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Judley

New dayz dlc teaser

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What are your thoughts, expectations and has anyone managed to geolocate the location of the teaser yet? 

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54 minutes ago, residuum said:

Where can I see the teaser?

On dayz official twitter 

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Posted (edited)

 

1 hour ago, residuum said:

Where can I see the teaser?

https://x.com/DayZ/status/1918306572012302752

Looks like a desert map, like TAKISTAN. 

As always I guess they will rely on things like weather, dehydration, sandstorms and so on, I think it's a better setting for Arma, I don't think it's going to be very successful as a setting. Also the other day I had a discussion with a friend of mine and he told me that nobody plays in Takistan, that it's a forgotten map, I think such a scenario is more reminiscent of a war scenario than a post-apocalyptic scenario, also, in a place like the desert, the infected would not last long, they would die quickly because there is no food or water.

I think DayZ settings should be mainly Western, (European or American), as this is what the Western audience tends to like the most, You can try things in other countries, but it is more risky. For me I would really like UK, but with some big city (bridges, big ships, subways) and without being cloned with buildings and interiors, and then a part of countryside like in Czech Republic, as uk also has green countryside. And also something American with different biomes and animals like Florida or Australia, where there are big dangerous animals.

I like the United Kingdom because it's lugubrious. People describe it as a very rainy and cloudy country, a sad place, and I think that translates a lot to DayZ. On the other hand, it has many areas, from rural areas with houses and rivers, to cities with canals and suburbs with family homes. 

I'm European and I love castles. I'm surrounded by them wherever I live, but I would try to avoid medieval settings with castles; I would focus on modern urban and rural environments.

A more beachy setting could be interesting, as it would be the complete opposite, like a happier and more cheerful flavor, with a different atmosphere. In the Mediterranean there are many interesting islands, but I think it's good to choose an environment where there are many interesting animal species, since in DayZ animals play a big role in PvE and survival, the situations they can put you in.

Going to the root of the problem, I think that for Bohemia to manage many official maps is a problem, it is better to focus on one or two for developing most of the technologies and systems and then modders make experimental maps, which can be better, and it is better to focus on maps that can share systems, and if the other one gives place to other kind of systems, but to manage many maps is a danger.

 

The good thing about this map is that it cannot reuse buildings from other maps because it is a very different country, although in Bohemia they are able to do it XD

I repeat, I don't think it's an attractive setting. It would have been fine as a map for ARMA, and if someone later wanted to port it to DayZ, that would be great, but I don't think it's an attractive map for the type of setting.

 

Edited by dannyboyle

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Ah, too bad. I looked up their account but I don't have one and their first five posts were from years ago.

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Guest

x.com/DayZ/status/1918306572012302752 - there.

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2 hours ago, residuum said:

Ah, too bad. I looked up their account but I don't have one and their first five posts were from years ago.

Wobo has a new video up about it go check it out

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On 5/5/2025 at 12:03 AM, dannyboyle said:

I repeat, I don't think it's an attractive setting. It would have been fine as a map for ARMA, and if someone later wanted to port it to DayZ, that would be great, but I don't think it's an attractive map for the type of setting.

 

I agree and i hope whatever map they use they alter it. I think forested areas are still needed. The idea of an all exposed desert sounds like it would visually get boring quick. Theyd have to make sure theres some variation there to keep it looking and playing interesting.

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It will most likely be a new desert map similar to Takistan. Variety in the choice of maps to play is always good. I'm still waiting for them to start changing the infected.

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Never played on "Takistan" (is there any server that uses it?)
I don't know how it is, I've only seen it on Izurvive, but it seems nice... The important thing is that it is a varied and not monotonous map... with mountains and valleys, and ravines to hide in... if it had shelters and caves to visit it would be nice and useful, but...
As for "Sakhal"... why should I buy a map that doesn't give anything more than a free one (Namalsk)?
Actually... for me, from what I've seen on Izurvive, I prefer Namalsk.
NOTE: I play DayZ for its "survival substance", I'm not interested in the side bullshit like the space portal that takes you to another dimension... this is science fiction stuff, not for DayZ. My point of view.
In this case...
If the map was not more than "exceptional" (but as a map... caves, ravines, mountains, gorges, canyons, etc...), why should I buy a DLC when I can use "Takistan" for free?!?
DON'T answer me: "to support the company"... 😕

P.S.
When they created Livonia, I saw it on Izurvive and I didn't like it... too banal and monotonous (as a map: that is).
Now that it's free I tried it... out of curiosity and because, having the hive in common with Chernarus (big bullshit) and having divided some weapons (another bullshit), I needed an AS-Val...
Well...
I confirm my impression of the first hour obtained with a vision on Izurvive: monotonous and boring... 😞

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Arma 3 Experience already imported to DZ.

I guess they will move Takistan Map to DayZ Official part of the game for another 35 bucks.

And what do we have: chrno - feeling síck from it, limonia/enoch - bug land which was described 'for free', but DZ game license raised on limonia addon price and Vsrakal - paid version of ïdīotíc map called as Namalsk. Amazing, throw your doshes, for another cr@p for DayZ, coz we have the same amount of features, vehicles and items like it was in 0.63, oh we don't... What a cr@ppy...

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Remember guys, bigger maps or more maps is not better if they are empty without much to do, Bohemia needs to improve the playable systems, beyond survival, add narrative, improve PvE by adding NPCs and quests, dynamic events with NPCs, charismatic characters, bird systems that can be hunted, improving playable physics (towing vehicles with chains, ripping doors with chains attached to the door from a vehicle, being able to attach a rope to an animal and drag it to a trailer, locking the trailer door and transporting it organically, no scripted actions, pure physics, etc. ..)

 

The main problem with DayZ is that it feels empty because it hasn't expanded on its initial concept of survival, so people feel that its maps are empty, the little that helps are the animals and the infected, and the latter are very unrefined, bad combat, bad gore, bad physics, bad AI, bad scripting.

 

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10 hours ago, Riddick_2K said:

Never played on "Takistan" (is there any server that uses it?)
I don't know how it is, I've only seen it on Izurvive, but it seems nice... The important thing is that it is a varied and not monotonous map... with mountains and valleys, and ravines to hide in... if it had shelters and caves to visit it would be nice and useful, but...
As for "Sakhal"... why should I buy a map that doesn't give anything more than a free one (Namalsk)?
Actually... for me, from what I've seen on Izurvive, I prefer Namalsk.
NOTE: I play DayZ for its "survival substance", I'm not interested in the side bullshit like the space portal that takes you to another dimension... this is science fiction stuff, not for DayZ. My point of view.
In this case...
If the map was not more than "exceptional" (but as a map... caves, ravines, mountains, gorges, canyons, etc...), why should I buy a DLC when I can use "Takistan" for free?!?
DON'T answer me: "to support the company"... 😕

P.S.
When they created Livonia, I saw it on Izurvive and I didn't like it... too banal and monotonous (as a map: that is).
Now that it's free I tried it... out of curiosity and because, having the hive in common with Chernarus (big bullshit) and having divided some weapons (another bullshit), I needed an AS-Val...
Well...
I confirm my impression of the first hour obtained with a vision on Izurvive: monotonous and boring... 😞

You cant compare modded maps to official. For a start the loot progression on takistan was an absolute mess, i would have the official map would not have these problems. Although sakhal loot progression isnt perfect. Official maps will be superior to modded in every way. 

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In reality, the loot generation (the so-called CE: Central Economy) is really flawed by itself.
And for MOD maps, the distribution of the loot depends on who sets up the server, not on the map.
Even in the official maps, if you open your own server, you can modify as you want... and whether it is a good or bad modification, depends mainly on taste, if you don't make any gross errors.
A map is judged by how it was built and how it was "stuffed" (the elements put on the map... the permanent ones)... everything else depends on who "builds" the server, they are all personal modifications.
Only a "complete server" can be judged by the whole context: map, settings, inserted mods, rules and... NOT least... the behavior of the administrators.

And...

Why do you say:

On 5/6/2025 at 11:31 PM, Judley said:

Official maps will be superior to modded in every way. 

Don't you think a modder can make a good map?
You can argue about the design choices... it's a matter of taste... but about the intrinsic "quality" of the work... I haven't tried many Mod maps, but "Deer Isle" is really well done... and if we really want, "Chernarus+" itself still has several defects, scattered here and there...

😉

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3 hours ago, Riddick_2K said:

Why do you say:

Don't you think a modder can make a good map?
You can argue about the design choices... it's a matter of taste... but about the intrinsic "quality" of the work... I haven't tried many Mod maps, but "Deer Isle" is really well done... and if we really want, "Chernarus+" itself still has several defects, scattered here and there...

😉

Perhaps its down to the person that makes the maps, but the modders are limited to the assets and they dont usually sit naturally. Of course the official maps are guilty of recycling assets as well. I know nothing of map making but from what ive seen, there are a lot of imperfections in modded maps and the ground textures always look bad atleast from a distance. There are exceptions to the rule. Namalsk, Deer isle perhaps, Hashima is probably the best urban design ive seen, theyve captured the high density japanese streets really well.

When you look at a map like sakhal it brought with it new weather dynamics and snow textures, this of course is superior to something like winter chernarus. A new desert map will bring with it new features that the community map creators do not have at their disposal. 

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The main  problem with modded maps is that most use the same assets, textures and vegetation from the official DayZ maps, giving the impression that they don't feel different. It's true that some map makers create good geography, and some introduce some custom assets, They even design puzzles and interesting things, but they're very limited, In the end, everyone ends up using cloned assets. DayZ would change a lot if it didn't require complex conversions, for example, buying assets on Quixel and importing them into Enfusion, so people could create varied maps that wouldn't look anything alike.

It's crazy to force such crazy conversions, even big studios use Quixel assets and textures. https://www.wired.com/story/quixel-scanning-red-dead-redemption-2/

With Arma Reforger tools things can change quite a bit. Developers always have an advantage over modders, they are more numerous and have complete control of the engine. If they want to add new features to the engine for each new map, they can do so, and if they want to produce new assets, they have it easier, although this could change with the new tools if conversions become simpler.

If anyone could post this video, embed it, the forum won't let me, it shows some custom Arma Reforger maps and it's amazing.

https://youtu.be/ZbGVIbePuEs

 

 

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