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franticdaz

limited respawns /week

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Having limited weekly respawns would make alot of things go away. Deathmatching, respawning over and over to get a good spot , not caring about survival. Adds more risk to pvp.

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That wouldn't eliminate deathmatching, it would just make the griefing of servers even worse because the punishment of being killed is so great...Griefers would take great pleasure in taking away other people's ability to play.

Getting killed is bad enough. You lose everything you worked hard for. That's enough. It even feels like too much sometimes.

Also, the reason why people respawn to get to a better location is because those locations have all the gear.

A better solution would be to have an equal chance of gear spawning at each spawn location. Then respawning over and over would be a non-issue. Spawn locations are currently broken.

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Having limited weekly respawns would make alot of things go away. Deathmatching' date=' respawning over and over to get a good spot , not caring about survival. Adds more risk to pvp.

[/quote']

That would make sense only if bandit who gets killed cannot respawn anymore for X amount for time.

This and bandit skin would fix or reduce deathmatch in this game. Player would know that he takes a risk by pulling a trigger and killing innocent survivor.

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Give PVPers ( murderers ) and ppl who die too often a longer spawntime per kill, as far as i can see it's a pvp/pve type of game but most players seem to do the pvp part only if you take a look at the avg life exp and the kill messages in the chat ( if turned on ). If i remember correct this was used in Sahrani Life to prevent senseless civ - cop shootouts ( f.e. just starting a shootout for fun of shooting others and disturbing the intended goal of the game ).

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