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lynn.zaw

Update on the Map Makers' Issues after 1.26 Stable Release

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We are currently looking into several issues affecting our modding community:

  1. During the late experimental period, we have received reports our binarization tool (responsible for processing files for optimizing files for our engine) crashing. We decided not to release it with the 1.26 release and investigate the cause instead. We expect to deploy a fixed version first on the experimental branch of DayZ Tools today (stable version followed later). You can track the progress of this issue over at https://feedback.bistudio.com/T185622
  2. Model center of several concrete slabs was changed in the 1.26 update. This was part of our optimization pass over the assets in the game. We have informed the creators over a month ago that these changes are staying and that they will have to adjust their placements. If your map is suffering from the issue and you cant just adjust it yourself, please read instructions over at https://feedback.bistudio.com/T184094#2690302. The original variants of these slabs will be included in an upcoming patch.
  3. We have seen an increase of client crashes coming from mods with a certain model configuration. We have already started looking into why and a possible fix. You can track our progress here https://feedback.bistudio.com/T185371 / https://feedback.bistudio.com/T185468
  4. Server owners (and players) have been dealing with issues of the launcher incorrectly displaying get dlc button as well as the map name on servers in the community tab. We have already addressed the issue and the fix will be available in the upcoming patch. https://feedback.bistudio.com/T185364 / https://feedback.bistudio.com/T185390
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