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Land Squid

Player Placeable Camp Structures

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Basically, lets make a list of all the player placeable items we'd like to see available for building up player made camps/settlements...

Tents: slight change so they can be placed between/under trees.

Campfires: same change as for tents.

Army Tent: The large tents located at the various military encampments in the game. Provides protection from the rain and lets the players dry off and warm up.

Hesco Barrier: The version that is a bit taller than player height. Takes a lot of explosives to breach or a very long time with an E-tool. Good exterior wall to protect those inside the camp from snipers.

Lockable Doors and Vehicle Gates: Barred from the inside and open able to be opened from there (or blown up/crashed through). Put a couple doors on the sides of the base so you can send out people to deal with that pesky sniper, or a large set of gates to drive your vehicles out through.

Watch Tower: Similar to the deer stands, but sandbagged to better protect the occupant.

Sandbag Bunker: Perhaps another option when using sandbags?

Community Raincatcher: Made with a barrel and tarp, serves same purpose as a water well.

Spotlights: As mentioned in another thread.

Camp Lights: Kind of like short, portable street lamps, about 3 meters high.

Ground Lights: To make landing markers for helicopters or to help guide ground vehicles towards the camp entrance. Blue (doesn't interfere with nightvision but is still plenty visible to those without).

Generators: To power the above.

Weapon Racks and Supply Crates: Same purpose as tents really, to store scavenged items, but placeable inside of Army Tents and allows the easy differentiation of what they contain. Weapon racks perhaps only able to contain main weapons, and up to 20 per rack.

Fuel and Supply Trucks: Not placed items, but vehicles that you would take into towns/factories to fetch larger ammounts of fuel and gear that you would then use to refuel and supply vehicles back at your base (those helicopters and offroad vehicles need a lot of fuel to keep em running).

Vehicle Shelters: Either the large tents designed for field maintenance of vehicles or being able to build the quonset hut hangars (but perhaps smaller) out of corugated steel sheets and framing. Used perhaps to amplify repairs made to vehicles (so it takes less scrap metal to repair a part?) or just cool structures in order to store your vehicles.

Cots: Only placeable inside of Army Tents or Vehicle Shelters where it's (relatively) warm and dry. Players can lay down on them and rest for a while and perhaps regain some blood (only up to the point where they are no longer suffering extremely destrimental effects like heart-beat-shake and loss of color vision?) or cure some negative effects (such as the pain from some injuries) after a set time. Increases hunger and thirst while you're resting so you better have some breakfast ready when you get up!

So lets hear what else people would like to see for camp gear/structures!

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There needs to be a way to save it or at least save the stuff so you dont have to be stuck on one server

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Oh, another vehicle idea, but deals with players altering the world around them.

Bulldozer: Time to start clearing all those damned roadblocks and wrecks! Very slow vehicle (like 20kph max) but able to "clear" (pretty much just delete or destroy) the piles of rubble and wrecked vehicles, and perhaps even demolish buildings if the driver isn't careful.

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What would you need to make more of the complicated structures? Blueprints? Then wood? That would be cooler cause I don't think people should just know how to make a watch tower....and it forces you to find these blueprints and explore before you hunker down and make a fort

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I think these ideas are brilliant, but definitely removes a lot of the element of constantly being on the move, avoiding bandits and zombies, surviving in the wilds, etc... But it could work if they implemented some form of blueprint idea as suggested. Or by using the current method of making the individual items very hard to come by so that you can only feasibly build something if you are in a decent sized group. That would stop two bandits building a fortress at the end of the airfields and major towns and just loot running and killing everyone. An interesting thought would be if the strongholds you built were susceptible to random zombie herds (I'm thinking end of walking dead season 2 here) where you have a nice little safe haven built, and you wake in the night to one of your party being bitten by a zombie. Absolutey hundreds of zombies outside and you just have to split, every man for himself and try to survive. Breaks up the feeling of safety and keeps the game dynamic.

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That would be cooler cause I don't think people should just know how to make a watch tower....

I might be the exception, but I do. Chalk that one up to a youth spent in the boyscouts. Give me a pile of spars and some rope and I can whittle up several different structures up to and including a trebuchet. Look at the deer stands in the game, they are good examples of pioneering construction.

As the few remaining survivors in the zombie apocalypse I think it would be a reasonable assumption that the players in the game are smarter than the average bear if you will, if nothing else they could look at the deer stands and learn how to build that type of structure monkey-see-monkey-do style. If the rest of the structures are either tents, sandbags stacked up or essentially giant tubs filled with dirt (hesco barriers) the construction knowledge required would be pretty low. Hell, anyone in the game can find engine parts and repair a UH-1H helicopter, a watch tower should be a cinch. :P

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Definitely love to see some form of settlement creation going on. Large or small, both interest me. Some change will need to be made though as currently dying causes your items to de spawn after X amount of time. Structures will need to remain persistent regardless of player death in some way to have legitimate settlements/base camps/hideouts otherwise things will be constantly disappearing which will be just be cumbersome.

I can think of a few options off the top of my head.

Option 1.

Simply allow all players to always interact/take/move things.. that way someone's death doesn't mean losing half of your walls/defensive structures. I can see this being odd if some random just starts up and packing away your walls though .. lol.

Option 2.

When building/placing a structure, all players within say 20-50m will be tagged as that structures owner. As long as 1 remains alive the structure will not de spawn. The survivor can then 'add' others to the ownership of said structure again once they find their way back.

Option 3.

Small structures will maintain the current system (tents, razor wire etc). Large structures (larger tents, garages, concrete walls etc) can only be erected/dismantled with the help of the appropriate vehicle.

Option 4. (Less exploitable, vulnerable imo)

All structures decay over time and simply require components to stay in good condition. Removal is done via explosives/construction vehicle/Power tools. Destroyed/abandoned buildings will become components for other structures.

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Well here's a thought that takes your ownership bit in a new direction.

Option 5: The Flagpole.

Essentially anyone can place items at the camp, and if they are within 250-500 meters of the flagpole structure those items take on the ownership properties of said FP. The FP itself should be able to have multiple assigned owners (addable by the person who placed it) and it should remain over player deaths (ie. the guy who placed it dies and the flagpole remains, ownership perhaps passing to the next person on it's list.)

Items in the camp could still get blown up or bulldozed by attacking players of course, but I suppose this could solve the random guy walking up and taking your hesco wall away with him.

Edit: It would also be handy for identifying camps from a distance if the players could select a graphic and have it overlayed on a flying flag at the top of the pole.

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These idea's are all pretty awesome, but at the same time look like they'd take ALOT of work to get them put into the game. If this is possible, just the idea of building your own community is getting me excited.

I love the idea of blueprints + materials. It makes it so that realistically only people with vehicles could gather the materials (as having a bunch of 2x4's in your pack doesnt really make sense), making it difficult to pull off so that every noob in game isnt making little "forts" on the outskirts of every town.

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I don't want to see TOO much basebuilding stuff added. DayZ is a sandbox, but that doesn't make it minecraft. Some kind of limited basebuilding system would be great though.

I propose an alternative degradation system for placed structures. Two basic, similar options:

1) Structures will despawn if a player has not been within x radius of them in y period of time. For example if I put up a wall of sandbags, and noone comes near it within say 60 minutes, it despawns. This way, other people can take your fort and use it, and it's also less complex than having to remember who owns what, server side.

2) Structures have health, which decreases when noone is nearby, and increases when people are nearby. If it reaches 0, the item has not been properly maintained and succumbs to the elements, despawning.

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If anyone here knows PR: Arma's method of building things that would be ideal with a slight modification. Basically theres a bunch small sandbag boxes that you'd load into a truck take to the area you'd like to build unload from the truck and scroll to the type of fortification you'd like to build and click on that at which point you (and only you) would see a semi-transparent view of the object that you can move around with (in a certain radius of the box) and place where you like, if the terrain is not flat enough the object in its transparent state would be red in colour however if the terrain was flat enough for the object to be placed then it would be green.

That having been said that would be the perfect system if instead of making a sandbag box for trucks just make like an object thats like a pile of sandbags that you would put into your inventory that would take up one or two slots.

A video of the PR:Arma building system is here: (Watch from 2:05 to 2:59)

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Love it all especially the idea about the blue prints. Adds to the end game because once you get a few people together and head inland its pretty hard to die. and there aint much more needed to survive with about 6 water bottles and cattle to provide food..

Would also give a great opportunity for bandits to actually set up there own camps and raid other camps..

All I can see is problems with the game being based on so many servers.. They can't possibly exist cross server. the map would be flooded with them in days.

Possible solutions.

2x camps.

Large and stationary. and small and semi portable.

This should serve most players. you have your big clans, small groups. and lone wolf's covered here.

Have the small camps sort of like the tents we have now. but enter-able. or the ability to prop up a little shack in the forest against a tree. and for storage have a small crate in the tent.

The shack could be crafted pretty easily. all you would need is wood piles and rope. these would need to be regularly maintained or they would fall apart.

And as for blueprints, in the case of the shack it could be found in a survival book in civilian and farming houses. which you would need to combine all of the ingredients into the shack.

The tents could be a rare spawn much like they are now.

So the lone wolfs could set up there tent out in the middle of nowhere and haorde supplies and do there thing and smaller groups of say 4-6 can set up multiple tents / shacks to serve there needs.

Now we get into the large area's.

Stationary. Upgrade-able. Camps. Think about it.

We could build our own little community in one of these places. whether its good or bad (lawless bandit places). and have people from everywhere head to join up with them, and help build it up and defend it. It would really remove most of the shoot on sight bullshit. and community chat inside these zones would really promote trade between players.

shit you could run into a town fill up your bag with bloodpacks and then go to one of these communities and trade it for whatever you need. who doesn't like blood packs?

And for the bandits. how much fun would it be taking one of these places down ;)

Imagine a community, just bustling along doing there thang. Bang, bandit attack. stuffs happening everywhere. Bam nearby zombie herd gets attracted by the constant gunfire. absolute cluster fuck ensues, zombies and bandits everywhere. People defending the community, people taking what they can and running. and exhilerating gameplay.

Heck, a small group of bandits could attract a large amount of zeds and lead them to the community and let the zombies do the work for them and then wait for the zombies to disperse and loot everything.

Discuss.

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I agree to this, but what if you build in a town? Zombie spawns need to be affected then. Also, what if I want to build inside a pre-existing building, lockable doors with permissons given to certain players and the ability to board up windows would be awesome! Also a lock picking kit, along with two different lock-picking items required to create the kit. Maybe some indoor pieces of furniture (for lack of a better word), Such as cots, like you said, maybe a stove, sand-bagged windows, antenna/satellite dish/HAM radio desk if radios and radio stations are implemented, maybe a food storage cooler, or even a wardrobe?

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I think these ideas are brilliant, but definitely removes a lot of the element of constantly being on the move, avoiding bandits and zombies, surviving in the wilds, etc... But it could work if they implemented some form of blueprint idea as suggested. Or by using the current method of making the individual items very hard to come by so that you can only feasibly build something if you are in a decent sized group. That would stop two bandits building a fortress at the end of the airfields and major towns and just loot running and killing everyone. An interesting thought would be if the strongholds you built were susceptible to random zombie herds (I'm thinking end of walking dead season 2 here) where you have a nice little safe haven built, and you wake in the night to one of your party being bitten by a zombie. Absolutey hundreds of zombies outside and you just have to split, every man for himself and try to survive. Breaks up the feeling of safety and keeps the game dynamic.

I mean in reality how long would you stop running and start building if you had the resources to build a walled sanctuary wouldnt you rather do that. i mean people did that change 10,000 years ago i would assume modern people would do the same :D , love the ideas be good to actually have to defend your home base from raiders

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I like this idea. Would be cool to set up mini towns in the mountains.

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