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akohaxx

2 birds with 1 stone

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There are 2 topics that people are really complaining about.

One topic being banditism and people killing on sight and the other being not starting with a weapon.

I propose a sort of karma system, the more murders you get the less chance you have starting with a weapon when you respawn.

For example 0 murders = 100% if starting with a weapon.

When a person gets 1 murder than it reduces to a 90% chance of starting with a weapon.

10 kills means you do not spawn with a weapon.

The rarity of the weapon you start with is effected by how long you survive.

Killing yourself with the respawn button or dieing within the first 30 mins means you get no weapon to prevent people from trying to cheat the system.

I checked a few threads and did not see anything like this.

If anyone has any more ideas that can add to this post them

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So those killing people would kill people more often, and when they die, they'd grab a gun and kill MORE people to get more guns.

Going to the point that a clan coming into the game would camp the coast for guns as their members were unable to spawn with guns due to killing so many people.

In other words, you just caused MORE killing, not less.

Spawning with a gun was the reason spawning with a gun was taken out. Look it up.

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This is true about the clan thing that is why you need to survive at least 30 min to start with the most basic weapon ( a crowbar). The people spawning with anything worth camping will have to survive alot longer without killing so there wont be alot

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It isn't hard to find a weapon, and people would kill each other MORE often, not less. Your suggestion takes a step back and does nothing to resolve prior issues due to spawning with weapons and fouls up the reason for not spawning with weapons, while finding a broken middle ground. Sorry, but I can't support this.

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Yeah, this won't work. Unless we're gonna start putting up posters for the Macaroni-knights again.

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So those killing people would kill people more often, and when they die, they'd grab a gun and kill MORE people to get more guns.

Going to the point that a clan coming into the game would camp the coast for guns as their members were unable to spawn with guns due to killing so many people.

In other words, you just caused MORE killing, not less.

Spawning with a gun was the reason spawning with a gun was taken out. Look it up.

I think he meant that if you have 10 murders or more, the chance of spawning with a weapon is 0%.

And if you don't kill anyone, survive for a long time in-game, you might get something neat for starters. But there's the issue of grievers farming the coast for a slight chance of something better than a makarov.

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I think he meant that if you have 10 murders or more, the chance of spawning with a weapon is 0%.

And if you don't kill anyone, survive for a long time in-game, you might get something neat for starters.

This is exactly what i mean.

The people killing other will not be spawning with a weapon.

People can try to camp but people still camp anyway and they will gice up after they realize the majority is spawning with axes and crowbars.

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What happens to those people that kill for self defense?

What happens when bandits want a hatchet? Why loot a town and take the chance of dying to a sniper or another bandit when they can camp the coast and rack up kills at the same time?

Also, what happens when angry people start respawning with 100% karma and decide to finally go bandit and start killing people? We have the same problem as before until they kill a few people and die.

And people won't give up camping the coast. They haven't given up when there are no weapons now, why would they give up when they could get MORE loot? They could get MORE kills? They wouldn't.

You'd just make people without want to camp the coast MORE, because they want that stuff NOW and not later. They don't want to crawl through Cherno for a hatchet when they could run up and down the coast and kill people respawning with them. And then what happens when they defend themselves? Now they might lose the chance to spawn with a weapon.

Seriously, spawning with a weapon wouldn't change much, but it would increase murders, which was the second reason to taking AWAY the ability to spawn with a weapon. (First being it made the game more survival based when you start with nothing). So no. This won't stop, slow or decrease murders, just increase them. You punish only those trying to defend themselves, as the bandits would reserve themselves with not spawning with a weapon, but finding one and camping those that do.

What I'm saying is this fix fixes nothing.

Edited by Zeromentor

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I see what you are saying Zeromentor but do you really think people wont try too be nice boys and girls for a chance to spawn with a good wep?

Also for the defence kills thats why you can kill a few times and still have a good chance of spawning with a wep.

Personally i doubt a person will want to wait for over an hour for an axe when he can go to the nearest barn which almost always has one.

Edited by akohaxx

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I see what you are satinh Zeromentor but do you really think people wont try too be nice boys and girls?

Also for the defence kills thats why you can kill a few times and still have a good chance of spawning with a wep.

Personally i doubt a person will want to wait for over an hour for an axe when he can go to the nearest barn which almost always has one.

The part I bold and underlined is something I really hope is sarcasm.

Do you know how many times I've killed in self defense? More than a dozen.

Once I watched a group of 5 kill anyone they came across. In defense of them, I fired at these people from over 600 meters with an M16A2. I killed 3, wounded 1 and the other disconnected as the firing started. One of those that died logged out and returned, only to fall over and die, so I didn't get the kill. The one I wounded disconnected after he got to cover. In your idea, I should be punished as well as them, for defending myself and others in the future I have harmed my karma? Wait, no. My Karma would improve, right? But this game can't determine self defense from murder unless the one killed is obvious a bandit.

In the mod's current state, and how people react to others in a virtual environment, this idea will not work.

Oh, and in my current life, I am still lacking a compass. I will kill people on sight just for a potential compass. Imagine people without hatchets that want one. They will kill everyone on sight for the hope they spawned with one. What you doubt, and what will happen are two totally different things. Learn how people act in video games, it is actually VERY predictable. Look at this mod's past, and the murder rate. Look at what you are asking for now. Your idea does NOT solve anything.

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