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frodevil

Can somebody explain the new "exponent driven vis. calculation" to me?

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you know what an exponent is correct?

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I've kinda wanted it in Layman's as well. Doesn't really give much insight into how it works, other than 'Zombies see you better from farther', as can be surmised from the 100m see-ers.

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My understanding is that detection is based on a combination of distance from the zombie, your visibility value as seen in the debug window and how long you spend within the zombie's line of sight. So in theory, once the kinks in the system are worked out if you are crouched and sneaking around with a zombie looking your way it may not notice you immediately but if it keeps looking towards you it will realise that you aren't a zombie and come after you, the less visible you make yourself the longer this would take.

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The chance that a zombie will detect you increases (exponentially) the longer you stay in a zombie's line of sight.

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