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FrostDMG

How to use visual indicator

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Ok zombies only aggro from miles away if you are unaware of what the visual indicator means.

Let me explain this to you in five little words.

NUMBER EQUALS METERS TO AGGRO

There you go, happy hunting

EDIT: I meant visibility indicator FFS

Edited by FrostDMG
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I havent played 1.7.2 yet.

Could you elaborate on the new system?

You have a "Visibility" stat now in your debug window, this tells you - depending whether you are in shade, crouched, sprinting etc - from how far away the zombies will aggro.

For example if number says 49 then a zombie 49 meters will aggro.

Going prone in sunlight allows you to go within 12 meters, even close if zombies are facing away

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So now zombies will see you as far as your visibility indicator says and sounds are dampened by 50% through walls (according to patch notes, at least).

And if zombies are looking away from you they wont aggro unless they hear you?

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You have a "Visibility" stat now in your debug window, this tells you - depending whether you are in shade, crouched, sprinting etc - from how far away the zombies will aggro.

For example if number says 49 then a zombie 49 meters will aggro.

Going prone in sunlight allows you to go within 12 meters, even close if zombies are facing away

Im wondering if its that simple. I've managed to have the visual stat show 150 when running in the world, which sounds absolutely absurd to me lol.

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I'd love to see an audibility indicator in the same style.

Also, this is a big change to the mechanics of the game, is it just me or is it difficult to adjust?

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I've been playing as I was before the patch and haven't really experienced any difficulties so far. Sure I have picked up the odd zombie but they are so easy to lose without needing to kill them now.

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I haven't taken the time to see if Rocket has elaborated, but the patch notes mention an exponential probability component to the zombie spotting. Which means, the higher your visibility the exponentially more likely a zombie is to spot you. So at around 65 you're good for about 65m. But at 100, this could be more like 200m.

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Was playing at night with 2 friends. Aggro'd zombies multiple times with a visual rating of 0.

Once I was crouched (not moving) and all of a sudden 3 zombies aggro'd at roughly 35 meters away. Visual was 0.

One of my friends was nearly killed when he moved and his visual spiked from 0 to 13 and three zombies run up to him and beat him unconscious. By the time we found him, he has less than 1000 blood and was nearly dead. Saved him.

So lowered visual helps, but I doubt it means the actual range at which zombies can aggro.

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Was playing at night with 2 friends. Aggro'd zombies multiple times with a visual rating of 0.

Once I was crouched (not moving) and all of a sudden 3 zombies aggro'd at roughly 35 meters away. Visual was 0.

One of my friends was nearly killed when he moved and his visual spiked from 0 to 13 and three zombies run up to him and beat him unconscious. By the time we found him, he has less than 1000 blood and was nearly dead. Saved him.

So lowered visual helps, but I doubt it means the actual range at which zombies can aggro.

Wuut, it's impossible to get Visual: 0, I've tried. I would like to see a screenshot of that :o

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Wuut, it's impossible to get Visual: 0, I've tried. I would like to see a screenshot of that :o

Wait until nighttime, try a server without a moon. Prone under something, in grass, don't move. Make sure, if you can see them, any shadows are over you. Don't move.

Pretty simple for me. Maybe I got lucky? Or unlucky, as visual at 0 doesn't make you immune to zombies, they still see you sometimes...

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Wait until nighttime, try a server without a moon. Prone under something, in grass, don't move. Make sure, if you can see them, any shadows are over you. Don't move.

Pretty simple for me. Maybe I got lucky? Or unlucky, as visual at 0 doesn't make you immune to zombies, they still see you sometimes...

I will try that out. Were the visibility & sound bars at 0 aswell?

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NUMBER EQUALS METERS TO AGGRO
Are you sure about that? I've had it at ~45 and still gotten aggro from over 100m away, and I've had it at ~10 and gotten aggro from 50m away...

I figured it was a percentage value for the chance to be spotted.

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is this confirmed or u just think its meters ?? mayby its yards or just a number that equals to ur Sight AND Hearing :P ^^

but im think u right thanks for telling us all :) .

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Well it is not confirmed which sucks ass, but our group assumes it's meters.

Also, night time running full sprint w/o moon I had visibility of 1.5, however zombies still aggro cause the amount of sound you make varies greatly and another thing is they have a SONAR so they pin-point you immediately

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My experience, it's a probably percentage. Not really relative to distance. Zombies are doing a sweep so if your in front of them, they will see you. Think of the bad guys on metal gear solid. Prone helps when directly in a path of a zed but don't move. Then it's a probably based on your visual number and how far away a zed is.

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Im wondering if its that simple. I've managed to have the visual stat show 150 when running in the world, which sounds absolutely absurd to me lol.

What? You can see people a lot farther than 150m IRL.

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I've got no way to confirm this but I think the visual number is a percentage that adjusts the probability of a zed spotting you. Ie visual = 85 means you are 15% less likely to get spotted. This would apply if there are given conditions to be spotted, such as half a bell shaped curve that defines a probability the zed will spot you based on distance. Where 0m distance = 100% probability of detection, and say 200m = 0% for example. Other factor, like if the zed is facing you could have percentages associated that adjust the probability. Not sure if/how sound would play in, but it could.

For example.

You are 50m from a zed that has its back to you. You are crouched and not moving, visual is 45. Since the zed is backwards to you its detection is, say, 15.

So take 55% of the distance (your mod) plus 85% of the distance ( zed mod) plus the actual distance. You get 92.5m. Apply to the probability curve to get your probability of detection. The zed gets a new probabilty calculated ever second or so. As long as your probability (modified distance) is outside whatever the game calculate for the zed, you are safe.

This is pure guesswork but it does explain some of the new zed behavior. Sometimes zed see you from far. Sometimes you can practically hump thier leg. And sometimes the seem to suddenly see you for no reason when you've been near them for a bit. Just plain bad luck that they got a high probability to see you and your modifiers didn't help you enough or they hurt you.

Another example. You are running by a town about 200m away from zed. But your visual is 150% so for probability calculations you are only 100m away. A zedvlooking you way has a 100% modifier ( normal ) game calculates a random number to see if you are detected. Bad luck chuck, I high probability is rolled and you get spotted.

Like I said before. This is pure guesswork. But I feel confident it works something like this.

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Here are the values I've found for visual aggro distance:

Prone (flat area with no grass): 20 meters

Prone (grassy area): 12 meters

Prone (near building): 1.5-12 meters (1.5 is current observed minimum)

Crouch (flat, no grass): 79 meters

Crouch (bushes and light cover): 40 meters

Crouch (building) 9-20 meters

Stand (anywhere open): 110 meters

Stand (near cover): 20-110 meters

Walking will increase visibility by 20%

Running will increase visibility by 50%

Sprinting is 169 meters

The building visibility reduction is very iffy. You can move forward 3 inches and go from 1.5 to 20 visibility. Windows in buildings pretty much will set you to maximum visibility for your current stance - so you'll go from 12 meters crouching to 79 meters when you pass that window in the garage.

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You can see people a lot farther than 150m IRL.

CaptainObvious.jpg

Well it is not confirmed which sucks ass, but our group assumes it's meters.

So what you are saying is that you posted a thread who's opening post states authoritativly that "This is how it works". When in actuality you have no clue what you are talking about? Good job.

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