Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
wartzilla

Ammunition system - magazine in firearm

Recommended Posts

I realize this is because of how ArmA II handles ammunition and therefore might be a long time off, but still.

The magazine that is loaded in your actual gun needs to stop showing up in the pistol belt or inventory grid. It's *in the gun*, it makes no sense that it takes up inventory space.

Not only would this save us one slot on the pistol belt and the main inventory, but it would make a heck of a lot more sense.

  • Like 3

Share this post


Link to post
Share on other sites

I think its irrelevant whether it shows up in the inventory or not, thats just the way Arma works. What matters is how many you can carry. If it didn't show up, you may well have one less slot to account for that.

Share this post


Link to post
Share on other sites

I think its irrelevant whether it shows up in the inventory or not, thats just the way Arma works. What matters is how many you can carry. If it didn't show up, you may well have one less slot to account for that.

No idea what the hell you were trying to say, that confused the shit outta me.

But +1 for this idea, the mag should disappear from the bag when it goes into the gun

there is of course the problem of reloading before your mag's before they are empty, do you keep the extra rounds? does the next mag stay in inventory half-full? I hate to add complexity but IRL you have to manually load rounds into mags, the ability to keep half empty mags and consolidate the rounds to get full mags would be neat, and realistic

EDIT: perhaps a single mag only slot next to the gun, so we can see there's a mag in the gun and how much ammo it has from the G menu. IMO the ammo counter on the HUD should be removed, you don't get an ammo counter in real life. Just learn to count

Edited by TimTams

Share this post


Link to post
Share on other sites

No idea what the hell you were trying to say, that confused the shit outta me.

But +1 for this idea, the mag should disappear from the bag when it goes into the gun

there is of course the problem of reloading before your mag's before they are empty, do you keep the extra rounds? does the next mag stay in inventory half-full? I hate to add complexity but IRL you have to manually load rounds into mags, the ability to keep half empty mags and consolidate the rounds to get full mags would be neat, and realistic

EDIT: perhaps a single mag only slot next to the gun, so we can see there's a mag in the gun and how much ammo it has from the G menu. IMO the ammo counter on the HUD should be removed, you don't get an ammo counter in real life. Just learn to count

Agreed, another thing that really ought to be added -- consolidating rounds in mags. It could be added similar to the 'repair' and 'make fire' functions -- just perform the generic 'doing stuff' animation with a nice sound of rounds being tacked into a mag one by one.

The actual coding might be difficult, but I don't know anything about that stuff. :P

Share this post


Link to post
Share on other sites
Sign in to follow this  

×