Johnpwnedyou 13 Posted July 11, 2012 (edited) In order to make a base you need a hatchet to cut wood, toolbox, nails, Hunting knife. Ypu have to loot the nails or craft it using 4 iron chunks for 12 wood chunks for wooden nails requires 2x more to build the buildingsMy suggestion for this page is that our friends and club could make a base in the forest and live in the forest. The base will aquire and can be upgraded:Comfort: Will make your tempature betterTent: Lvl 1 of shelter needing 8 wood pilesHut: Lvl 2 of shelter needing 6 wood plies, 1 box of nails or 2 box of wooden nailsShack: Lvl 3 of shelter needing 20 wood piles,4box of nails tool box or 8 box of wooden nailsHouse: Lvl 4 of shelter needing 40 wood piles,6box of nails tool box or 12 box of wooden nailsSmall Mansion: Lvl 5 of shelter needing 60 wood piles 8box of nails toolbox or 16 box of wooden nailsToilets: If there is a washroom stat it will quickly relieve it.Bucket: lvl 1 of toilets needing 2 wood piles 1 nails or 2 box of wooden nailsEveryday Poop Cabin: Max level needing 8 woodpiles and 3 nails or 3 box of wooden nailsStorage: Storage.Chest: Lvl 1 of Storage 4 wood piles,4 boxes nails or 8 boxes of wooden nails, tool box, Hunting knife holds 10 inventory slotsMega Chest: Lvl 2 of Storage, 8 wood piles, 8 boxes nails or 16 boxes of wooden nails, toolbox , hunting knife holds 20 inventory slotsBank Hut: Max level of storage 20 wood piles, 16 boxes nails or 34 boxes of wooden nails, toolbox, hunting knife holds 40 inventory slotsCrafting:Need to gather basic stuff. Example to make a hunting knife you need a blade and a knife handle.Crafting station Max lvl of crafting 2 wood piles, toolbox ,2 box of nails, hunting knifeWalls: 5 wood piles 3 box of nails or 6 boxes of wooden nails and a toolboxGate for the walls: 3 Woodpiles 2 box of nails or 4 boxes of wooden nails and a toolboxClinic Hut: MAX LEVEL 25 wood piles 15 box of nails or 30 boxes of wooden nails and a tool box. Will generate 3 hp per 4 seconds max is 10000 blood can not go past that and only can heal 1 person at a time.Heal your bleeding affects, Shock,Broken BoneNotes:You could craft weapons, Repair cars.If you people want to add some ideas feel free.If your going to disagree with me please let me try to convince you to agree with me.You can only make 1 of everything and tool box is permanent while you have to look for boxes of nailsAlso bandits and other people can try breaking in your base and will try to steal your stuff you daily need to repair your base by having wood maybe 3 wood chunks for 10%Edited all buildings will satisfy your Tempature,Health But you need to go get your own food and water to survive. Also the clinic will just heal your blood but wont provide bandages.Crafting recipes and %Weapons 25% - 90% Depending the weaponsWooden Nails 15%Tools or clothes 20 - 45%Ill keep on editing this page for ideas so keep a look out of this page recently Edited July 12, 2012 by Johnpwnedyou 2 Share this post Link to post Share on other sites
Johnpwnedyou 13 Posted July 11, 2012 If you guys think one building is over power or too weak please comment ill try adjusting the ideas. Share this post Link to post Share on other sites
Miggy 16 Posted July 11, 2012 Sounds like a bad ide. How about evry player goes on a random server and build some random house in cherno in the streets -.- Share this post Link to post Share on other sites
Johnpwnedyou 13 Posted July 11, 2012 No you dont make it in the streets. You make it in the forests open area. The map has open areas and also when the player leaves the building will delete it self or the other thing you can do is give the property to another person maybe your friend so if you leave your friend could just enjoy playing by him self and if he leaves the base will disappear in a flash. You always have to start building a base when you leave a server and joining it back. Share this post Link to post Share on other sites
Caviano 287 Posted July 12, 2012 Outposts made out of barbed wire, sandbags, and tank traps suits just fine for this. just get a team working to get the supplies. Share this post Link to post Share on other sites
L0G!N (DayZ) 149 Posted July 12, 2012 (edited) If you want to know where DayZ is heading, go watch some vids where Rocket talks about more building stuff all the time :) Edited July 12, 2012 by L0GIN Share this post Link to post Share on other sites
jetao2008@hotmail.com 175 Posted July 12, 2012 I don't know, if think if such a feature could be implemented one day, it should be something simple.Arma 2 itself has some building mechanics that i saw on the campaign, but we would need to wait for the developers to give their insight about this.It would be kinda cool! Share this post Link to post Share on other sites
mcslaughter 14 Posted July 12, 2012 Mansions? Really?While I am an advocate of base-building, the amount of time and resources it would realistically take to create a house -- let alone a mansion -- is astronomical when without constructional technology and constructed by hand. If you've ever been on a mission trip or a similar charity-oriented organization where you build a house for someone, you know that it takes ten or more mostly competent people to construct a house over a week's time, constantly working from dawn to dusk. Now take that scenario and apply it to an apocalyptic backdrop and you will see that there just realistically won't be the supplies or the manpower to construct houses, especially in DayZ.Walls are a bit more feasible, but banks, clinics, etc. are all highly impractical and also go against the first step of DayZ's core concept: Scavenging. If you build a giant base where clinics spawn medical supplies it totally eliminates the need to go out and find supplies, which is one of the most important parts of DayZ. Share this post Link to post Share on other sites
Legacy (DayZ) 1091 Posted July 12, 2012 Post Deleted.Legitimate suggestion. Share this post Link to post Share on other sites
chefwillis 33 Posted July 12, 2012 Outposts made out of barbed wire, sandbags, and tank traps suits just fine for this. just get a team working to get the supplies.No you are absolutely wrong. The only thing those do is give away your tents. Thank you to all those people smart enough to make there tent a beacon in the dark. I got an AS50, some cokes; needed some I was blinking!, ammo, a fal, and a bunch of tools! All from tents with these "outposts". Don't be silly they've never been useful they never will be useful until rocket comes up with a legitimate way to store your cache long-term.I understand the whole "lose everything in a second" attitude; but then that eliminates the entire point of cooperation, end-game guns(such as the ones I took), any sort of long term play is pointless. No one stays at their tent all day to defend it, if they do, I pity how boring your life is.What we need, is GUARD DOGS, Rocket has mentioned implementing dogs into the game; how about guard dogs that patrol your tent or outpost area as mentioned by OP. Not shitty guard dogs that die from a couple of shots but a couple of them a small pack, that presents an actual threat to any would be attacker, they should be smart enough to avoid any traps you set yourself too. 1 Share this post Link to post Share on other sites
L0G!N (DayZ) 149 Posted July 13, 2012 While it may be annoying not getting more responses, don't just shamelessly keep bumping your post, once to bring it back under attention is not to bad, but if you don't add to the thread yourself, and nobody else is either, then please don't keep bumping it :) Share this post Link to post Share on other sites
vinss 21 Posted July 13, 2012 Arma engine can barely support building a sandbag wall. Although at least a te t should be enterae to protect you from rain.Persistency sucs still for this mod as all you have to do to get away fkr bad weather is to hop on another server. So that is why noone cares for such stuff. If it is night, switch server. If it rains - switchIf you see another player - switchNo needed loot inside a store/barracs - switch...So building a shelter should be added, but first fix exploits Share this post Link to post Share on other sites
Legacy (DayZ) 1091 Posted July 13, 2012 Interesting note: Rocket discussed the possibility of underground bases in which players/teams may build far down the future. (Fuzzy on details, read the latest interview from... what is it? Razzed? rezzed?) Share this post Link to post Share on other sites
L0G!N (DayZ) 149 Posted July 13, 2012 something like that yes :) ... well depending on possibilities, he sounded very fague and a bit like, if we manage to do it some other way then perhaps that be better still (atleast between the lines/words) ... Share this post Link to post Share on other sites