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Opinion Poll: Should Zs Kill or Not?

Opinion Poll: Should Zs Kill or Not?  

9 members have voted

  1. 1. Zs used to kill... that is, they would attack an unconscious player until they died. Then (patch 1.12)... I don't know why... they blocked this ability. How many of you would like the infected to kill again? Maybe just on HC servers? If there were a lot of us, we could open a ticket and ask for this ability back... I don't know if it would change anything, but we could try...

    • The infected should attack unconscious players again until they die.
    • That's fine like this: when a player becomes unconscious, the infected go away.


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Zs used to kill... that is, they would attack an unconscious player until they died. Then (patch 1.12)... I don't know why... they blocked this ability.
How many of you would like the infected to kill again?
Maybe just on HC servers?

If there were a lot of us, we could open a ticket and ask for this ability back...
I don't know if it would change anything, but we could try...

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Posted (edited)

I'm 50/50 on this matter.

I don't like it when zeds kill you 100% of the time.
I don't like it when zeds don't kill you 100% of the time.

Currently:
- Fighting 1 zombie takes 5-10 seconds, and if you go uncon you are safe because the zombie will lose aggro.
- Fighting 10 zombies takes 1-3 minutes, and if you fight them out in the open you'll get many cuts and you will get hurt a lot, but if you go uncon you are safe.

So it turns out it's safer to let zombies knock you out quickly because they will lose aggro and go away. You might get 1 bleed, 2 if you are unlucky, but if you fought 10 zeds you might get even more bleeds.

My proposal is this:

Each zombie should have a chance of hitting you 0-X amount of times after you fall unconscious (X - number depending on balance).
This number could maybe depend on the aggro "level" of a zombie? (this would require a new zombie mechanic, sort of like "rage", just like how bears kill you only when you shoot them)

So what will happen is this:
1 zombie will knock you out, and will punch you few more times after you go uncon. - if you were low HP at the start of the fight you might die from the additional punches.
10 zombies will knock you out, and will punch you few more times X 10 (because 10 zombies) and you will most probably die or get seriously hurt.

Maybe there are ways to improve or change my idea, but I don't like it when you are either safe 100% of the time or you die 100% of the time.

Edited by DefectiveWater
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Word is they did it like that so new players would not cry too much, especially since damages were also changed. But its killing all the "gritty, authentic, open-world survival horror" slogan at the same time. Infected just hate everything that is not uncon.

I don't care much anymore but i belive npcs should be lethal. Not only infected but all of of npcs.

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I think the infected should kill the players. The game shouldn't reward player mistakes, especially not like this. You miscalculate, they surround you, they start tearing you apart and... they leave because you're unconscious? Looks stupid, feels stupid too.

  • Like 2

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And there's the old mechanic from arma2 mod where infected cannot see people if they're hidden in foliage - its especially visible on Namalsk. Its so freaking weird that npcs can literally brush over player, walk all over them with no aggro - unless player is forced out the shrubbery by multiple npcs.

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as long the infected are as broken as they are now, i vote against it.

they manage to hit u while facing their back to you. they hit u while the door closes.

i remember many scenarios where a teammate got beaten down by infected and u could stand 1m away and blasting gunshots - the infected will ignore that and keep beating the unconscious player.

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267 reads... 5 replies and 4 votes... including mine ("DefectiveWater" your "vote" is written in the comment 😉 )
I see that nobody cares what the infected do... or almost... 😧
Too "shy" to vote or everyone playing like CoD thinking that these infected are just a "useless nuisance" ?!? 😵

 

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Posted (edited)

First, let's not call them zombies. Dean was inspired by 28 Days Later. Calling them zombies could lead to the concept of treating them as such, like George Romero's monsters. DayZ succeeded because Dean, without realizing it, was inspired by 28 Days Later without fully understanding that universe. And we have to keep this in mind: they shouldn't be treated like dead people who have come back to life. they should be treated like living beings, real human infected with a rabies-like virus that has no cure.

Should the infected kill? Yes, and infect players and turn them into infected. Even give the opportunity for players to control infected or let the AI control them, just for fun, as an infected player controlled by a real human can be much more unpredictable. Maybe a player knows he's going to turn and attacks the group of people around him out of revenge.

I wrote a redesign for the infected and have yet to post it on the forum, where the redesign is explained very well so they make sense in the world. That redesign should be considered for DayZ 2, with the old engine I think it doesn't make sense since many things would have to be improved, In the current state of the game, I don't know if I would change them, the game currently has very few elements related to them, so the balance is very limited.

Maybe if something as simple as the infected having their own run stamina, different from each other's, and not being able to chase us without tiring, that would improve things a lot. This game has many elements that could be improved. But keep in mind that if two infected with that infinite stamina chase you and you're a new player, you're screwed, you can't escape from them. It can't be that you get tired and they don't, the level of tiredness should be similar, and they have an advantage if there are more of them, because one might get tired, but suddenly another might appear from the other side and that one isn't tired and you are, on the other hand if a horde chases you at the same time it might be that all of them start to get tired at the same time as you and therefore you would perhaps have the possibility of fleeing, it would all depend on at what moment the infected that are appearing have started to run.

A simple design change like that could greatly improve things and bring much more realism, players could escape from them more easily if they manage where they go, if one is chasing you and you see more in another area you don't go there because you know that when you get there you will be tired and they won't, and there will always be the doubt of whether at a certain moment you will find one who is not tired and you are due to bad luck.

In fact, for me, if a horde catches you, 4 infected or more within a perimeter of half a meter around your body, it should be instakill, like in Days Gone. The goal of DayZ should always be to avoid close contact with the infected, and if there is a confrontation, it should be one-on-one or two-on-two. Large groups of infected should be dealt with with the help of other players, preferably with ranged firearms, or by using environmental elements, locking them in buildings, moving them and removing them from areas making noise (a car with loud music), etc.

2vBLjfS.jpg

 

 

Edited by dannyboyle
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Posted (edited)

yeah zombies should be a deadly threat like the wolves, it would be a little more thrilling instead of a mundane nuisance 

i think all zombies should have the horde alert feature that commander zombies have as well

it would also force more players to shoot zombies in emergencies which would in turn drive more player interactions, right now if zombies get the better of me i just take the uncon, but if it was a life or death fight id be shooting them more and alerting other players nearby where i am, i think it would have a larger butterfly effect making players find eachother more easily if they had to shoot out of zombie hoards more often

Edited by KA-74USER

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