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Time Glitch

What MineZ is Doing Right, and What DayZ Could Learn From It.

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stop the random sniping when there is no possible way to know where the enemy is.

But thats wrong. If you can be shot, you can see the sniper. You are bad.

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No, everyone wont have military hardware, but there will be a bunch of it out there in a "Real World" scenario. As frustrating as it is being sniped without being seen, that is what alot of people like about this game. This is Rockets vision, and as evident by the popularity of the game, it is something that 100's of thousands of people like also.

This isn't meant in a bad way, seems like you prefer the play style of mineZ, so play that, and those of us that like this play style will play DayZ.

I refuse to believe that Rocket's vision for this game was for it to boil down to a hidden snipe-fest.

But thats wrong. If you can be shot, you can see the sniper. You are bad.

And YOU are a very irritating individual.

Tell me what you would do differently, hmm?

You are solo. You happen across a town. You scout it and the surrounding area for 10 minutes. You decide it is safe. You go into town. You loot a building, you come out the way you came in (safe), you look both ways, you get sniped. Why? Because someone, without you knowing while you were inside, has logged in or come across town, and decided they wanted to set up sniper camp, they saw you, and killed you.

How is that "me being bad?"

Edited by Time Glitch

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But thats wrong. If you can be shot, you can see the sniper. You are bad.

I like to snipe. The people who I dont manage to kill with 1 hit tend to run. The people who I kill with two hits...go prone.

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I refuse to believe that Rocket's vision for this game was for it to boil down to a hidden snipe-fest.

Then you're deluded.

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I refuse to believe that Rocket's vision for this game was for it to boil down to a hidden snipe-fest.

If you knew anything about this game.

His image is for the players to dictate how the game is played. LIKE EVERY OTHER SANDBOX. You should go read up on EvE Online. THat would give you a better idea how sandboxed work, in that game its mostly controlled by its players.

Edited by Hashisx

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I refuse to believe that Rocket's vision for this game was for it to boil down to a hidden snipe-fest.

Only been playing this game for 6 days, but I can say that I have only been sniped 3x. Being careful, has saved my arse quite a few times. TBH in a real world scenario, being on your own will be as bad a situation as being on your own in this game......

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Then you're deluded.

And you as well.

If you knew anything about this game.

His image is for the players to dictate how the game is played. LIKE EVERY OTHER SANDBOX. You should go read up on EvE Online. THat would give you a better idea how sandboxed work, in that game its mostly controlled by its players.

The only problem is that there is NO WAY to counter hidden snipers. You can't form a group and punish these people.

Edited by Time Glitch

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Player tags are something gamey, but the represent something in our heads, called names.

Friendly people tell each other their names. Unfriendly people are still identified in our heads as "That dick at work" or "That asshole who always parks too close to me". Nametags are there IRL, they're just invisible.

IRL if i telly ou my name you dont get to see it, you just know its me. In Day Z i can telly ou my name, and you know its me (made easier with eventual skins) Player tags do two things.

First, it allows identifacation that CANNOT be hidden (such as changing clothes) which means a list can be made on a forum, where KOS orders are given, very toxic.

Second, it gives away postions, this isnt just bad for ambushers, this is bad for people hiding to stay alive.

bonus, its toatalyl imersion breaking.

Perhaps you're right. If there was advanced player customization already in place (Different clothes/face/build) then maybe that would be enough to identify people on alone, and we can make up our own names for our enemies.

This is what i exspect, identifacation though clothing. it allows counter play, i can change my shirt and you wont know its me, i can do this in real life.

Then the game needs to fix server hopping and duping as well. Whatever the cause, reduction is NEEDED, and one way I can think of doing that is rebalancing the damn loot tables. Personally, I have never server hopped, or duped, and I still find a zillion military weapons. So that's where I'm coming from.

This is a reconized problem, and ideas are being tossed around how to handle it, its somethign being looked at and will be addresed eventually. the thing is its like money. the spawn for a gun may be rare, liek a 100 dollor bill, but if someone dupes it, or prints more money, and then dies with it/spends it, someone else gets it, and that cyckle continues. In effect more of that item are in the game now, then actualyl spawned, and because nobody is not going to pick up that great item, it is unlikly to leave circulation.

The reason I get killed from an unseen sniper is because I scout out an area, and proceed to go in. Then, while I'm down in the town or whatnot, someone happens to come along, and without any way for me to know, lines up a shot and kills me. There's no way to protect yourself in that kind of a situation. I DO scout areas. I have stayed alive for DAYS. I know what I'm doing, but that doesn't stop the random sniping when there is no possible way to know where the enemy is.

Join a group, watch thedevildoggamer on youtube, when they go to the airfield they have two teams, one team enters the airfield, teh secodn team covers them. thsi inculdes scouting, recon, and sniper teams activly keeping the area secured. even if someone dies the items are recovered. this game does very much make grouping worth it, you just need to find one, we have two forum sections to get a group. it will solve alot of problems. sometimes your unlucky and a guy comes along, but even without a sniper rifle, an m16 is capable at killing you from over 300 meters easy, as soon as you start to loot they shoot, same scenario.

again in red

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And you as well.

You really do need to read up on what Rocket wants for this game, because allowing the players to dictate what happens and how the gameplay goes is EXACTLY what he wants, and has said numerous times.

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And you as well.

But I'm not and I can quote Rocket for you if you like. He wants the players to determine what the game becomes by NOT implementing restrictions. If you think it currently is a 'hidden snipe-fest' then guess what buddy, thats what Rocket intended.

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Well, the PVP is what makes DayZ fun. And if there was a real zombie apocalypse I wouldn't trust anyone either. Would you really welcome anyone with open arms? That's crazy talk.

nothing funny when 4x4 pvp leads to 1sniperpwnedallsquad. or 1 L85AWS spotted squad from 1km and sniper owned them. thats not global apocalypse. its madness.

but i really like 50-500m pvp without OP stuff like l85+as50 2vs10 ownage.

Edited by ReDev1L

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well your "wave" mechanic might as well just be the salute button that is already in the game

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Join a group,

Now who's punishing a playstyle? The only way to counter snipers is to join a group? Then what about those who prefer solo play?

But snipers ARE punishing solo play...So...

There is no way you're not going to punish someone, and if it has to be someone it might as well be the pricks who are sniping you for your beans.

But I'm not and I can quote Rocket for you if you like. He wants the players to determine what the game becomes by NOT implementing restrictions. If you think it currently is a 'hidden snipe-fest' then guess what buddy, thats what Rocket intended.

And NOTHING I am proposing is a damn restriction. Go read it again. Go read it 5 times. NOTHING is restricting. I am not PUNISHING anyone. If you think that reducing the number of high-tier rifles is somehow PUNISHING A PLAYSTYLE then you ARE deluded.

Edited by Time Glitch
  • Like 1

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The only problem is that there is NO WAY to counter hidden snipers. You can't form a group and punish these people.

You should learn how to become a good sniper. That way you would know where to look.

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You should learn how to become a good sniper. That way you would know where to look.

And what if I'm not interested in sniping?

Who's punishing a playstyle now?

Edited by Time Glitch

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Now who's punishing a playstyle? The only way to counter snipers is to join a group? Then what about those who prefer solo play?

But snipers ARE punishing solo play...So...

There is no way you're not going to punish someone, and if it has to be someone it might as well be the pricks who are sniping you for your beans.

You miss my point. im not saying group play coutners snipers (lots of youtube videos show snipers taking out multiple people) and im not saying snipers solo play (ive seen alot of snipers get shot in the back because they got flanked)

what im suggesting FOR YOU, is to join a group because its more secure, its not a sure thing, that same guy i told you to watch, loses men from time to time to snipers, but with a group that sniper can be hunted, or at teh very least, your stuff recovered.

being in a group wont make the game easier or safer, it makes it alot easier to get back ina fter death, it gives security, it gives power, but it doesnt give you safty.

againy our problem is you enter an area, and get shot because you either missed the guy hiding, or he came up later, having atleast one otehr guy with you allows you to have somone watch over you as you loot, possibily preventing you being shot, ot sighting and enemy you missed.

Edited by opticalshadow

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Now who's punishing a playstyle?

Good. Certain playstyles should have certain benefits and downsides. Not everything should be balanced.

You want to play solo, be able to keep more loot for yourself, and become a smaller overall target to enemies? Fine, then you have to understand that you don't have the manpower to engage larger targets and you have to be wary of being picked off by entrenched people. If not, then join a group. You lose the benefits of being a lone wolf, but you gain the security and comraderie that comes with a squad.

This is how it would be realistically. DayZ shouldn't conform because it isn't "fair."

Grow up.

  • Like 7

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One thing that you also have to remeber is that DayZ is a mod. If a mod becomes too big in most cases it becomes a full game. And I think at the moment they are trying to not have to make it a full game. I am not saying they will never but changing from a mod to a game will require a lot more resources then you would need for making a mod.

On another note the military grade weapons are either very hard or rare to obtain. Like my current guy has been alive for about 4 days and i must have looked at 10 deer stands and i have yet to find a single military grade weapon.

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People die in this game all the time, even the ones who are armed to the teeth. When that happens they go scavenge for the gear again, find the gear, and start killing again until they die. The cycle repeats for everyone. I play with a group of about 20 guys, we don't all have High powered sniper rifles, hell only about 5-6 do. Not everyone has top tier gear.

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How are my suggestions "horrible"? How does it change the game AT ALL from its current state?

- Add a "wave" animation with no delay.

- Make Zeds harder to take down solo.

- REDUCE, not REMOVE high-powered weapon counts. CZ 550 will still be there for all your sniping needs. This is as simple as removing military loot from Deerstands.

- Adding further player customization to allow for unique identification.

- Player nametags at close range for further identification.

I ask you again, how is this breaking DayZ? It's adding some personality to the characters, upping Zed difficulty, and rebalancing the weapon loot tables.

How is this ruining the game?

I never said remove high-power weapons. I said reduce their numbers.

No, but I wouldn't shoot them either.

EDIT: And for the record, removing some high-powered weapons IS NOT PUNISHING BANDITRY. It's adding some fucking realism. You think everyone in a real Zed apocalypse will be toting military gear? Think again.

The name tag is game breaking. What if you were being chased by a person trying you kill you and happend to hide perfectly in a bush with out him seeing were you went exactly? even if they are next to you, they wouldnt be able to see you, But with your name tag applied, you are dead, no matter how much hiding you do.

Edited by fasthandz

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And what if I'm not interested in sniping?

Who's punishing a playstyle now?

Adapt or Die

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You miss my point. im not saying group play coutners snipers (lots of youtube videos show snipers taking out multiple people) and im not saying snipers solo play (ive seen alot of snipers get shot in the back because they got flanked)

what im suggesting FOR YOU, is to join a group because its more secure, its not a sure thing, that same guy i told you to watch, loses men from time to time to snipers, but with a group that sniper can be hunted, or at teh very least, your stuff recovered.

being in a group wont make the game easier or safer, it makes it alot easier to get back ina fter death, it gives security, it gives power, but it doesnt give you safty.

againy our problem is you enter an area, and get shot because you either missed the guy hiding, or he came up later, having atleast one otehr guy with you allows you to have somone watch over you as you loot, possibily preventing you being shot, ot sighting and enemy you missed.

I didn't miss your point. I nailed it on the head.

Everyone's argument to this is "Start playing X way and you won't have a sniper problem anymore"

So again, I ask, now who's punishing a playstyle?

The fact of the matter is that currently a solo, non-sniper friendly player is getting punished. THAT is who's getting punished in this game, and yet nobody's crying foul about that. However, whenever those of us who do play like that say "Hey, we're kinda tired of getting sniped whenever we decide to loot a building", everyone starts shitting their pants over a possible reduction of high-tier weapons. They aren't GONE, they're just more rare. You can still snipe me with a CZ or Lee Enfield, you know.

My suggestions simply help out us solo friendlies a bit.

Adapt or Die

ADAPT is not an argument.

Edited by Time Glitch

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Good. Certain playstyles should have certain benefits and downsides. Not everything should be balanced.

You want to play solo, be able to keep more loot for yourself, and become a smaller overall target to enemies? Fine, then you have to understand that you don't have the manpower to engage larger targets and you have to be wary of being picked off by entrenched people. If not, then join a group. You lose the benefits of being a lone wolf, but you gain the security and comraderie that comes with a squad.

This is how it would be realistically. DayZ shouldn't conform because it isn't "fair."

Grow up.

This!

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