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Rocket, Loot cycling thoughts?

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Rocket, I was wondering about your thoughts of loot cycling is. Do you consider it an exploit?

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I would say "Yes", because you're taking advantage of the way that loot piles will respawn only when cleaned-out. That said, I'm not Rocket, so I'm just pitching-in my 2 cents on the issue.

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Rocket, I was wondering about your thoughts of loot cycling is. Do you consider it an exploit?

Just curious how exactly it's a exploit in your eyes. It's people picking up loot, going outside, dropping it, and waiting. Then they do that all over again. It's the same thing that happens when I loot a barn and 30 minutes later you get to the same barn, except it's done as fast as the server respawns loot.

Also, there is no loot being hacked in, it's all legitamite loot that the server is spawning in, and the method is fine as well, as it is a form of Meta Gaming.

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well until server hopping is fixed this is a far more acceptable way to loot farm. atleast u have a high chance to kill them while they perform this and it takes a while. server hopping is some stupid multi dimensional travelling crap...

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I do this all the time because if I go anywhere without a gun Im dead. And alot of the times the buildings only spawn cans and chemlights. (yes even military ones)

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Perhaps if the way loot spawned wasn't so borked then people would not have to remove all of the loot and dump it outside. Running through a city and finding nothing but tin cans, chem lights and flares because people picked the better items up and it won't respawn unless the other shit is cleared is a little ludicrousness.

Edited by itputsthelotion
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Perhaps if the way loot spawned wasn't so borked then people would not have to remove all of the loot and dump it outside. Running through a city and finding nothing but tin cans, chem lights and flares because people picked the better items up and it won't respawn unless the other shit is cleared is a little ludicrousness.

It IS a Zombie apocalypse.

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Perhaps if the way loot spawned wasn't so borked then people would not have to remove all of the loot and dump it outside. Running through a city and finding nothing but tin cans, chem lights and flares because people picked the better items up and it won't respawn unless the other shit is cleared is a little ludicrousness.

Could you please explain a foreigner what the hell "borked" means?

Edit: Already forgot about the topic.

As this game is a post-apocalyptic scenery where no one is left to produce new stuff and there are only some goodies left in the dead world, I consider this myself as bug/exploit using. Dunno about other opinions.

Edited by phEus808

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There is nothing wrong with loot cycling, in fact I think it simulates the amount of time someone would probably spend rooting through rubble, boxes, bodies, trash, ect for items rather than them apearing in neat little piles on the ground.

Unlike server hopping loot cycling requires the player to put themselves in a vunerable position to a point they will need overwatch.

Not broken, not an exploit.

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So you would advise people to get save positions in a building and loot-cycle the shit out of it instead of wandering from building to building to check for loot how it is meant to be?

Where's the downvote button in this forum?

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As this game is a post-apocalyptic scenery where no one is left to produce new stuff and there are only some goodies left in the dead world, I consider this myself as bug/exploit using. Dunno about other opinions.

Then you'd support complete removal of loot respawn? Even across server resets? If not, please explain what plausible mechanism is there for respawning loot.

There is nothing wrong with loot cycling, in fact I think it simulates the amount of time someone would probably spend rooting through rubble, boxes, bodies, trash, ect for items rather than them apearing in neat little piles on the ground.

This is a sensible RP explanation.

Loot cycling does feel a bit like exploiting a game mechanic. But on the other hand, the whole loot respawn thing is rather unrealistic, and very hard to do right.

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So you would advise people to get save positions in a building and loot-cycle the shit out of it instead of wandering from building to building to check for loot how it is meant to be?

Where's the downvote button in this forum?

I dont think you have been playing DayZ very long. Have you ever ran city to city to city? Spending an hour only to find trash loot?

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Then you'd support complete removal of loot respawn? Even across server resets? If not, please explain what plausible mechanism is there for respawning loot.

Hell, no. This is still a game. You can't set it up so there is only one loot spawn and if that is looted you're fucked. I just don't support loot-cycling, as I can't imagine this is what Rocket thought of when adding piles of loot with a respawn timer.

Just leave the empty building and check the next one.

I dont think you have been playing DayZ very long. Have you ever ran city to city to city? Spending an hour only to find trash loot?

Why? Because my account isn't 6 months old? My squad spent hours to raid the NW airfield just to find empty tin cans and AK mags. I ran from city to city and from deer stand to deer stand just to find nothing. I had the luck to spot 3 downed choppers on one server, just to find out every single one was already looted. I know how that feels. And I still can't support loot-cycling.

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So you would advise people to get save positions in a building and loot-cycle the shit out of it instead of wandering from building to building to check for loot how it is meant to be?

Where's the downvote button in this forum?

I know right? I wish I could downvote your retarded post.

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Perhaps if the way loot spawned wasn't so borked then people would not have to remove all of the loot and dump it outside. Running through a city and finding nothing but tin cans, chem lights and flares because people picked the better items up and it won't respawn unless the other shit is cleared is a little ludicrousness.

the only issue here is loot not de-spawning. IMO if somone takes from a loot pile and/ or checks its gear menu it should start a despawn timer of say 5 - 10 mins in which time if the items are not taken they despawn ready for the next loot loading opertunity. It would combat loot cycling because the loot is fresh all the time so you'd get more enjoyment playing the game as it is intended. Also it would serve as a notification of sorts that someone is in the area if all the piles looked stripped of all good items you can bet theres someone close. As it is now these piles can sit around for hours on end and not change. Every 4 hour server restarts are the best way to achive this currently.

loot cycling is very boring and you need to drop most of your shit somwhere to be able to do it, but people are still going to do it until loot despawn works.

Edited by RayPugh

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I've been doing it, mainly because I feel it's pretty balanced; leaving you ridiculously exposed as you go about moving gear/loot from place to place. It requires focus, patience, and like I said, the willingness to expose yourself in frequently trafficked areas.

If rocket says it's an exploit, fine. But we'll need an alternative or fix for the current system.

Edited by UbiquitousBadGuy

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So you would advise people to get save positions in a building and loot-cycle the shit out of it instead of wandering from building to building to check for loot how it is meant to be?

Where's the downvote button in this forum?

I don't think you understand how the loot respawn mechanic is in DayZ. Because if you find nothing but tin cans in a supermarket, you're not going to find anything but tin cans anywhere because whoever looted the place took all the good shit and it's not going to respawn until you remove all of the tin cans and throw them or put them outside. That's just how the game handles loot.

It's not a case of "well, lol I'll stay here and farm this one spot for 20 hours!" -- It's a case of, If I don't put these tin cans outside and wait for the respawn then not a single person on this server will find anything but tin cans in here until a reboot.

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Just curious how exactly it's a exploit in your eyes. It's people picking up loot, going outside, dropping it, and waiting. Then they do that all over again. It's the same thing that happens when I loot a barn and 30 minutes later you get to the same barn, except it's done as fast as the server respawns loot.

Also, there is no loot being hacked in, it's all legitamite loot that the server is spawning in, and the method is fine as well, as it is a form of Meta Gaming.

An exploit is when you take advantage of in-game mechanics to play the game in a way that was not intended. Sometimes it's through a bug, sometimes it's through a system that the developer didn't foresee I highly doubt that Rocket intended for people to just camp one area and leave large piles of junk next to a loot spawn so that we could wait for something good to maybe appear. In fact, the last sentence of your post is exactly what known exploiters tend to say to try and defend themselves; "Well I'm just doing what the game lets me do".

well until server hopping is fixed this is a far more acceptable way to loot farm. atleast u have a high chance to kill them while they perform this and it takes a while. server hopping is some stupid multi dimensional travelling crap...

Um... no. You aren't allowed to selectively decide when breaking realism is and isn't okay just to suit your own playstyle. So we aren't allowed to "travel through dimensions", but performing a ritual that just magically causes stuff to spawn is a-okay because it's something that you do. Right.

Could you please explain a foreigner what the hell "borked" means?

It's a derivative of the word "Broken". Like "pwned" and "zomg", "borke" is a common typo that's been adopted as an actual word.

I've been doing it, mainly because I feel it's pretty balanced; leaving you ridiculously exposed as you go about moving gear/loot from place to place. It requires focus, patience, and like I said, the willingness to expose yourself in frequently trafficked areas.

If rocket says it's an exploit, fine. But we'll need an alternative or fix for the current system.

Just because there are cons to it doesn't make it not an exploit. And a fix is already in the game, it's called scavenging one place, then moving-on to another place to scavenge. The only fix that's needed, if any fix is needed, is loot respawning at all when the same player is in the area. This isn't World of Warcraft, so players shouldn't be camping a single spawn for a chance at loot.

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the only issue here is loot not de-spawning. IMO if somone takes from a loot pile and/ or checks its gear menu it should start a despawn timer of say 5 - 10 mins in which time if the items are not taken they despawn ready for the next loot loading opertunity.

Yeah, a fix like that is kinda what I was thinking, too. Something that would make loot piling a wasted effort because it'll take the same amount of time for the loot to respawn whether you do it or not. Doesn't fix the issue of people camping a single area when they should feel encouraged to move around and explore to find stuff, but it'd be a step in the right direction.

Edited by WhiteTigerShiro

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Loot cycling is perfectly acceptable, at least more-so than duping or being a filthy hacker. It actually takes work and involves a great deal of risk, instead of sitting in some precious mountain side tent city duping high value items. Plus, you're still subjected to chance, as there is no guarantee good loot will ever spawn in the farmed pile.

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So you would advise people to get save positions in a building and loot-cycle the shit out of it instead of wandering from building to building to check for loot how it is meant to be?

Where's the downvote button in this forum?

Just because someone supports loot cycling doesn't mean they do it at every given opportunity. Loot cycling does have its own downsides you know. You do have to sit there the whole time waiting and doing nothing. It is rather boring, you have a high risk of being shot, and you don't control what spawns. I don't see why people would be against this.

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Why? Because my account isn't 6 months old? My squad spent hours to raid the NW airfield just to find empty tin cans and AK mags. I ran from city to city and from deer stand to deer stand just to find nothing. I had the luck to spot 3 downed choppers on one server, just to find out every single one was already looted. I know how that feels. And I still can't support loot-cycling.

Cool story bro. Not everyone wants to play the game "your" way. So suck my dick.

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Do you think he is going to suck your dick ? Even though you asked ever so nicely.

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Why? Because my account isn't 6 months old? My squad spent hours to raid the NW airfield just to find empty tin cans and AK mags. I ran from city to city and from deer stand to deer stand just to find nothing. I had the luck to spot 3 downed choppers on one server, just to find out every single one was already looted. I know how that feels. And I still can't support loot-cycling.

Then you, my friend, have far more patience than I.

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Rocket, I was wondering about your thoughts of loot cycling is. Do you consider it an exploit?

Meta-Gaming

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