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jani.ehro@gmail.com

DayZ - why it differs from other games? (private servers?)

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All MMO companies distribute their games in one package. The games may come with 2-3 different rulesets (PVP, PVE and RP) and mix of them, but that is it.

This game (mod) is going to differ from other games is not the fact that its "realistic" game. No - Arma2 already is realistic game. And you can not get it any more realistic by adding some zombies in the world with constant magically spawning weapons in every household.

The real difference is going to be that the game will give everyone to something. And by this I mean that the fact that private servers and server owners can setup their own rulesets for their servers. Some people like 3rd person view - some do not. Some people like chrosshair - some do not. This is where ALL THE OTHER games go in fail category. Evolution requires a lot of competitors. And not only competitors like game 1 vs game 2 (i.e. WoW vs GW2), but also it will require my server rules vs your server rules. As well community made scripting and coding.

We saw that the current state has started to drive the social and community evolution not neccesarily to right direction.

This is why we created a own DayZ server and added PVP kill messages (beta), disabled server hopping, enabled chats, set vehicles to high, disabled choppers and enabled people to see name when VoiP is activated. It has already started to create a real game community, as one of the problems in DayZ has been that everyone is unknown to everyone. In our server the environment is already evolving into direction where there is actual bad guys and actual friendlies. No concept of "are you friendly?" - no you will learn if he is frienly or not. In future we will even go further in development to let people to LEARN wether certain people are good or bad.

We are actually creating a community. And so far the results have been good.

Cheers all. ur input is welcome.

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Server? would Love to join, I useally play on LA3, With all the oter newbies :3 we all know eachother and have a community but i would like to see your server :D

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Altough i like the idea of this server, have you got authorization from the dev team to modify the mission files? Because it's pretty much forbidden as far as i know.

Just curious as to see if they would allow something like this.

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I think if you watch the latest video with Rocket - it's on this forum somewhere- he says they've moved away from direct control of the servers, so we're going to see more of this sort of thing appearing. I've ceratinly noticed a few unofficial servers popping up.

Sounds interesting, OP. There's no reason that the original rules are the best. As long as PvP is allowed, I think servers should be allowed to experiment, within reason, and your's sounds good.

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You are missing the point of DayZ. What you're doing is actively ruining what DayZ is about.

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If your server is connected to the actual hive, it needs to be blacklisted.

Other than that, more power to you.

Personally I would prefer to wait and see what rocket implements in terms of communication and player identification. I'm guessing he will come up with something more interesting than you. ;)

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If your server is connected to the actual hive' date=' it needs to be blacklisted.

Other than that, more power to you.

Personally I would prefer to wait and see what rocket implements in terms of communication and player identification. I'm guessing he will come up with something more interesting than you. ;)

[/quote']

He has better tools to do it currently, since we are not interested to CHANGE DayZ code, since that would mean that we would have to distribute our own DayZ.

And yeah - more power to us - ;) - we dont run his HIVE.


You are missing the point of DayZ. What you're doing is actively ruining what DayZ is about.

If you noticed what I said: somwethign for everyone and different server rules serve different parts of community. So what is ruining DayZ for you, might be really great for someone else.

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sounds quite interesting.

but i hope to see everything disabled in difficulty options

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