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Delta Smoke 01

1.7.2 ............Is it working besides the stability issues ?

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Since changing to 1.7.2 i have noticed than none of the things in change log actually worked. This is a list of what i noticed (before i ended up in wasteland without enough drink to get back, resulting in the loss of all my uber gear and likely my tents and motorbike too)

1) The hatchet still required reloading (and placing to the toolbelt and re equipping or it wouldn't reload)

2) Zombies did not run in buildings (read lots of whining posts about it not being fair. I was excited. It doesn't happen)

3) I still logged in with a full magazine having fired over half when i played last

4) Inspection of player corpses still did not display the cause of death (using latest beta patch)

5) Did not see one bear trap as we were on our travels around chernarus on a motorbike.

6) Zombies still seemed to hear me through buildings while crouch walking.

Anyone else noticed these ? please post any feedback you can as i am curious what the crack with 1.7.2 is. Thanks

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yes, i`m agree with you

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Couldn't confirm or deny anything because I haven't been on since logging out on 1.7.1.5. Not trying to lose my ghillie suit and other stuff. How ridiculous is that?

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I think I got Zombies to run into/inside some buildings. The "problem", I guess, is that Zombie AI and line-of-sight is very strict somehow, especially when paired up with the "Zombies hear/see 50% less through walls" feature. Once you run inside buildings and take a turn you're out of line-of-sight and the Zombies have a hard time seeing/hearing you, thus lose aggro on you. The barn you can run straight through, with doors that open outward, seems especially easy to lose aggro in.

Hatchet still needs reloading for me too. Also for some reason in about 8 hours of gameplay I have been completely unable to find a Box of Matches...could just be a streak of bad luck, I guess. I have also not found any bear traps. Has anyone?

I'm seeing....."strange" behavior from Zombies at times. Feels like not all solid looking walls are as solid as they look and some flimsy looking walls are like ten feet of concrete. Zombies standing in small sheds can illustrate this well. They will aggro, then go passive, then aggro, then go passive over and over if you are close.

Edited by SlakDork

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I could crawl through a house and still aggro a zombie outside....super powered zombies? Nah, just Alpha. Most likely there will be a hotfix released soon. :)

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