xXxDOYLExXx 0 Posted July 7, 2012 I think Rocket should add holster for pistols and the ability to sling your rifle to your back.Not only is this realistic, this can HEAVILY help the game.For a lot of the "Good" players, it's hard to tell if a person is hostile or not. Obviously skins are gone, and was also a tad stupid. I think Rocket made a good choice. But the problem remains..a lot of times two "Good" players meet, that meeting is very tense, because all you see is someone pointing a pistol at your face. A lot of times "Good" on "Good" meetings end badly.You can easily deescalate the situation if both parties had the ability to holster their weapons as you would in real life. It could also leave the table open for some fun quick draw situations for the PVP'ers out there....so it's still all fun.It's such a simple feature, that can help balance the game, all while maintaining realism and the "hardcore" feeling to the game.I believe this should be on the list for planned features, there's already mod out there that apparently do it. Share this post Link to post Share on other sites
iceman28001 36 Posted July 7, 2012 Double tap Control default.I believe. Share this post Link to post Share on other sites
Blippy 26 Posted July 7, 2012 You can already lower your weapon so you're not pointing it at the person. Share this post Link to post Share on other sites
nucleqrwinter@gmail.com 156 Posted July 7, 2012 I don't think the PvP in DayZ is unbalanced, actually I think it's not meant to be balanced. That's another debate though, about what you just said: Survivors running around with no weapon AT ALL and who visibly don't have any still get shot on sight a lot, actually I don't remember surviving an encounter with an armed survivor when I was unarmed. So yeah... Holsters wouldn't help. Share this post Link to post Share on other sites
GodOfGrain 191 Posted July 8, 2012 like this.To raise a weapon again is actually just a 1 sec animation... also it is not that easy to see that a weapon is lowered.Shouldered weapons would be a more clear sign, the mechanic is already in the game (at least was in OFP) and it is a longer animation = more safety. Share this post Link to post Share on other sites
DesertRose 8 Posted July 8, 2012 But if I lower/Holster/Sholder my weapon then I won't be able to shoot the guy who is now taking advantage of me being unable to shoot back!Kill on sight! I can't trust anyone in this game... The amount of times I have tried to make friends or just leave others alone, only to be shot in the back is TOO DAMN HIGH! Share this post Link to post Share on other sites
nickcakes 4 Posted July 8, 2012 PVP is already balanced. You have just as much opportunity to win as anyone else. Share this post Link to post Share on other sites
jaredddbrown@gmail.com 9 Posted July 8, 2012 You can already lower your weapon so you're not pointing it at the person.But then you're face is aimed right at the ground, which basically gives the other guy the ability to shoot you right away.And also, double tapping control only lowers your rifle.I'd like to have the ability to sling my rifle, and holster my pistol, and be able to sneak around that way. Share this post Link to post Share on other sites
Cavan 0 Posted July 8, 2012 For balancing, running with both weapons holstered should be a bit quieter than running with a weapon/faster/less resource consuming. Share this post Link to post Share on other sites
teih 36 Posted July 8, 2012 I think it's a good idea, and it would also contribute to the RP.Edit: You probably shouldn't say "pvp balance", as this has nothing to do with that. It is already causing confusion among the posters. It's merely a tool for communication and trade for those who choose to use it, and ofcourse it would be very situational. Share this post Link to post Share on other sites
m0ntag 0 Posted July 8, 2012 It wouldn't balance PvP at all. But, I do think it would be nice for roleplaying and being able to spot friendlies from further away. Share this post Link to post Share on other sites
ActionManZlt 160 Posted July 8, 2012 Turn up your aiming deadzone setting, or get a TrackIR -- this lets you move your view/head independently of your gun/aim. When offering trust to a 'friendly', ill point my gun in the air or at the floor, while still having the 'friend' in the middle of my screen.Using the same technique, of high-deadzone or a TrackIR, you can control yourself a lot more naturallye.g. when using guns in real-life, you NEVER, EVER, point the barrel at anything that you don't want dead/destroyed. When playing cooperatively, I'll never let my crosshair touch a friendly player (in case by some accident the gun goes off), and with this control mode, when you need to cross someone, you can lift your aim up over their head and lower it again once you've rotated past them, all without actually changing your view angle -- the gun manoeuvre is independent to the camera. Share this post Link to post Share on other sites
athrins 39 Posted July 8, 2012 I think holster mode being default for traveling/exploring/hunting/anything you do when not in a threatening situation would have an enormous impact on the KoS plague. If you watch any movies/series/RL situations or just take a moment to think about it, people don't walk around with their gun drawn for no reason, and going by the amount of time spent sneaking, killing zombies or hunting animals/players in proportion to the amount of time spent walking around or doing anything else to survive in DayZ, having our guns holstered should be a default mode. Make holstered/shouldered weapons the default mode and give some penalty to agility, dexterity, stamina, etc when not holstered or shouldered.For those saying "But unarmed people get killed all the time!!1" I disagree, as I'm sure statistics/metrics can confirm my observations that unarmed people very rarely get killed, and when they do, it is by some bored group of bandits messing around along the coast. See youtube and play the game for reference. Not that I can give a huge sample, but I only once witnessed a player firing a weapon by the beach in over a month of intensive playing, and that was when I first started playing and I was fired at by some makarov-noob who just spawned. I have respawned a lot of times since but no such thing ever happened again.Yesterday I met several unarmed or melee-equipped players and we got along/handled the situation just fine in a non-violent way. I was killed while unarmed only when navigating through Cherno during a huge firefight all over the town, or while scavenging Balota towers/airfield.Sidenote: I'd like to be able to shoulder/holster one weapon and wielding another, at the cost of having to use bag space to store it when not using. But this little feature could maybe be implemented after inventory system is reworked. Share this post Link to post Share on other sites
xXxDOYLExXx 0 Posted July 8, 2012 Yeh I actually didn't mean PVP, I think you guys understand though, because this doesn't deal with PVP it would deal with more of a...social aspect? Just said PVP didn't know what else to describe it as. Edited it though.I think lowering the weapon doesn't give the full effect as a full holster or sling. Share this post Link to post Share on other sites
Jack Dant 158 Posted July 8, 2012 Make holstered/shouldered weapons the default mode and give some penalty to agility' date=' dexterity, stamina, etc when not holstered or shouldered.[/quote']This could actually work.Currently our characters spend hours walking/running with their gun at the ready. That would be quite tiring IRL. If they default to a less aggressive stance, and it takes a bit to switch stance it becomes less suicidal to hold someone at gun point. Share this post Link to post Share on other sites
Jäeger 0 Posted July 8, 2012 I think Rocket should add holster for pistols and the ability to sling your rifle to your back.Not only is this realistic' date=' this can HEAVILY help the game.For a lot of the "Good" players, it's hard to tell if a person is hostile or not. Obviously skins are gone, and was also a tad stupid. I think Rocket made a good choice. But the problem remains..a lot of times two "Good" players meet, that meeting is very tense, because all you see is someone pointing a pistol at your face. A lot of times "Good" on "Good" meetings end badly.You can easily deescalate the situation if both parties had the ability to holster their weapons as you would in real life. It could also leave the table open for some fun quick draw situations for the PVP'ers out there....so it's still all fun.It's such a simple feature, that can help balance the game, all while maintaining realism and the "hardcore" feeling to the game.I believe this should be on the list for planned features, there's already mod out there that apparently do it.[/quote']I also think this would help alot. Making the primary weapon lowered by default would also help, and staying lowered unless you are aiming through scope/ironsights would really help. Might not work with 3rd person view tho Share this post Link to post Share on other sites
PlutoniumPlague 0 Posted July 8, 2012 At first I was highly dubious of the idea Athrins put out: making it so that you are, by default, moving with your weapon holstered/slung. But come to think of it, it makes a lot of sense. Having spent a lot of time with an M4 held at the low-ready I know that it is somewhat more tiring than running without a weapon. Although if you run with it slung it'll bounce around on your back and hurts in my opinion...when I run with an M4/M16 I always hold it by the barrel....and I'm talking just general movement, obviously if I'm moving tactically I hold it at the low- or high-ready. Speaking of which, I don't think most civilians know what the low- or high-ready is and I'm pretty sure most civilians during the Zombie Apocalypse would probably spend most of the time with the rifle slung on their backs rather than moving in the low-ready 100% of the time. Now, while I agree with this premise, I really have no idea how you would implement this into the game without limiting players with annoying animations and movement speed modifiers. Because you COULD technically walk/run around with your rifle at the ready 100% of the time but your arm would get tired eventually...but I don't think there would be an agreeable way to implement this...which takes us back to square 1...Fair warning: If this thread becomes popular you're going to get a lot flak from Bandits and Griefers.Also, just because you haven't experienced being shot while unarmed to a high degree doesn't mean that "unarmed people very rarely get killed" in reality...Neither of us has access to those statistics but just peruse the forums for a bit and you'll see that your experiences are unique to you. Just pointing that out. Share this post Link to post Share on other sites
xXxDOYLExXx 0 Posted July 9, 2012 Hopefully rocket can see the significance behind such a feature for day. In Arma it doesn't matter, there are two distinct sides. There is no reason to holster or sling a weapon other than realism. Dayz on the other hand can greatly benefit from it. I imagine for example in some situations, people will tell new comers to holster their weapon or risk being shot etc. Share this post Link to post Share on other sites