3rdparty 229 Posted July 8, 2012 (Ive intentionally lowered the amount of blood ye get back off each food)Canned Food: Uncooked 100 HPCooked: 200HPMeat: If raw, must be cooked/eaten within 10 minutes or will rotRaw: 300HP (GOOD chance of becoming ill)Cooked: 600HPIf cooked is left for longer than 24 hours? (ingame time)3/4hours? (player time) will rot.Influenced by this thread http://dayzmod.com/forum/showthread.php?...light=Food by Opitz.Rotten Meat: Attracts Zeds? Can be thrown like bottles? Or could have flies around it when dropped so that other survivors may think they approaching a survivors body (another distraction/potential trap)DrinksWater Bottle: Separate into parts (quarters maybe?) Therefore players could share a water bottle (as would be expected in survival situation) and you could introduce refilling it by rain (would take time to fill, and these quarters would eventually all be filled)http://dayzmod.com/forum/showthread.php?tid=3372 by Night_ChronoThread here on drinking directly (Ponds/Water Pumps)http://dayzmod.com/forum/showthread.php?...fill+water by [Zombo]Like this idea, but should really have % chance of infection based on your current level of healthOtherwise I think drinks are fine atm, ive seen some threads about getting a caffeine boost from the cans, but they could equally likely cause you a stitch when running so i feel they cancel out. FARMING/GATHERING/FORAGINGThis thread speaks it all, a good start to further unlocking foraging mechanics http://dayzmod.com/forum/showthread.php?tid=9843&highlight=foraging by dutEssentially this whole thread is a review and accumulation of food/drink mechanics (apologies to anyone who felt their thread was not seen, please post links). Any new thoughts muchly appreciated. Share this post Link to post Share on other sites