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hacksign5

Physics that make sense!

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Have you ever wondered why your legs were made of glass in DayZ? Yeah. Me too. My friend and I did a test, he shot me in the chest with a 1911 and it broke my legs. I also realize that if you fall off a Deerstand, you break your legs. Really? A whole 7 feet breaks your legs? Like twigs? Another great example. I was ->WALKING<- down a staircase in those red apartment buildings you see in NW cherno and Berezino. I was walking down the stairs and a zombie hit me, I got knocked out, was bleeding, and had a broken bone. Because I was walking down a staircase? I gues it's a nice attempt at the whole "Tripping down stairs and breaking legs" thing, but a zombie hit me through the backside of the staircase. Also, the zombies being able to phase through walls needs to stop. They manage to often break my legs THROUGH a wall. Those aren't so concerning as my latest one. Me and my friend were dicking around at Black Lake because we had everything and we had nothing else to do. So I go on top of these rocks, but I slide 2 feet into a magical indention in the rock face where I couldn't move. All of a sudden I broke one of my legs and lost 3000 blood, of course due to the inanimate rock's geo-illogical fury. It wasn't so bad, but I tried getting out and moving forward, then I heard like 17 crunching sounds like I broke my leg 17 times, got -11,410 Blood, and died. Thanks DayZ, for reminding me that I can't hike around mountains or rocks in a military simulation. >.>

So my suggestion is this:

-Make legs harder to break. If you shoot someone in a leg, that does not render the leg useless. To break a leg: Three 9mm, -or- Two 5.56, -or- one 7.62mm to break another players leg. Shotgun pellets should still be able to break legs easily, as shotguns don't have much in DayZ. Also adding the AA-12 would be pretty cool. EXPL rounds... :)

-Perhaps an adrenaline system, you can move, and even move maybe faster, but later your leg will be rendered useless, same with pain, you don't feel it until later.

-Zombies shouldn't break your leg if you're hit 4 times while already bleeding. That hardly makes any sense at all. Only the crawling zombies, and very rarely the hurled up slothing zombies can break your legs.

-Lastly, I don't know if this has been fixed yet or not, but when a zombie climbs up a ladder, and you're in its way and you're on the ladder, it breaks your legs and you fall off. That shouldn't happen... at all... Especially since they climb ladders 5x as fast as us.

On this point on, I'm adding random suggestions.

-McGyver stuff. If you have an M240 and a Pickup, I see no reason why the M240 pickup bastard child cannot be made.

-Kevlar/Bulletproof vests. These do not do anything to protect you from zombies, but zombies can damage them. Segmented for each body part (Within reason, your fore-arms cannot support kevlar or your biceps), kevlar or bulletproof vests should protect you from moderate arms fire to their respective regions. If you get shot twice in your thigh with a 5.56 round, the rest of your kevlar is not rendered useless, but only that section. kevlar and bulletproof vests will dehydrate you faster, make you hungrier faster, and slow you down slightly.

-Make the M203 Flares useful. Make them last a long time, like regular flares. Give a crap excuse like they are chuted flares. :p or give them some other purpose, alot like the smoke grenades do. If you shoot a flare in the middle of a town, all the zombies will congregate beneath it untill it hits the ground.

-Pullet Penetration; while this is likely an issue that has to be heavily modified within the core Arma 2 OA files, I think it's kind of stupid how an M107, .50 caliber, 12.7mm round doesn't pass through rotting flesh.

-More areas that spawn high-grade weapons. Particularly Pipebombs, I've had a few good ideas with those.

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Change broken leg to a sprain where you can walk but not run and voila.Now morphine makes sense.Also add in where its possible to get an injured arm instead of leg and so you can only fire pistols then.

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Have you ever wondered why your legs were made of glass in DayZ? Yeah. Me too. My friend and I did a test' date=' he shot me in the chest with a 1911 and it broke my legs. I also realize that if you fall off a Deerstand, you break your legs. Really? A whole 7 feet breaks your legs? Like twigs?[/quote']

If you jump down 3 meters (about the usual height of a hunting stand) with an Assault rifle ca. 4-5kg and well filled kit ca. 20-30kg - you will at least sprain your ankles, if not break a bone.

Another great example. I was ->WALKING<- down a staircase in those red apartment buildings you see in NW cherno and Berezino. I was walking down the stairs and a zombie hit me' date=' I got knocked out, was bleeding, and had a broken bone. Because I was walking down a staircase? I gues it's a nice attempt at the whole "Tripping down stairs and breaking legs" thing, but a zombie hit me through the backside of the staircase. Also, the zombies being able to phase through walls needs to stop. They manage to often break my legs THROUGH a wall. Those aren't so concerning as my latest one.[/quote']

From the 1.7.2 update preview thread (do you actually read this kind of information at all?):

* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)

The AI going through walls or hitting through walls is an ARMA 2 engine issue and cannot be fixed immediately. Again - do you read any other prior information and statements made by the dev team?

Thanks DayZ' date=' for reminding me that I can't hike around mountains or rocks in a military simulation. [/quote']

Its obviously not a hiking simulator like Skyrim. Anyway - collision detection with several objects are quite horrible in ARMA 2 and especially on Chernarus. Once again, this is not directly a DayZ issue. Happened to most anyone playing DayZ.

Other stuff that has been mostly already suggested in some way or another but I was too lazy to search.

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