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DemonGroover

Day Z - Pros and Cons

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Just want to get a few thoughts on what people think are the real strengths and weaknesses of Day Z.

Bear in mind that bugs and alpha based problems dont count - yes Zeds walk through walls, equipment goes missing etc etc. What i would like to know are thoughts on the things you think Day Z does well and the things that Day Z definitely needs improving, whether by Rocket or the players themselves.

A few of my thoughts:

PROS:

Immense feeling of fear and paranoia

Atmospheric sound effects

CONS:

Kill on sight mentality

Ability to loot "own" body after death

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cONS fucking boring when you don't findo no one...to kill

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cONS fucking boring when you don't findo no one...to kill

Arrogance.

OT

Pros: Having emotion when you make a tough choice.

Cons: Zombs aren't hard enough.(For me)

Seems like you run out of food and water too fast

Not the best engine to design something with so much potential on.

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Pros:

-VERY good open world zombie survival game.

Cons:

-People shooting other "newbie" players who just respawned without any weapons at the "safe area"

-Infected AI

-Infected climbing ladders

-Infected running like hell

-No stealth mode while zombies -infected- can find you anywhere and they also have x-ray vision

-Tons of Bugs (I know is a fucking alpha but Devs need to know our feedbacks)

-It needs to have "safe areas" where the people can "live" without dealing pvp like High Sec Systems in Eve Online, and Null Sec or Low sec for PVP (maybe created by the community itself)

-Needs more balancing.

-More infected variety.

-Zombie Animation

-Campers

Things I like to see someday:

-It will be good to have some faction wars

-Merc Bounty Office with items rewards or something like that

-Market?

-Bandits should be punished

-Bandits shooting should have a stasis period time for the aggression (like 1 min) if they disconnect, period where other players involded in the shooting can kill the bandit. (Eve Online uses this aggro sys)

-Bandits should be marked by the sistems as bandits making them a target for those who aren't and letting those who are not being bandits an oportunity to kill him

-"Favourite" option for server listing.

-Friend Listing.

-Squad option when u want to play with friends.

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i see alot of people mentioning bandit punishing or kill on sight mentality. the thing is, the gme already does this, or rather it allows it.

if you guys banded together, got 10+ people on one server, as many as you could, geared up you could hold a town, you could localize and area to safty. the game supports this. the only reason IRL this doesnt happen is because we have the goverment policing us, if you guys take that and apply it, the game would be safer for you.

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