty sure you call it a exploit because you and your group aren't able to do it, which is sad, it makes you one of those if I can't have it, no one can kids.

TL;DR - Loot cycling isn't an exploit.

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Do you think he is going to suck your dick ? Even though you asked ever so nicely.

I suck online peoples dicks at every occation I can get

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So looting a pile of loot is not a intended gameplay mechanic?

See, it works like this. You just defeated yourself. I don't even need the rest of your post (though there's so much gold in there I can't help but mine it). The simple fact that you had to so blatantly misinterpret the situation is mere proof of the fact that you know it's an exploitative looting technique. Why else would you need to that kind of misdirection unless you knew that you were in the wrong? If you honestly felt that loot piling was legitimate, you'd just explain your point without the need to try and twist my words into something else.
sometimes people on this forum set a all new level of retardation.
Tell me about it. ;P Seriously though? There's no need for that kind of talk. If you feel it's legitimate, then just defend your point. Between the misdirection and blunt insults, you're kind of defeating your own point. Why the need for insults unless you're trying to distract me from the main discussion? And why try to distract me unless you know you're in the wrong?
There is 0 difference between loot cycling and me loot a pile of loot and then coming back 10 minutes later and seeing whats up. The only difference is I drop the loot and don't keep it, and make myself ridiculously vulnerabl;e in the process.
The difference is intent; which is all the difference that's needed when discussing exploit vs legit. And I don't even need to go into detail on the intent because you already know the intent based on how rashly defensive you got in the above two posts.

Edit: Also, I love how you bring-up the supposed "risk" in loot piling without bothering to explain how it puts you at any more risk than doing anything in this game.

I'm pretty sure you call it a exploit because you and your group aren't able to do it, which is sad, it makes you one of those if I can't have it, no one can kids.
No, I call it an exploit because, as stated by someone a couple posts above yours, "If you don't want to loot cycle you don't have to, but you will probably have shit gear." That is the very definition of game-breaking. When a single tactic turns into "Use it or lose to it", it needs to be fixed. Also, again with the needless insults. You really need to work on your poker face. If you want to defend a clear exploit, go for it; but at least try and make it look like you feel it's legit. Edited by WhiteTigerShiro

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I suck online peoples dicks at every occation I can get

Play alot of Second Life? :P

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What's wrong with "testing" the loot system to make sure it is funchining as intended? At the moment fresh loot spawns every 15min if eveything is cleard and all players are 100m or more from said loot spwan durning that 15min. I clear a loot pile ( say a tree stand )...go 110 meters away, dump loot, wait 15min, go back and there is more loot ( oh and a better gun looky there). I guess it is working but....Let me test that a few more times just to be sure!! :D

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I only do light loot cycling. If I am at a high/Med value target I will grab then throw the cans, then run to another location, then come back to spot 1. I only do this once or twice, and I only throw cans and bottles, I don't move flares, chemlights, bolts and other junk.

Although I have done a 'Stary Party" or 2.

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I loot-cycle markets all the time.

The problem with loot is this:

A market will spawn around 24 loot spots or so. Half of those are either empty or junk, and then half of the loot piles only have 1-2 useful items.

So someone comes in and cleans it out (takes the 1 backpack and the 1 gun), and a few pieces of gear, but doesn't clean out any loot spot entirely.

Next person that comes in takes a couple more things (maybe a couple clips of ammo and some beans / soda), but also probably doesn't clean out any loot piles entirely.

Finally I show up, and the market is full of empty cans and a couple sodas, and about 10 watches. That's it.

The loot in this game needs to be smarter. It's way too easy for a market to go from 10 good drops to 0 good drops, with no chance of new loot until the server restarts.

Is it an exploit? I don't think so. Is it meta gaming? Duh. But what isn't? In theory every time you spawn, you're a new person who shouldn't even know where the markets were in the first place.

And as people said before, it's pretty risky behavior. I can easily spend 5 minutes (with minimal awareness of my surroundings) cleaning out a market. Then you gotta go to another building and wait for stuff to respawn (I don't think loot spawns near people, could be wrong). Plus everyone close would see a giant pile of loot and want to come check it out.

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After you run away, Choppers respawn. So i find that hard to believe it was looted when you arrived.

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I and a few friends team up to loot cycle NWAF on occasion. Some of us guard, the others loot. I've had to make a few kills to keep the looters safe. I like loot cycling. Keeps you in high risk areas longer.

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