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merropa93

Experimental Update 1.28 (Change log)

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Xbox Experimental 1.28 Update 1 - Version 1.28.159768 (Release on 15.04.2025)

NOTES

 

FROSTLINE EXPANSION 

ADDED

  • Heli crash event 
  • Crashed Patrol boat event 
  • Crashed Fishing boat event 
  • Medical event 
  • Geysers added to hot springs
  • Ambient sounds added to caves

CHANGED

  • Improved D-Pad navigation in character creation 

FIXED

  • Sometimes food cans would not open when combined with a knife in the inventory (T189714T189784T190046)
  • Dead fallen trees would rustle like bushes when walked over 
  • Missing sound on submarine tower

 

 

GENERAL GAME

ADDED

  • RAK-37 
  • PSO-6 scope 
  • Leupold Mark 4 scope
  • Sportpoint Sights
  • New music track added to the in-game credits
  • Updated weapon obstruction system 

CHANGED

  • Updated weapon obstruction system
  • Updated tail sounds for hunting and sniper rifles
  • Tweaked tail sounds for SMGs
  • Upgraded the networking for Cars, improving most situations when driving at higher ping
  • Automatic gearbox simulation has been improved, affecting Humvee
  • Rebalanced firearm damage against infected
  • Tweaked bandaging animations
  • Reduced optic edge distortion on hunting optics
  • Added damage visuals for 2D optics
  • Reworked range finder optic view
  • Adjusted teeth clattering sound
  • Decrease weapon sway in the prone position
  • Global weapon sway speed decrease
  • Slightly increased weapon recoil for most rifles
  • Dispersion increased weapons by moderate amount
  • Adjusted sway and recoil values for several weapons to improve consistency across categories
  • Reduced muzzle flash size to improve visibility while shooting
  • Slightly reduced player footstep volume and restored infected footstep range
  • Improvised clothing could be repaired with rags
  • The fire geometry of the static road barricade was reduced to better match the actual shape of the object

FIXED

  • PlayStation color output was slightly changed to align it with other platforms
  • Removed snowfall from main menu
  • Weapon and magazine could desync when picked up near distant players
  • Base building kit folding produced no sound
  • Mini sight reticle visible without battery
  • Reload through the dedicated reload key could occasionally be non-functional after relog (T158378T164601T173603T177030T179279)
  • Jumping sound in deforested areas was too loud
  • Various clipping issues
  • Incorrect wood grain on house pillars
  • Splint action shown on seated player with broken leg
  • Night vision reticle still worked visually after battery was removed
  • Unable to throw items when another player was checking pulse
  • Vehicles could become partially stuck in terrain after falling
  • Infected could clip through floors
  • Visual issues with some bushes
  • Explosives couldn't be disarmed right after arming
  • Missing collision on lockers in power generator room
  • Flash of white screen when falling unconscious from shock
  • Shock effect not visible when regaining consciousness until standing animation finished
  • Various duplication exploit mitigations
  • Mitigated item teleportation exploits
  • Freeze when spamming filters in server browser
  • Server browser sort by map caused freeze during server load
  • Some indoor sounds were incorrectly played as outdoor
  • Some glasses invisible in 1st person
  • Player could see through walls in 3rd person
  • Camera twitching when walking on rails
  • Knife could fail to open food can in inventory (T189714T189784T190046)
  • Plants in garden plots seeded before a server restart could not grow after the restart (T189434)
  • Sones with trail markers were unusable for crafting
  • Missing windowsill in Tisy barracks
  • Ruined suppressors could still partially mute gunshots, making distant shots inaudible even when the suppressor was destroyed (T188571 - private)
  • Exiting a boat as a driver could teleport the player to an unintended location (T189750)
  • The ChemGas grenade could sometimes fail to explode on impact or detonate mid-air immediately after being thrown (T189998T190002 - private)
  • The contaminated area created by ChemGas grenades was invisible from a distance, while still cause a disease and produce bleeding cuts on a player
  • Players could move while exiting the server under specific input conditions
  • Damaged glass on pistol optic attachments could appear overly bright during nighttime
  • The Steyr AUG scope reticle changed color depending on what it was aimed at
  • The "Back" button in the online menu could not be clicked with mouse and keyboard on Xbox (T189301)
  • Leaning before using binoculars  causes rotated mouse movement (T174629)
  • Visual damage states now appear correctly on various weapons including AKM Assault Rifle, CZ 75 Pistol, FNX-45 Pistol, Flare Gun, Izh 18 Rifle, Makarov IJ70 Pistol, P1 Pistol, VSS Vintorez, Winchester Model 70 Rifle (T174894)
  • The map category label in the server browser was not properly localized across all supported languages
  • Game could crash after reassigning an emote key following a keybinding reset without applying changes first (T186108)
  • Damage on reflex optics was not visible when aiming through them
  • Grey background behind inventory and vicinity tabs was misaligned with the rest of the UI
  • The sound of washing hands continued after canceling the action
  • Failed engine start due to missing battery did not play the correct sound
  • Heat buffer icon could flash and show the breathing animation incorrectly
  • Light melee attack chains could randomly break and not continue as expected
  • Item held in hands would levitate when the player became unconscious while seated in a boat
  • Players could swim while holding heavy items, enabling unintended transport across water
  • Dragging and dropping items into the vicinity bar failed unless dropped on a specific area
  • Vehicles no longer get partially stuck inside the terrain after falling from a height

SERVER

  • Added: spawnabletypes.xml now supports quantmin and quantmax like types.xml (0-100%) (T178206)
  • Added: spawnabletypes.xml now supports nested item cargo and attachments
  • Added: spawnabletypes.xml now supports nested damage min max
  • Added: spawnabletypes.xml now supports nested presets through equip="true"
  • Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have a chambered bullet
  • Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have bullets in internal magazine
  • Added: randompresets.xml can now be appended to with cfgeconomycore.xml
  • Fixed: Random damage from spawnabletypes.xml had more chance to be the maximum or minimum value than a value in between
  • Fixed: "[CE] :: WARNING :: Preset "..." is EMPTY." message now correctly reports empty presets instead of always the first attachment and cargo presets even if they were not empty
  • Removed: "Flags reset for type:" redundant message which was being wrongly displayed

 

KNOWN ISSUES

  • Updated firearm sounds are not as audible as they should be on long range, will be tackled in a future experimental release
     

  _________________________________________________________________________________________________________________________________________________________________________________________________________

Xbox Experimental 1.28 Update 2 - Version 1.28.159876 (Release on 13.05.2025)

NOTES

GENERAL GAME

ADDED

  • R12 shotgun
  • New crafting animation for: wooden planks, splitting broom, long wooden stick and firewood, firewood from logs

CHANGED

  • Reduced probability of certain footstep sounds to play - i.e. stones and branches cracking
  • Repairing with leather sewing kit, sewing kit, tire kit and duct tape does not show items in hand and plays the new animations only while the repair kit is in hands
  • Cleaning weapons while the weapon in hand shows the weapon and plays the new animation. If the kit is in hands, it plays default animation and hides the cleaning kit
  • Items used in certain crafting actions are now visible in hands

FIXED

  • Split items incorrectly went to player inventory instead of the expected container or vicinity
  • Vegetables harvested from garden plots would duplicate after a server restart (T187757)
  • Lighting a kindling item near a wall could allow to see through the wall
  • Weapon was placed into inventory instead of returning to the shoulder slot when using the quick bar
  • It was not possible to change stance when an action/weapon action was performed
  • Players could only drop items into the vicinity box area and were unable to drop them freely outside it. (T191054T191037T191036T191136)
  • Aiming Vertical and Horizontal sliders displayed incorrect value (0.999999) instead of 1 at the second lowest setting
  • The water action was incorrectly available on garden plots already fully watered 
  • Extinguished and moved fire barrels left behind invisible damage areas (T190698)
  • Fertilizer application times were inconsistent across platforms (T190020)
  • Stat icons incorrectly refreshed to full when using custom respawn during unconsciousness
  • Reverse lights would not turn on/off when the gear was changed
  • Player would not make water footstep sounds while in the sea - (T191105)

KNOWN ISSUES

  • Players could collide with invisible map objects
  • Some crafting interactions still play the default crafting animation
  • Character could make a confusing grunting sound when the thermometer was blue, despite not being injured or infected
  • Horticulture issues (to be fixed in 1.28):
    • not possible to complete fertilizing a garden plot slot with a different fertilizer if the process had been started with another type 
    • garden plot slots could get watered even when it wasn’t raining, such as during cloudy weather or with very low rain values 
    • the action widget for planting seeds could still appear even when the garden plot slot was already occupied by a seed or plant 
    • After harvesting crops, garden slots could not be re-fertilized until the player reconnected to the server 

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Posted (edited)

Solid feeling update so far, I really like the updated animations, I'm wondering if any animation still uses that generic animation anymore lol. I notice the muzzle flash being updated to help visibility while shooting? Who cares? Just put the amount of flash the muzzle should have, right? Like if you want the game to be a PvP deathmatch with zombie spectators just say that. Speaking of zombies, they are still very, very lackluster. Not scary at all, no hordes, no deadly damage from them, no diseases, very wet noodle zombies. Kinda tired of how boring the zombies are in this game. It's like a burger joint where the side of chili is amazing but the burgers are awful, like what's the point? Alright I guess I'm feeling a bit critical this time around, just been waiting for zombies to actually be a fun part of the game and it's been consistent disappointment in that department. I appreciate all the work you guys do, the game is looking and SOUNDING beautiful now.

Edited by Kohlbar

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Played on a  "many cars" server. Very cool, I've heard other people say they'd like these servers in the official server list and I agree. The current official server meta of every car being locked behind a gate is pretty crappy. I did get some rubber-banding driving into svetlo from berezino. I'm US east and was playing on 16 pop LA server, town seemed empty. Steering is still basically impossible at any type of speed, but I expect and appreciate that about DayZ's cars.

It's awesome to see the RAK! I had some fun with it, didn't attract near enough zombies for shooting in the middle of Novodmitrovsk, but whatever. My full gear experimental character died from pneumonia, I guess? I had a cold for a while until my character started wheezing, I didn't even know this was a thing but I love to see it, anything to make the game more challenging/unforgiving. It also seems like .357 is spawning a little more now which is awesome.

Driving still seems a bit laggy but this update is looking awesome, great job, much appreciated.

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Xbox Experimental 1.28 Update 2 - Version 1.28.159876 (Release on 13.05.2025)

NOTES

GENERAL GAME

ADDED

  • R12 shotgun
  • New crafting animation for: wooden planks, splitting broom, long wooden stick and firewood, firewood from logs

CHANGED

  • Reduced probability of certain footstep sounds to play - i.e. stones and branches cracking
  • Repairing with leather sewing kit, sewing kit, tire kit and duct tape does not show items in hand and plays the new animations only while the repair kit is in hands
  • Cleaning weapons while the weapon in hand shows the weapon and plays the new animation. If the kit is in hands, it plays default animation and hides the cleaning kit
  • Items used in certain crafting actions are now visible in hands

FIXED

  • Split items incorrectly went to player inventory instead of the expected container or vicinity
  • Vegetables harvested from garden plots would duplicate after a server restart (T187757)
  • Lighting a kindling item near a wall could allow to see through the wall
  • Weapon was placed into inventory instead of returning to the shoulder slot when using the quick bar
  • It was not possible to change stance when an action/weapon action was performed
  • Players could only drop items into the vicinity box area and were unable to drop them freely outside it. (T191054T191037T191036T191136)
  • Aiming Vertical and Horizontal sliders displayed incorrect value (0.999999) instead of 1 at the second lowest setting
  • The water action was incorrectly available on garden plots already fully watered 
  • Extinguished and moved fire barrels left behind invisible damage areas (T190698)
  • Fertilizer application times were inconsistent across platforms (T190020)
  • Stat icons incorrectly refreshed to full when using custom respawn during unconsciousness
  • Reverse lights would not turn on/off when the gear was changed
  • Player would not make water footstep sounds while in the sea - (T191105)

KNOWN ISSUES

  • Players could collide with invisible map objects
  • Some crafting interactions still play the default crafting animation
  • Character could make a confusing grunting sound when the thermometer was blue, despite not being injured or infected
  • Horticulture issues (to be fixed in 1.28):
    • not possible to complete fertilizing a garden plot slot with a different fertilizer if the process had been started with another type 
    • garden plot slots could get watered even when it wasn’t raining, such as during cloudy weather or with very low rain values 
    • the action widget for planting seeds could still appear even when the garden plot slot was already occupied by a seed or plant 
    • After harvesting crops, garden slots could not be re-fertilized until the player reconnected to the server 

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Xbox Experimental 1.28 Update 3 - Version 1.28.160387 (Release on 04.08.2025)

GENERAL GAME

CHANGED

  • Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones
  • Logout cancelation now has a cooldown

FIXED

  • Improved on previously severe FPS drops and freezes in across maps (T192368T192363T192374
  • Players could spawn random items in their inventory (T192644T192643)
  • Fixed potential exploit for possible item duplication (T189230
  • Player could encounter invisible dynamic contaminated zones (T192492
  • Players could skip gear numbers when downshifting 
  • Players could see moving cars and boats glitch after reconnecting
  • Players could see dynamic contaminated zones become invisible over time (T192492)
  • Players could launch themselves into the air by going prone on a car roof edge (T192699)
  • Players could freeze the client by some cargo operations (T192460)
  • Players could hit invisible barriers on some fence and wall objects
  • Reduced the possibility of cars crashing without apparent reason due to unexpected collisions with terrain (T191200T192926)

 

KNOWN ISSUES

  • RAK spawned with a magazine is not chambered and must be manually loaded after spawning. A fix is planned for a future update
  • Tent placement and folding could appear desynced, causing players to clip into invisible collisions or place tents in incorrect positions
  • The trip wire placement won't happen after the action

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Xbox Experimental 1.28 Update 4 - Version 1.28.161423 (Release on 01.12.2025)

GENERAL GAME

FIXED

  • Certain inventory operations could freeze the game (T192460 - private)
  • Server crash (T195100 - private)

KNOWN ISSUES

  • Text string for "Craft firewood" action is incorrect

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