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Daricles

I took a boat all the way to Plotina Toshina dam.

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It took quite a bit of effort, but I made it. Had to do some serious portaging, pushing the boat around a few narrow spots between the rocks.

Speaking of rocks…it would be nice if the devs tweaked the way boats interact with rocks. If you even touch some of them the boat starts jumping all around uncontrollably, sometimes flipping it over. IIRC, this was a feature added awhile back to help prevent high centering vehicles and getting them stuck. It’s probably safe to remove that behavior from boats to make them behave in a more stable manner.

Speaking of flipping boats over…it would be nice if there was an easy way to flip an upside down boat back upright. My boat got flipped over by the rocks a few times on my trip to the dam. I had to push it around onto the rocks letting it get randomly tossed around until it finally got flipped back over.

The boats are a great addition to the game. It would be really awesome if you made the rivers truly navigable by boat. It wouldn’t take much, at least for the river on the western edge of the Chernarus map. If you fixed the rocks tossing the boat around issue, then there would only be a couple of places too narrow for the boat to get through. If you go fast enough, you can make it over the downed trees and several of the rocky crossings. There are also a couple spots where it’s too shallow, but that’s okay, you just have to get out and push a little. However, if you could make the river about a foot deeper it would make things a lot easier.

Having a navigable river leading inland would open up all kinds of amazing new game play possibilities.

Edited by Daricles
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I have now portaged the boat up over the dam and am trying to boat all the way to NWAF.

The canyon under the RR bridge at Rostoki is impassable due to those boat repelling rocks, so I had to portage a good ways down the tracks before I could put the boat back in the river. Unfortunately, when I did so I touched an anti-boat rock and it flipped the boat. It took me about a half hour to get it flipped back over and then I had to catch and cook some fish because I was starving. By the time I finished all that, it was dark and I had to log for some lunch IRL.

now all of the NY official servers seem to be down.

I plan to continue my journey once they are back up (If the boat is still there and no one kills me — I’m surprised I haven’t been shot by someone yet. I’ve spent a couple hours just pushing that boat around obstacles). Krona castle is just around the next river bend.

Edited by Daricles

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Oops. I missed my turn and ended up in the swamp west of Vavilovo. Now I have to turn around go back a ways.

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Well, NWAF by boat just isn’t worth doing.

I figured out that I missed my turn because the branch heading toward NWAF doesn’t actually connect to the branch I was on except by a culvert. After doing a little scouting on foot, it looks like the other branch is little more than a rocky ditch and I’d end up spending a lot more time pushing the boat than driving it. I’d say I already spent as much time portaging around obstacles as I did driving just to reach Krona castle.

Someone stole the spark plug out of my boat last night while it was parked in the swamp, but I had spares. So, whoever you were, you didn’t slow me down in my quest.

However, I jogged up to Krona castle to look around and some bandit shot me dead without saying a word. Whoever you were, thank you for putting that crazy life to an end! Now I can move on to other more sane things to do than trying to boat all the way to NWAF.

I’ll settle for having reaching Vavilovo swamp and call it a victory.

Edited by Daricles
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Well done sir! I got as far as the first foot bridge and the boat interacted with the rocks and flipped. I then searched for "Can you flip an upturned boat in DayZ" and found your thread. What an effort, I'm impressed with your tenacity, it kinda reminded me of Kramer in Seinfeld taking the car for a test run then seeing how far he could get on an empty tank. I could see myself falling for this challenge and had to immediately walk away with my head slightly drooping forward but then raised it high again when I started to visualise the scenario of what DayZ would have had in store for me around each bend of the creek. I would 've been up all night sucking on sugar drinks and swearing loudly at my PC before realising the effort was a lost cause.

 I agree that BI should look into deepening this particular water channel and joining it to other tributaries that would allow access to the interior. I was trying to get John Mclane to carve a channel into the Alteria map to allow the boats access to the internal waterways from the ocean, unfortunately 1.26 happened and took a massive dump on modded maps and John had to turn his attention to damage control to get both Deer Isle and Alteria playable again. The boats are great fun and add so much to the immersion in game, now all it needs is to refine their use and allow them to go further than just around the East/West coastline.         

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two players should be able to pick up a boat and walk with it while attached to it, one player should be able to flip/ drag a boat

waterways need to be adjusted or there really is no point adding more lag to servers for something so useless

instead of atvs or bikes to help solo payers become mobile they added boats to go nowhere?? seems like a lazy and desperate way to pad out the lack of content addition in 1.26 to me...

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On 12/4/2024 at 5:21 AM, KA-74USER said:

two players should be able to pick up a boat and walk with it while attached to it, one player should be able to flip/ drag a boat

waterways need to be adjusted or there really is no point adding more lag to servers for something so useless

instead of atvs or bikes to help solo payers become mobile they added boats to go nowhere?? seems like a lazy and desperate way to pad out the lack of content addition in 1.26 to me...

And think that you can't even transport anything, nor work or cook inside, since you can't put anything on the bottom of the boat.
Too bad, it travels much better than vehicles, but with these characteristics it is almost useless.
And I bet it's not a bug but they did it on purpose. 😕

 

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I guarantee they did this on purpose to prevent people from driving them out to sea and using them as floating bases. Most of them would up out in the middle of the ocean if they let you do what you suggest.

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12 hours ago, Daricles said:

I guarantee they did this on purpose to prevent people from driving them out to sea and using them as floating bases. Most of them would up out in the middle of the ocean if they let you do what you suggest.

So what?
Are you ruining the game to prevent anyone from playing it? It makes no sense. 🙄
As it is now, they could have saved themselves the effort!
I just hope that, sooner or later (I haven't checked yet), at least some mod is born to modify this behavior and make the dinghies be used as they should be: like in reality.
But we always return to the problem that the game has great potential, but the "Vanilla" version is constantly "castrated" by a management that seems to do it on purpose to ruin the game... and the only real possibility of playing a "decent" DayZ (realistic or, as advertised: "authentic") is to find (or make it yourself) a well "modified" server.
Isn't all this absurd?!?

🙁

P.S.
Among other things, this new feature has ruined a lot of important mods...

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21 hours ago, Riddick_2K said:

So what?
Are you ruining the game to prevent anyone from playing it? It makes no sense. 🙄
As it is now, they could have saved themselves the effort!
I just hope that, sooner or later (I haven't checked yet), at least some mod is born to modify this behavior and make the dinghies be used as they should be: like in reality.
But we always return to the problem that the game has great potential, but the "Vanilla" version is constantly "castrated" by a management that seems to do it on purpose to ruin the game... and the only real possibility of playing a "decent" DayZ (realistic or, as advertised: "authentic") is to find (or make it yourself) a well "modified" server.
Isn't all this absurd?!?

🙁

P.S.
Among other things, this new feature has ruined a lot of important mods...

dude i get the same impression that they castrate high level play on purpose, they just want us all alone banging rocks together and fishing all day

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I think you misunderstood my intention. I don’t care one way or the other how people use the boats. It’s just a game to me. I don’t get too worked up over how people play. I was just stating what I believe the reasoning was behind the way they implemented boats.

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@Daricles

Yes, it wasn't "against you", but "against that principle"... which you probably guessed correctly. 😉

I'm surprised no one contested it.
Everyone agrees or everyone is "condescending" ?!?
Does no one really care about using those dinghies as if they were "real dinghies" ?!?
I believe that the "strange" behavior (I want to be kind) of these programmers in writing and managing this (beautiful but mistreated) game, also depends on this behavior of too many players: always too condescending on the absurdities of the game done on purpose.

P.S.
I'm starting to believe that most of the players play only on the modded servers of the community and of this forum, simply, don't care. 🤔

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Anyway, just for the record.
Let's assume what you say is right, and the programmers had "castrated" the dinghies to prevent them from becoming floating bases.
In the meantime, I don't see what the problem is... that's part of the game too.
And I don't think it gives any kind of "immunity" to any "deposits" or players... because:
*) If someone disconnects on board, they still have to go back to shore to play, and you can kill them as soon as they get back to shore.
*) If they leave the dinghy out at sea, they still have to swim to use it... I don't think it could be that distant and the dinghies would be visible from the coast (if there wasn't this constant and absurd fog: another unrealistic bullshit in the game).


But... If you are really "afraid" that ALL the dinghies are abandoned too far out at sea as floating bases (unlikely but possible)... in the meantime I think it would still be part of the game... the "real" one (if this game decided to become a little more "authentic", as advertised)... but you could simply add a timer for use like the objects in the game: 45 days like the barrels and chests. Maybe, given the peculiarity of the dinghy, it could be reduced to 20 days without use. Or to 10/5 days stopped and from the 11/6th it starts to be carried to the shore by a "strange sea current".

A possibility to "counterbalance" the "realism" of the dinghies, could also be the addition of buildable rafts (there was also a mod for this), with which you could go in search of the "floating bases" abandoned offshore... it would increase the fun.

There are many possible, fun, "authentic" (realistic) solutions to "counterbalance" the possibility of creating "untouchable floating bases", if this were the "problem"...
Definitely NOT crippling the dinghies...

And, while I'm at it... now that there are the dinghies, it would also be nice to add some islands scattered here and there of various sizes... It would add a lot of play and fun, in all... research, loot, adventure, interactions... it would multiply the "value" of this beautiful map... still played a lot after so many years... much more than a "ski resort" for sure.

These would be "programmer solutions" that take care of the game... NOT "crippling" the dinghy!

My 5 cents, of course.

Edited by Riddick_2K

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17 hours ago, Riddick_2K said:

I don't think it could be that distant and the dinghies would be visible from the coast (if there wasn't this constant and absurd fog: another unrealistic bullshit in the game).

im living at the baltic sea and this coastal fog is a real thing.

this boats are great for transportation and thats the most important part.

im playing on deerisle and the mapcreator added 100 slots to the rubberboats and i hate that.

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On 12/25/2024 at 8:21 AM, etwas said:

im living at the baltic sea and this coastal fog is a real thing.

this boats are great for transportation and thats the most important part.

im playing on deerisle and the mapcreator added 100 slots to the rubberboats and i hate that.

Meanwhile Chernarus is not on the Baltic Sea, but according to the information from ^fandom.com^ it would be set in the western part of the Caspian Sea. In any case, a sea south of Chernarus which is south of Russia not north... very south... changes a lot in terms of climate.
And anyway... perpetual fog? Always? I don't believe it. Only in certain fantasy/horror films (absurd and unrealistic even those) do you find areas of perpetual fog... maybe even making you "jump" into some other dimension or universe... 😕
I live in Italy, and the Po Valley is famous for its thick fog that can be cut with a knife... well... it's not always fog there either.
And just for the record, I love fog... but not always and it almost continues all morning until evening... there is no place in the world with such fog. It's the weather system that is bugged, like many other things in this (beautiful but unfortunate) game.

For the dinghies there would be no need for a real personal inventory (it would not be realistic), but that you could put things (ALL) on the bottom of the dinghy and carry them around... this would be realistic and this is what they SHOULD have done... 😠
It was probably done because it is easier to create an inventory than to modify this absurd behavior... at least for modders. This new absurd feature of the game has ruined even famous mods... 🙁
Then if I say that these programmers do everything to ruin this game... I am ^bad^... 🤨

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