FrostDMG 398 Posted July 12, 2012 (edited) Ok zombies only aggro from miles away if you are unaware of what the visual indicator means.Let me explain this to you in five little words.NUMBER EQUALS METERS TO AGGROThere you go, happy huntingEDIT: I meant visibility indicator FFS Edited July 12, 2012 by FrostDMG 1 Share this post Link to post Share on other sites
Marsunpaisti 0 Posted July 12, 2012 I havent played 1.7.2 yet.Could you elaborate on the new system? Share this post Link to post Share on other sites
dnoparker@gmail.com 3 Posted July 12, 2012 The higher the number the more likely an Infected will aggro you. That's how I have been playing it :P Share this post Link to post Share on other sites
FrostDMG 398 Posted July 12, 2012 I havent played 1.7.2 yet.Could you elaborate on the new system?You have a "Visibility" stat now in your debug window, this tells you - depending whether you are in shade, crouched, sprinting etc - from how far away the zombies will aggro.For example if number says 49 then a zombie 49 meters will aggro.Going prone in sunlight allows you to go within 12 meters, even close if zombies are facing away Share this post Link to post Share on other sites
Marsunpaisti 0 Posted July 12, 2012 So now zombies will see you as far as your visibility indicator says and sounds are dampened by 50% through walls (according to patch notes, at least).And if zombies are looking away from you they wont aggro unless they hear you? Share this post Link to post Share on other sites
suspense 210 Posted July 12, 2012 You have a "Visibility" stat now in your debug window, this tells you - depending whether you are in shade, crouched, sprinting etc - from how far away the zombies will aggro.For example if number says 49 then a zombie 49 meters will aggro.Going prone in sunlight allows you to go within 12 meters, even close if zombies are facing awayIm wondering if its that simple. I've managed to have the visual stat show 150 when running in the world, which sounds absolutely absurd to me lol. Share this post Link to post Share on other sites
Steins 86 Posted July 12, 2012 I'd love to see an audibility indicator in the same style.Also, this is a big change to the mechanics of the game, is it just me or is it difficult to adjust? Share this post Link to post Share on other sites
Frenzy 6 Posted July 12, 2012 I've been playing as I was before the patch and haven't really experienced any difficulties so far. Sure I have picked up the odd zombie but they are so easy to lose without needing to kill them now. Share this post Link to post Share on other sites
Somepants 3 Posted July 12, 2012 I haven't taken the time to see if Rocket has elaborated, but the patch notes mention an exponential probability component to the zombie spotting. Which means, the higher your visibility the exponentially more likely a zombie is to spot you. So at around 65 you're good for about 65m. But at 100, this could be more like 200m. Share this post Link to post Share on other sites
Zeromentor 169 Posted July 12, 2012 Was playing at night with 2 friends. Aggro'd zombies multiple times with a visual rating of 0.Once I was crouched (not moving) and all of a sudden 3 zombies aggro'd at roughly 35 meters away. Visual was 0.One of my friends was nearly killed when he moved and his visual spiked from 0 to 13 and three zombies run up to him and beat him unconscious. By the time we found him, he has less than 1000 blood and was nearly dead. Saved him.So lowered visual helps, but I doubt it means the actual range at which zombies can aggro. Share this post Link to post Share on other sites
XAM 48 Posted July 12, 2012 Was playing at night with 2 friends. Aggro'd zombies multiple times with a visual rating of 0.Once I was crouched (not moving) and all of a sudden 3 zombies aggro'd at roughly 35 meters away. Visual was 0.One of my friends was nearly killed when he moved and his visual spiked from 0 to 13 and three zombies run up to him and beat him unconscious. By the time we found him, he has less than 1000 blood and was nearly dead. Saved him.So lowered visual helps, but I doubt it means the actual range at which zombies can aggro.Wuut, it's impossible to get Visual: 0, I've tried. I would like to see a screenshot of that :o Share this post Link to post Share on other sites
Zeromentor 169 Posted July 12, 2012 Wuut, it's impossible to get Visual: 0, I've tried. I would like to see a screenshot of that :oWait until nighttime, try a server without a moon. Prone under something, in grass, don't move. Make sure, if you can see them, any shadows are over you. Don't move.Pretty simple for me. Maybe I got lucky? Or unlucky, as visual at 0 doesn't make you immune to zombies, they still see you sometimes... Share this post Link to post Share on other sites
Dev (DayZ) 113 Posted July 12, 2012 Visual of 0 seems only be possible at night Share this post Link to post Share on other sites
XAM 48 Posted July 12, 2012 Wait until nighttime, try a server without a moon. Prone under something, in grass, don't move. Make sure, if you can see them, any shadows are over you. Don't move.Pretty simple for me. Maybe I got lucky? Or unlucky, as visual at 0 doesn't make you immune to zombies, they still see you sometimes...I will try that out. Were the visibility & sound bars at 0 aswell? Share this post Link to post Share on other sites
ActionManZlt 160 Posted July 12, 2012 NUMBER EQUALS METERS TO AGGROAre you sure about that? I've had it at ~45 and still gotten aggro from over 100m away, and I've had it at ~10 and gotten aggro from 50m away...I figured it was a percentage value for the chance to be spotted. Share this post Link to post Share on other sites
WeedFoXx 7 Posted July 12, 2012 is this confirmed or u just think its meters ?? mayby its yards or just a number that equals to ur Sight AND Hearing :P ^^ but im think u right thanks for telling us all :) . Share this post Link to post Share on other sites
FrostDMG 398 Posted July 12, 2012 Well it is not confirmed which sucks ass, but our group assumes it's meters.Also, night time running full sprint w/o moon I had visibility of 1.5, however zombies still aggro cause the amount of sound you make varies greatly and another thing is they have a SONAR so they pin-point you immediately Share this post Link to post Share on other sites
xRoosterx 2 Posted July 12, 2012 My experience, it's a probably percentage. Not really relative to distance. Zombies are doing a sweep so if your in front of them, they will see you. Think of the bad guys on metal gear solid. Prone helps when directly in a path of a zed but don't move. Then it's a probably based on your visual number and how far away a zed is. Share this post Link to post Share on other sites
xRoosterx 2 Posted July 12, 2012 Probably= probability. Auto correct ftw!! Share this post Link to post Share on other sites
kcbanner 8 Posted July 12, 2012 Im wondering if its that simple. I've managed to have the visual stat show 150 when running in the world, which sounds absolutely absurd to me lol.What? You can see people a lot farther than 150m IRL. Share this post Link to post Share on other sites
thefonztm@gmail.com 86 Posted July 12, 2012 I've got no way to confirm this but I think the visual number is a percentage that adjusts the probability of a zed spotting you. Ie visual = 85 means you are 15% less likely to get spotted. This would apply if there are given conditions to be spotted, such as half a bell shaped curve that defines a probability the zed will spot you based on distance. Where 0m distance = 100% probability of detection, and say 200m = 0% for example. Other factor, like if the zed is facing you could have percentages associated that adjust the probability. Not sure if/how sound would play in, but it could. For example. You are 50m from a zed that has its back to you. You are crouched and not moving, visual is 45. Since the zed is backwards to you its detection is, say, 15.So take 55% of the distance (your mod) plus 85% of the distance ( zed mod) plus the actual distance. You get 92.5m. Apply to the probability curve to get your probability of detection. The zed gets a new probabilty calculated ever second or so. As long as your probability (modified distance) is outside whatever the game calculate for the zed, you are safe. This is pure guesswork but it does explain some of the new zed behavior. Sometimes zed see you from far. Sometimes you can practically hump thier leg. And sometimes the seem to suddenly see you for no reason when you've been near them for a bit. Just plain bad luck that they got a high probability to see you and your modifiers didn't help you enough or they hurt you. Another example. You are running by a town about 200m away from zed. But your visual is 150% so for probability calculations you are only 100m away. A zedvlooking you way has a 100% modifier ( normal ) game calculates a random number to see if you are detected. Bad luck chuck, I high probability is rolled and you get spotted.Like I said before. This is pure guesswork. But I feel confident it works something like this. 1 Share this post Link to post Share on other sites
thorgold 91 Posted July 12, 2012 Here are the values I've found for visual aggro distance:Prone (flat area with no grass): 20 metersProne (grassy area): 12 metersProne (near building): 1.5-12 meters (1.5 is current observed minimum)Crouch (flat, no grass): 79 metersCrouch (bushes and light cover): 40 metersCrouch (building) 9-20 metersStand (anywhere open): 110 metersStand (near cover): 20-110 metersWalking will increase visibility by 20%Running will increase visibility by 50%Sprinting is 169 metersThe building visibility reduction is very iffy. You can move forward 3 inches and go from 1.5 to 20 visibility. Windows in buildings pretty much will set you to maximum visibility for your current stance - so you'll go from 12 meters crouching to 79 meters when you pass that window in the garage. Share this post Link to post Share on other sites
Redshift 58 Posted July 12, 2012 You can see people a lot farther than 150m IRL.Well it is not confirmed which sucks ass, but our group assumes it's meters.So what you are saying is that you posted a thread who's opening post states authoritativly that "This is how it works". When in actuality you have no clue what you are talking about? Good job. Share this post Link to post Share on other sites